Atthe very least, uniques should have been given better item power scores to give them a slight advantage over the standard legendary gear. This is what I call a squandered opportunity given their rarity.
POE does this as well. 99% of their 100 something uniques suck ask. You may need 1 for a build but most are 1 Chaos unless a chase item. They want you to make Yellows into the best with crafting. D4 lacks in the crafting dep atm. But POEs at launch getting the links were almost impossible.
D2 had more general uniques that were just generally strong items (e.g., stormshield, shako), some for specific builds (e.g. griffon for lightning builds) and fewer build enabling/altering uniques (some of the runewords are build enabling, like infinity or enigma)
Uniques are actually much more rare than legendaries. Need proof? Just count how many of each item type is in your possession. Past Diablo games have always had uniques stand well over their rare / yellow counterparts.
Not always, in classic D2 rares were the top items in nearly every slot. There were only a few uniques people used (twitch, tarn, iceblink, chances, etc.) The unique-centric gameplay really started with D2:LOD. Before that you were mostly farming high quality rares in CS/A4.
I have had every single sorc unique drop at least 10 times, except the chest piece which has only been 3-4 times. Chest piece is the only piece I dont classify as a glorified gold drop that takes up an inventory slot. Universal uniques also are not anything I see as interesting.
Hey there guys, I'm starting a new thread like the Sacred 2 one HERE for us to post any cool unique or legendary items or weapons you've found throughout your gameplay. I know knuckles got 2 of them a few days ago, and I just got my first one today! Stats on mine are a bit higher than the page because I got it at higher level, but an awesome piece to have
Hello,
I am still missing the gamble trophy, I do have a gold barb and gamble a lot on rings and amulets, but haven't been lucky yet. On what items have you guys gambled to get this trophy? Would you also get the trophy when you take an unique item from someone that he/she got from gambling?
It doesn't matter what type of item you gamble. You have a flat 1/2000 chance that a gambled item, or any type, will be unique. There's no way to change that. I got it from gambling a ring I think (Nagelring maybe?), but it's just always 1/2000.
I doubt that you would get the trophy from trading a gambled unique item from another player, but I don't know for 100% sure. I don't think the game actually stores that information on the item anywhere though.
I manged to get a green amulet so far lol, but never got an unique from gambling. 1/2000 is not a very high chance lol, looks like this trophy will take a while
Would be cool if a picked up gambled unique from someone else would pop up the trophy, but I think you are right, ths information will probably not be saved somehwere.
If you're doing the safest method to get the plat like most, with an offline hardcore character. You can dupe gold on your shared stash just like how items are duped on the PS4 version. Don't have updated intel on how it works now for the PS5 version though but some friends on PS5 say they are still able to do it.
Hello forum.
So you guys got that unique item from gambling on a OFFLINE character you can re-upload after spending all gold ?
I am a lvl 11 Sorc right now - trying to get that GULL dagger, spend few hours today but still no luck.
I think I gambled more then 2000 times yet no GULL - am I just that unlucky? Are chances Online/Ladder are higher ?
Edit.
Well I started to gamble for Hand Axe's like Flakers_1908 wrote and I did get The Gnasher very soon after. Cheers.
Hi, does the game remember or save the amount of items which already have been gambeled with a char so far or count the 1/2000 chance everytime new when i start a new game and try to go for this gambling trophy? I did three trys whith a lvl 5 char yet and bought roughly 1500 items overall (200/300/1000) and no trophy popped yet
I want to find very rare unique items like "Griffon's Eye", "Death Fathom", "Crown Of Ages", "Immortal King's Soul Cage", etc.
As far as I understand the drop algorithm in Diablo 2, it basically just depends on the Monster Level that allows the item to have the same item level to match the highest quality level of any unique item (Quality Level 87) and the treasure class.
Diablo 4 is a game all about collecting rare loot, decking out your character with as many shiny pieces of weapons and armour as possible, and jumping headfirst into increasingly challenging combat encounters. Just recently, players have found all of the six incredibly elusive unique drops in the game. These items are so hard to obtain as to be virtually impossible to drop for the average player. But they payoff? They are unparalleled in terms of power.
Sherif: I hate to be the 'this is good, actually' guy here, but I'm going to have to be a little bit today. I am not entirely behind those specific six items being as rare as they are, more of a fan of the idea of loot games having aspirational objectives.
Part of that is ultra-rare loot drops, which shouldn't take away from all other unique drops players can guarantee getting after finishing certain activities. Obviously, the rarest items will be unlocked by the game's most dedicated players, who also happen to get incredibly lucky. Which is fine. I know that's never going to be me, and I'm happy for whoever does get one (or more) of them.
Connor: I hear you, but I feel the problem in this case is that due to the drop rates being so low, dedicated players won't be able to reliably obtain these items. There's an aspiration, but one based on absurd luck rather than player skill or clear levels of time investment.
These items being so fantastic means that a dedicated Diablo 4 player must sit down and slam through untold amounts of miscellaneous content for a near-nonexistent chance of getting the best gear for their class. You don't have to be good to get them, nor do you have to achieve a goal like 'beat these incredibly hard dungeons without being hit' you've just got to roll the dice endlessly until the game decides you are worthy of its best rewards.
It also means that some random player, someone who hasn't worked towards these aspirational goals, can simply stumble upon these items. The inclusion of these items as wildcard drops does detract from other gear players can work towards, because all rewards pale in comparison to them and those who put the work in aren't necessarily those who will get them.
Sherif: Yeah, I totally feel the current odds are silly... but I can't say that improving them would make things better. Imagine if they went up to 5%, meaning you'd potentially have to run just one dungeon 100 times to get one (and Diablo 4 has many). That still wouldn't make a difference to the vast majority of players.
By the same token, if you attached them to certain endgame activities (that require a lot of skill to beat) and made them guaranteed drops, they would lose all of their current appeal. Diablo 4 is full of Uniques that alter builds, some that players are already targeting (and getting) to boost their existing builds.
Adding six more to the pile won't meaningfully change, well, anything. The hardcore will just have a few other things to look forward to, and casual players won't really appreciate the difference between those six and the existing Uniques (which they have a much higher chance of getting) - if they care about that side of gear hunting at all.
I think a good compromise is for Blizzard to share drop rates for those items, and anything that gets into the ultra-rare category. Sort of like how publishers have to share breakdowns of loot box odds now.
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