I'm pleased to announce the latest public release of Trosnoth.
Changes since 1.8.2:
* New bot API, including the ability to dodge bullets.
* Improvements to ranger bot, including a change to help avoid all rangers being perfectly in sync with one another.
* Ranger bots now buy themselves shields.
* Fixed bugs in "Fight to the Death" and "Bouncy Flag" achievements.
* Reduced time that "Loading..." screen is displayed.
* Added humans vs. machines game mode.
* If there's an error loading a custom bot file, the whole game no longer crashes.
* Fixed trosball bug where player would pass the ball to themselves.
* Two new server-activated game modes: FiveHealth and TenHealth.
* Removed default team size restrictions.
* Added new standard map size, "Large", with new calculations for how blocked the map should be, based on map size.
* When using the bomber upgrade, the interface now deselects it afterwards so that you don't accidentally buy it again later.
* Added basic pause/resume mechanism for single player games.
* Fixed bug with replay viewing.
* Fixed bug with player resyncing.
* Made the default bots easier to defeat.
* Introduced basic API for writing custom levels, but no way to yet access this from the user interface.
Josh.