Trosnoth 1.9.0 released!

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Joshua Bartlett

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Jan 24, 2017, 7:46:24 AM1/24/17
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I'm pleased to announce the latest public release of Trosnoth.

Changes since 1.8.2:
 * New bot API, including the ability to dodge bullets.
 * Improvements to ranger bot, including a change to help avoid all rangers being perfectly in sync with one another.
 * Ranger bots now buy themselves shields.
 * Fixed bugs in "Fight to the Death" and "Bouncy Flag" achievements.
 * Reduced time that "Loading..." screen is displayed.
 * Added humans vs. machines game mode.
 * If there's an error loading a custom bot file, the whole game no longer crashes.
 * Fixed trosball bug where player would pass the ball to themselves.
 * Two new server-activated game modes: FiveHealth and TenHealth.
 * Removed default team size restrictions.
 * Added new standard map size, "Large", with new calculations for how blocked the map should be, based on map size.
 * When using the bomber upgrade, the interface now deselects it afterwards so that you don't accidentally buy it again later.
 * Added basic pause/resume mechanism for single player games.
 * Fixed bug with replay viewing.
 * Fixed bug with player resyncing.
 * Made the default bots easier to defeat.
 * Introduced basic API for writing custom levels, but no way to yet access this from the user interface.

Josh.
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