[TSR Workshop] #309: changing Bones or Joints

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TSR Workshop Trac

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Mar 29, 2011, 3:03:48 AM3/29/11
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#309: changing Bones or Joints
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Reporter: kansascityrose | Owner: tsr
Type: defect | Status: new
Priority: major | Milestone: Not decided
Component: Workshop | Version: 2.0.15
Keywords: | Discovered_by:
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We all know there are 80 Joints in a Doublebed. When we want to make a
lower bed we have to set all the joints lower. I found that I cant set 80
Joints lower without having a mess on the end. (we cant have a correct
sideview p.e. in WS)
Now - we are allready at the point that we see eatch Joint in the Menue
and its possible to open every one.

Last and important step could be that we can change the values in the
Joints - like we can for slots.

This would be a really Milestone - because lots of Artists are just
waiting for to make modern beds which are much lower as the EA beds.
A feature for Bones in all clones would be also helpful for Fireplaces,
Counters, Babycrips etc

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Ticket URL: <http://trac.thesimsresource.com/trac/workshop/ticket/309>
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TSR Workshop Trac

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Jun 21, 2011, 3:34:15 AM6/21/11
to tsr-wo...@googlegroups.com
#309: changing Bones or Joints
----------------------------+-----------------------------------------------
Reporter: kansascityrose | Owner: tsr
Type: defect | Status: new
Priority: major | Milestone: Not decided
Component: Workshop | Version: 2.0.15
Keywords: | Discovered_by:
----------------------------+-----------------------------------------------

Comment(by micke):

To change the joints position need to modify the rig. Have you tried the
rig-editor functionality in workshop? If not I can send you the rig editor
files if you provide me with a emailadress.

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Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/309#comment:1>

TSR Workshop Trac

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Oct 1, 2011, 5:47:03 PM10/1/11
to tsr-wo...@googlegroups.com
#309: changing Bones or Joints
--------------------------------+-------------------------------------------

Reporter: kansascityrose | Owner: tsr
Type: defect | Status: new
Priority: major | Milestone: Not decided
Component: Workshop | Version: 2.0.15
Resolution: | Keywords:
Discovered_by: |
--------------------------------+-------------------------------------------

Comment (by bloomblurr):

Micke is right, you only have to edit the transformbone in the RIG
file(F001)and all other joints and slots will follow.

Drop the matras 0.5 in the mesh and do the same with the joint in the RIG
file and your matras will be on the floor. :)

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Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/309#comment:2>

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