Monster Survivors

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Armanda Kicks

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Aug 5, 2024, 4:04:43 AM8/5/24
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Monsteris cooperative game for up to 4 players. Play survivors ekeing out an existence in the overwhelming darkness. Your story unfolds in a campaign that is played over many nights at the game table or ends quickly in bitter defeat.

Embark on a 30 lantern year campaign. With so much emphasis on player choice, no two campaign are alike.



Monsters vs Players

Fight 8 monsters with rising levels of difficulty (except for the finale, it has only 1 level and it's HARD!) Every encounter, even with the same monster, is diverse and valuable. No two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.


Build Gear

In Monster, survivors will craft gear using resources earned from defeating monsters. Each survivor can carry up to 9 pieces of gear. What gear you bring and how you arrange it can unlock advantages that may make the difference between life and death.


Story Events

You will encounter 40+ story events that will shape the story of your unique campaign. Your decisions and discoveries affect how story events unfold. Story Events cover everything from setting up and fighting a monster to dramatic turning points in your settlements story.


Monster is cooperative game. You play survivors facing the overwhelming darkness that threatens their existence. The richly bound game book includes a painless play-along tutorial that guides beginners gently into the immersive, complex world of Monster.


Monsters are self-propelled adversaries. Decks of cards guide their behavior and represent their horrifying body's strength and weaknesses. Each showdown uses a unique combination of monster cards ensuring each battle is a new experience.


It was the first day of burn camp for young burn survivors. She was a burn survivor camper. I was a burn survivor counselor. She had scars, just like me, but seeing the scars on someone else was still scary and suspicious.


We cannot continue to teach others to fear the people who have overcome the trauma of a burn injury. Instead we need to teach others the resilience, perseverance and strength it takes to overcome a burn injury! The truth behind the people with scars.


Michelle Lauren Anderson is a Minnesota native. At 2 years old, she was burned over 91% of her body. She learned how to navigate life with her scars on her sleeves. After attending a camp for burn survivors in Colorado, she fell in love with horses. She is now an Equine Specialist in Mental Health and Learning and a Certified Therapeutic Riding Instructor. Michelle is currently pursuing her master's degree in Strategic Leadership and Business Administration. She is writing a book about her burn survivor journey. Visit her website for more information.


Survivors are a type of human-like monster that exists in the world of Kingdom Death. Survivors have many of the same characteristics as humans, and are used to represent the player characters during games of Kingdom Death: Monster.


Survivors are ubiquitous to the world of Kingdom Death, and can be found occupying various biomes from the Plain of Faces, to the Inverted Mountain, to the Rust Ocean and beyond. In these various biomes, survivors typically occupy the bottom rung of the food web. They are prey for essentially all other monsters found in the nightmarish world, however, survivors are adaptable, and by working together they are able to build settlements and weapons that they can use to hunt and kill apex predators and even Entities.


It is unknown if survivors originated in Kingdom Death, or if they arrived through other means. Survivors, like humans, can reproduce naturally to produce new offspring, but they are also known to be produced through more unnatural means, such as being written into existence by The Scribe. These survivors enter the world with black ink around their eyes that distinguishes them from naturally born survivors. Survivors are also known to be able to access The Dreaming, a "world-in-between-worlds" that can act as a passageway between different realms (as demonstrated by Rayanor), so it is possible that survivors originate from a world outside of Kingdom Death.


As previously mentioned, survivors are highly adaptable and can obtain superhuman abilities. This can be seen in saviors who access the power of the Ethereal Dreamer and the Dreaming to reach a potential higher than that of typical survivors. White Speakers, who use the power of stories and The Other to conduct their strange rituals. This adaptability also manifest in more mundane survivors as demonstrated by fighting arts, abilities, and attributes. In the opposite vein, survivors are also vulnerable to diseases, disorders, and impairments.


In Kingdom Death: Monster players utilize a survivor miniature as their playable character. Each survivor has a record sheet that keeps track of essential information players will need to hunt, fight, and interact with the settlement. Players should use a pencil or other erasable means to edit these sheets, as they will be altered often.


Players use miniatures to represent their survivors on the hunt and showdown boards. The Kingdom Death: Monster Core Game includes 4 miniatures that represent the survivors in their most primitive state, but more can be made from the components found in expansions and armor kit sets.


Survivors change as they progress over lantern years, gaining gear and losing limbs. Players are encouraged to build new miniatures of their survivors by combining pieces from different armor sets to create a miniature that represents their survivor's favorite gear and personal story. However, survivor miniatures do not need to accurately reflect the gear a player uses in the game. Survivor miniatures use 30mm bases.


Survival is the desperate desire to cling to life. Survival is gained and lost throughout the campaign, and may be spent to perform extraordinary feats and change a survivor's fate. When a player names a survivor, the survivor gains +1 survival. For a brand new survivor, a player should add a "1" in the survival box of the survivor record sheet, when the player names the survivor.


Survival may be spent to perform survival actions such as dodge, dash, and encourage. Survivors start a campaign with access to the dodge survival action, and others must be unlocked through innovations or by completing gameplay criteria. As these become available in a player's settlement, they should fill in the appropriate box on current and new survivor record sheets.


Survival Limit is the maximum amount of survival any survivor may have. Survival Limit is recorded on the settlement record sheet and applies to all survivors. Innovations and events will raise the settlement's survival limit.


At the start of a campaign, the Survival Limit is 1. When the settlement innovates Language, the Survival Limit is increased by one to 2. Any additional survival gained over the Survival Limit is lost.


Survivor attributes are used in the course of fighting monsters. They include: movement, accuracy, strength, evasion, luck, and speed. A survivor may gain permanent increases and decreases to their attributes. Update the values in the appropriate box on the record sheet to reflect these changes. Unless otherwise notes, at the beginning of the campaign a survivor will start with 0 in all of their attributes, except movement where survivors will have a value of 5.


Hit locations are areas of the survivor's body that can wear armor and suffer damage. The hit locations are: head , arms , body , waist , and legs .Hit locations have a space for armor points (indicated by a shield icon). wWithout armor, hit locations have 0 armor points. Hitm locations have a light injury level (indicated by a light-lined unfilled box) and a heavy injury level (indicated by a heavier-lined unfilled box). The head is an exception. Since the head is more fragile and can withstand less injury, it only has a heavy injury level.


The Brain is a survivor location different from hit locations, and represents a survivor's mental fitness. The Brain can only be damaged by brain damage. Since the mind is fragile, there is only one injury level for the Brain (indicated by the light-lined unfilled box).


Insanity protects the Brain location the same way that armor protects hit locations. The more insane a survivor is, the less likely they are to be shaken by the horrors the befall them. Insanity points are gained and lost throughout the campaign. Having 3+ insanity makes a survivor insane, which can stand in the way of making rational decisions during some events. As the amount of insanity increases and decreases, update the insanity box on your record sheet.


Some hunt XP levels have milestones (indicated by a heavy-lined box) that trigger the Age story event. The number of milestones filled indicates which Age rules to apply. When the final hunt XP box is filled, the survivor is too old to hun, and must retire.


When a survivor reaches the first Hunt XP milestone, the Age story event grants them weapon proficiency. They player may select a weapon type and start gaining weapon proficiency levels with this weapon. A weapon's type is a keyword on the gear card below the name. The following weapons may be selected as a weapon proficiency: axe, bow, club, dagger, fist & tooth, grand weapon, katana, katar, scythe, shield, spear, sword, and whip.


During a showdown, a survivor must wound a monster at least once with their chosen weapon type to become eligible to gain 1 level of weapon proficiency. During the Aftermath, if they are victorious, eligible survivors gain 1 weapon proficiency level. Fill in the next unfilled box on the survivor's record sheet to indicate this.


A survivor may change their selected weapon types when they depart for a hunt. If they do, lose all accrued levels of weapon proficiency, including weapon specializations. Erase any filled boxes and start over with a new weapon type.

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