Andrew Standfield
"E natura, reverentia."
The essence of Mythic is that you use common sense and a modicum of
narrative framing to move from scene to scene within an adventure,
while the game mechanics allow you to decide uncertain outcomes based
on your sense of relative probabilities in plain English. But in the
latter case, it offers tools for keeping things consistent (e.g., you
can assign fixed strengths to characters and other elements of the
scenario, and then use those to compute probabilities), and while also
offering a sort of feedback system that modifies the probabilities
situationally, based on how "out of control" the situation has
become. As well there are elements to the procedures--sort of an
oracular random event system--that can move the action into unexpected
lines of development.
The game is very much what the players make of it and I believe it can
operate well either with a GM or via group consensus--but it should be
understood that consensus is a property of the group: you need to be
ready to give and take on throwing out ideas and assigning
probabilities. The game itself isn't going to mediate between wildly
different tastes or interests.
--Elliot
I have to go to Sacramento this Saturday, my mom is in the hospital up
there. I should be free on the weekends after that, though. Early
afternoons or mornings are best for me.
Andrew Standfield
vert...@gmail.com
"E natura, reverentia."
This is sounding incredibly awesome. I've heard good things about
Mythic, and can't wait to try it out.
Andrew Standfield
vert...@gmail.com
"E natura, reverentia."
There's a lot of stuff about the game on the web; this looks like a
particularly good intro to the setting:
http://mateengreenway.com/steampunk/Space1889.htm
This review might also be worth a look:
http://robertdushay.home.mindspring.com/Victorian/Space1889review.html
--Elliot