#344: Export/Import Bone Pos/Rot-Data
-------------------------+--------------------------------------------------
Reporter: cedric | Owner: tsr
Type: enhancement | Status: new
Priority: major | Milestone: Not decided
Component: Workshop | Version: 2.0.30
Keywords: | Discovered_by:
-------------------------+--------------------------------------------------
The workflow would vastly improve if the bones' '''position and rotation
data''' is exported with FBX/WSO. That way we can change the position of
the bones a lot more precisely in our 3D applications. At import, the
position and rotation data is read from FBX/WSO.
This will also allow us to handle more complex skeletons like the
teddybear or beds.
Instead of the bone hash, the '''name of the bone''' would be much more
helpful in our 3D applications.
Having the '''skeleton tree''' reflected in FBX files would also help.
--
Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/344>
TSR Workshop <http://www.thesimsresource.com/workshop>
Home of the Workshop and related tools