How well a person would come up to speed depends. Its not a "skill set" as
much as its "experience set." Land-based engineering has a lot of
assumptions built in...such as its not moving, there is no salt water, it
can't tip over, etc.
However, you also need someone who can think in terms of life support, do
community planning, and other skills that are not normally in marine or
naval planning.
I would look for someone with a broad range of experience since you will
have experts to handle the detailed engineering work. Someone who has
designed expeditionary or basecamps for large groups would be ideal as you
have all of the issues of a community, plus the focus of "we are here for a
purpose" .... In essence, a company town. In the case, the purpose is "to
make Seasteading work".
Add to this, the person should have a background in structures of some sort
(steel experience), dynamics, corrosion, life support, and propulsion. The
dynamics and propulsion is where you may lose a lot of civils. The
community planning aspects is where you may lose everyone except civils.
However, there are those mutants with a mechanical or such degree that were
in the military that had to use their overall engineering background for
basecamps or such in addition to their degree-specific skill set. You may
also find those engineers that have done extensive disaster relief to also
have a good background in terms of the community planning and needs aspect.
I hope this helps.
Bart Kemper, P.E.
President, Kemper Engineering Services, LLC
PO BOX 66688, Baton Rouge LA 70896
TEL
225-923-2945
FAX
225-930-0782
TOLL FREE
877-835-4200
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