Trosnoth 1.10.0 released

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Joshua Bartlett

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Nov 12, 2017, 9:21:29 PM11/12/17
to trosno...@googlegroups.com, trosnoth...@googlegroups.com
I'm pleased to announce the release of Trosnoth version 1.10.0.

Changes since version 1.9.0:
  • Removed random spawning of stars around the game.
  • Replaced stars with coins as the game currency, and removed upper limit to number of coins held per player.
  • Players keep some coins when they die, and drop the rest to be collected by other players.
  • Abolished shared team economy, replaced with individual player stockpiles.
  • You now receive coins for zone assists as well as captures and kills. Also, you get more coins for a zone capture/assist if you neutralise zones as well as capturing the zone.
  • Players start a standard Trosnoth game with a small amount of coins.
  • Using bomber does not drop any coins.
  • Coins gravitate towards players who get close enough.
  • All living players receive coins at a constant, small rate.
  • Players are allowed multiple upgrades at once (but not multiple weapon upgrades).
  • Leader board now shows team and player scores based on game mode. For a standard game, this is a score reflecting the number of zone caps, rather than number of coins.
  • Replaced game over siren with whistle sound.
  • Players who survive a rabbit hunt get awarded an achievement and some bonus coins to use during the lobby phase.
  • Ranger bots now hunt rabbits, and do a decent job of playing Trosball
  • Better logic for Ranger bots capturing zones: if there are enemies kill them rather than just jumping around randomly.
  • Better logic for Ranger bots defending zones: if the enemy has enough players to capture, try to kill one before the capture happens.
  • If bots are stuck in one place for too long, they use the bomber upgrade.
  • Quieter bot logging.
  • Internal refactoring, to make it easier to write new game levels but still use triggers from the standard level (e.g., standard zone capture mechanics etc.)
  • Replaced all uses of SHA1 in the code base.
  • Server manhole can now take custom SSH keys (required when used with new versions of Twisted).
  • "Large" map size is now not quite so large.
  • Added work-around for bug where some keyboard input is occasionally missed.
  • More robustness in some server-side code
  • Bug fix: sometimes shots fired towards a player standing just in front of a wall would hit the wall and not kill the player.
  • Bug fix: game used to stop being able to create new stars if the game ran for too long, this is no longer an issue with coins
  • Bug fixes to server web interface
  • Bug fixes to replays
  • Bug fix: very rarely two teams could capture zones in the same team, which could result in one time losing their last zone (and the game) while gaining another zone.


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