Trosnoth 1.13.0

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Josh Bartlett

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Mar 9, 2019, 6:53:38 AM3/9/19
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After nearly 10 months of work, I'm pleased to announce the release of Trosnoth 1.13.0.

In this version:
v1.13.0
 * Rewrote collision detection system to use separating axis theorem. This eliminates the possibility of falling through walls.
 * Improved grappling hook---you can now swing on it, and it has a nicer feel.
 * Grappling hook is now the default action for right mouse button.
 * Overhauled bot pathfinding so that bots can use momentum-based physics and grappling hook.
 * Removed some map sections which were hard to get around and simplified others.
 * Players can now hold on to the roof, and shoot while holding the walls or roof.
 * Orbs now spin.
 * Added taunts / emotes.
 * Using trajectory assistance while a ghost now shows trajectory for firing as soon as player respawns.
 * When using ninja, added a radial indicator around orbs to show how close player can get before coming visible.
 * Increased player terminal velocity, and grenade velocity.
 * Windows EXE and installer are now signed, thanks to pygame.org artist in residence grant money.
 * Added server support for grouping matches together into tournaments and showing some aggregated statistics and leader boards.
 * Moved some server command-line options to database or configuration file.
 * Moved some insecure hard-coded server settings into configuration file.
 * Server now opens web interface as admin user unless run with --no-browser command-line option.
 * Server now runs bots in a separate process to improve server responsiveness.
 * Made minor improvements to server web interface.
 * Trosball no longer starts inside a wall.
 * Trosball games can no longer go on forever.
 * Fixed Trosball bug where front line no longer appeared to be moving with the ball.
 * Fixed bug where topmost zones would show upwards indicator lights.
 * Fixed bug in server record of player zone scores.
 * Fixed traceback triggered in observer/replay mode when viewing an invisible player.
 * Made Trosnoth still work on display systems with odd bit depths.
 * Trosnoth now works on machines with no sound subsystem.
 * Fixed bug where, when run with some builds of pygame, music would stop after the first piece.
 * Migrated codebase to Python 3 and Django 2.
 * Removed murmur/mumble integration as nobody is using it.
 * Removed some unused code.

Josh.

Tim Ryan

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Mar 10, 2019, 3:17:58 AM3/10/19
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Awesome, when's the next scheduled game? Or lan?

Cheers, Tim

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Josh Bartlett

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Mar 11, 2019, 8:44:01 PM3/11/19
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I don't know of any scheduled LANs or online games, but I'm always keen!

A few of our playtesters have said that they'd like to have in-person tournaments. So I've just emailed Owen to see if having an in-person Trosnoth tournament might work well before or after any Ubertweak Winter leader events.

Or if you had something else in mind I'm keen to hear it!

Josh.

Tim Ryan

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Mar 18, 2019, 2:19:10 PM3/18/19
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I could potentially play online from 7-8pm some nights including Thursday; however getting together in person is great of course. Lining something up with the Winter events makes sense.

Cheers, Tim

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Josh Bartlett

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Mar 21, 2019, 9:02:50 PM3/21/19
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7-8pm is often difficult for me because of getting a baby to sleep, but with enough forward planning I might be able to do it.
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