Imean he didnt have a good career in cs but he was 18, im pretty sure he would become a top NA player, people just hate him, call him overhyped etc. saying he sucked in cs aswell. People so insecure about valorant pros but especially him
Yes and no. There are haters no matter what sport or game you play. Some Cs players hate Valorant, some Valorant fans hate CS. Can say the same with Americans and soccer and Europeans with American Football.
Because for them TenZ isn't good enough.
To be a CSGO high level isn't only about "aim" but maintain a high level of information about match information and TenZ isn't good to be a tier1 so it means he could not maintain all these things inside his mind. IMO valorant still at low level so with his tier 2 skills he can shine against people who never trained to process all these information in-game before.
Say 1 t1 pro that was 14 lmao, and yes some are but most arent, coldzera for example won his first hltv recognized tournament at 22, fallen was even older before t1. only a small amount get t1 before 18 i mean you can just look in teams in top 15 how many there are, and also now its becoming more normal but before it wasnt. but please give me example of t1 pro thats 14 LMAOOO
Bruh you know nothing about cs, aunkere is 21 and plays for navi junior which is barely t2, m0nesy was 14 when bought to navi jr and he is still playing sub t2, and he is one of the most hyped cs prospects ever so he will touch t1 before 17 but you obviously dont know anything about cs.
FPL isnt tier 1 cs, that says enough. Tier 1 csgo is tournaments like blast, majors etc, top 15 teams. Tenz was really good in NA fpl but i mean thats not pro cs so you thinking its T1 says enough, ur a lvl 4 faceit player that dont really know alot, and thats ok. tier 1 cs isnt academy teams, they had a young team but they play in an academy league and t3 basically.
what do you mean farmed t1? there isnt a single player that was 14 in t1 cs, the highest t1 pros are players like bit, brollan, frozen, sergej and probably some more but they werent 14 and they are super special talent. Youre just ignoring the fact you have no idea what ur talking about. I play cs everyday and have soon 5k hours but that dont mean im gonna hate on a kid for leaving the game
These things is developed by training everyday.. He quit from CS and started valorant (which level is low to process all information because the game is new) also he just streamed almost everyday in past. He could not evolve his ability to a next level.
To be a CSGO Pro you don't even know how much information you need to be processing in a fucking round, valorant isn't at this level imo.
I didn't said about anything reaching his peak in 18 lol, is people above me talking about it.
I'm just saying that he has advantage against people from others game because he had CSGO experience, and yes
CSGO is a rocket science in high level you don't even know about it
Its a lot of info to process but saying valorant isnt is dumb, i have played bot games on kind of high level not pro or anything, but people i know have, some say cs is more complicated and some say valorant. its not that big of a gap. Ofc he has advantage but 90% of valorant top scene is cs players.
It is but NOT RIGHT NOW
Valorant still not at THIS LEVEL IN THIS MOMENT
Valorant WILL EVOLVE AFTER YEARS AND WILL SURPASS CSGO IN THIS LEVEL OF INFORMATION
But for someone like TenZ that was used to process MANY INFORMATION in tier1-2 in CS its nothing, so he just got downgrade.
That's what I was trying to say. I'm not hating btw.
gave up on c9 in cs days because he couldnt perform and choked every single big games on LAN pretty much still wont call him a bad player hes prolly still top 5 duelist world but he cant handle that pressure
For me he's still the best player in the world actually, thing is Sentinels is just playing shit, KRU looked way more prepared today to be fair it wasnt about skill, about C9 CS he got bench right ? I mean he didn't decide himself to get bench if I remember good and well, I feel like C9 CS were just using him like an entry while he wasnt, not easy to perform in these conditions
Cuz he couldnt replicate his performance on top tier cs while being in the red and said that the igl (daps) doesnt know how to utilize him properly, everyone on cs know that daps cant frag but a good igl famous for building the team foundation and got kicked later on, tenz is relatively new in cs under daps banner and saying that just added fuel to the fire
S1mple had to prove years and years of being mvp on a losing team and finally this major to be the goat while someone just uses a flashy agent well and everyone already predicting he'll be the goat of valorant
because he is the main person of valorant and all valorant kids do is to spam CS is dead game everywhere
and he is a CS reject and he is the best player of valorant so there is a reason why people hate tenz
There are many ways for third parties to integrate their services with the game: activate stage lighting and pyrotechnics during a competitive match, activate lighting or haptic elements in peripherals connected to the player's PC during the game, complement streaming overlay with custom interactive graphics synchronized with game state, collect all game state changes to annotate recorded VODs, etc.
The game client by default can expose all game state, and send an update notification as soon as the client game state changes, to any local or remote HTTP POST endpoint using JSON as the game state structure. It just needs to know where the player wants to submit game state and what notifications to relay. This document will help third parties develop their tools and processes integrating with CS:GO game state.
The CS:GO client needs to read endpoint configuration files in order to find out the destination and game state components to send to the endpoint. System administrators at a competitive event know where the game client is installed on tournament players computers at the time when they image drives for the players, so no install directory discovery process is required. Keyboard or headset drivers that implement HTTP POST endpoint for activating peripherals integration may prompt the user to manually locate an existing CS:GO install directory, or may attempt to automatically locate it using the following approach.
The Steam install directory on Windows can be found in registry under the key HKEY_CURRENT_USER\Software\Valve\Steam, value "SteamPath" contains a string naming the Steam install directory. If Steam is installed into D:\Steam then Steam library folders will be listed in D:\Steam\steamapps\libraryfolders.vdf.
An automatic process locating CS:GO install directory can now iterate all user's Steam Library Folders found in libraryfolders.vdf, including the location of libraryfolders.vdf itself looking for the common CS:GO installation.
If Steam is installed into D:\Steam and CS:GO is installed directly under Steam installation directory then the location of CS:GO configuration files will be "D:\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg".
For game state integration to work with your service you will need to place a text file named gamestate_integration_yourservicenamehere.cfg into the game/csgo/cfg directory, CS:GO will pick it up next time the game launches. Different services can place their own game state integration files in game/csgo/cfg directory, and the game client will relay information to all registered service configurations.
Note: allplayers_weapons payload became available starting from game update 1.35.4.1, it is recommended to be used for LAN heartbeat endpoints only as the payload size and frequency is significantly increased when it is enabled.
Important: Make sure the configuration-file has no UTF8-BOM , or else the configuration-file won't load. You can see if a file was successfully loaded by the output of the console after you start CS:GO.
Both sample cfg files provided in this document contain an optional "auth" configuration section. In most localhost or even LAN integration scenarios this section can be completely omitted, but when it is present, fields in this section will be transmitted as JSON string fields to the endpoint to authenticate the payload. It is recommended for the endpoint to also use SSL to protect the in flight payload containing an authentication block.
All game state is separated into independent blocks that the service can be independently subscribed to. For example a service providing haptic feedback for every bullet fired might be interested in getting the "player_weapons" payload and any changes in weapons and ammo data, while a service annotating a video stream might only subscribe to the "map" component to keep track of the map name and round wins scored.
When developing your service it is recommended to use the sample console program provided below to output the JSON payload sent by the game and eliminate unnecessary components that aren't needed for the service operation.
When any data of a reported component changes, the game client will start the buffer timer, and after it elapses, or immediately if buffering is disabled, will report the new full game state, and delta states computed from payload with last successful HTTP 2XX response from the endpoint. For data that changed from the previous report a global block "previously" will contain old state of the changed game state, whereas for new data a global block "added" will contain the root JSON fields that are present in the new game state, but were absent in the old game state.
An example HTTP POST server implementation printing the game payload to console is provided here using framework. You can save the provided script as mysample.js and execute node mysample.js to launch an HTTP POST server on your localhost port 3000.
Below is a list of available third-party tools and implementations which can be used to easily implement game state integration. These libraries/services are NOT officially approved or endorsed by Valve.
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