Thenew version of the forge is on the left. The old version is on the right. You can tell the version on the right is AQWorlds Infinity because it has been in development so long my character's hair turned gray.(Just kidding. Spider converted ALL the hairs over. But there is a color customization problem that they are currently working on. But when AQWorlds does release year... I am tempted to make all of your characters hair gray/white. It will be our inside joke. )
It is the finest example of extreme comedy, that the new version of town is in the old version of the game.... which begs the question-- who is going to tell J6 that he needs up update all of the screens in town again? #Not-It
Alina made this handy flow chart of town. If you are a long time player of AQWorlds, you know that some places are very dense with players (like Yulgar's Inn) and that some areas are emptier than my wallet after Amazon Prime Day. As we do our final run-through to update town... it is a good time to make some changes.
In the old version of the games, the NPCs (non-player characters), speech bubbles, code, and logic were all built into the map. So, if we needed to fix a single typo, the entire map needed to be re-published, and reuploaded, and the servers needed to be told to reload the map. For a typo! (And I make a lot of typos). But this is not true in AQWorlds: Infinity!
The NPCs in AQWords Infinity are not part of the map. They are loaded separately as needed. In fact, our developers are able to place them just by walking to where we want to put them, and typing a command which "POOF!" places them into the room. Even better... ALL of the text, quests, buttons, and logic comes from the game's database. Which means we can change it on the fly while you play without you having to re-download anything.
The following notes were taken by Despair.... since I had to go to the Doctor's for a follow up on that colonoscopy. Got my results. Bad news for my haters, I am going to live. Probably for an extremely long time.
So, all 3 of my children have all been obsessively playing AdventureQuest 3D. Which is really surreal. I made a post on Facebook about it. Last week, each of them used the money they had saved up to buy Guardianship. Watching them play has been... illuminating. They level a lot slower than power gamers (...which probably includes you if you are reading this). It is interesting to see what things they notice and fixate on. Watching them debate about which class is more effective for which situation while I was driving them in the car. One more than one occasion I caught them practicing the attack combos of the Guardian class in real-life with the rubber Katanas we bought during Halloween. So I am VERY excited for when they, and you, are testing AQWorlds Infinity together. I am waiting until Infinity is ready before watching them test it. Some of my recommendations about the map organization above are a result of when I watched my daughter start playing AQWorlds. Because she could not read when she started playing, the places she intuitively went were not the best places for a new player to go. Redesigning town and the game to make playing more intuitive and fun would benefit everyone. Infinity is a good place to give it a try. Meanwhile, someone needs to have a serious talk with this boy about the dangers of using Necromancer and Chaos classes XD.
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