[[Image(http://img534.imageshack.us/img534/9401/adjustingjoints.jpg)]]
What would be very handy is if you can 'detach' the mesh from the joint
moving. This technically would perform the transformation made on the
joint also in the opposite transformation direction on the skin data.
Also, the Tranformation Editor is currently not filled with the position
of the joints. Any number you put in there has also no effect on the
actual joint.
[[Image(http://img199.imageshack.us/img199/4561/transformationeditor.jpg)]]
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Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/134>
TSR Workshop <http://www.thesimsresource.com/workshop>
Home of the Workshop and related tools
* version: => 1.4.4
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Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/134#comment:1>
Comment (by bloomblurr):
Keep in mind you also have to edit the RIG file on alot objects.
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Ticket URL: <http://trac.thesimsresource.com:8080/trac/workshop/ticket/134#comment:2>