Trosnoth 1.11.0 released!

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Joshua Bartlett

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Dec 8, 2017, 7:58:52 PM12/8/17
to trosno...@googlegroups.com, trosnoth...@googlegroups.com
Hi everyone,

I'm pleased to announce the release of Trosnoth version 1.11.0. The release is available for download from http://trosnoth.org/download, and the online server will switch to this version shortly.

Changes since 1.10.0:
  • Standard games now automatically add a bot to the game to keep teams even.
  • Player movement is now based on momentum (retro mode can be activated from server).
  • All players now have a grappling hook (activated using E key by default).
  • Replaced shot sprites with laser blasts.
  • Shots now originate from the gun muzzle rather than the player centre.
  • Holding the jump key now makes you jump as soon as you touch the ground.
  • When holding the drop key, ledges no longer slow you down.
  • Adjusted item costs.
  • Reduced time delay before respawn for bomber upgrade.
  • Added aim-assist for ricochet upgrade, and extended ricochet time limit.
  • Added a server option that will auto-start games after a time limit, even if players have not selected 'ready'.
  • Smoother player animations.
  • Added option to disable blaster range circle.
  • Server now accepts a command-line flag to run the game server on a different port.
  • Games hosted by clients now start in a lobby instead of straight into a game.
  • Fixed bug where ghosts could appear to have items.
  • Fixed bugs when server calculated player scores.
  • Fixed minor tracebacks.
  • Refactored hit detection code.

Josh.

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