divide, conquer

11 views
Skip to first unread message

figital

unread,
May 12, 2011, 11:17:14 AM5/12/11
to tron-frisbee
It seems like some cool things wind up happening because someone plays
around with a new technology ( http://en.wikipedia.org/wiki/Trouble_(board_game)
) and then adapts it to a cool idea. Likewise, it seems like someone
thinks of a cool idea and then finds the right technology.

By this I mean "tron-frisbee" can (and should) be attacked from
several angles at the same time. We do know that we want to build
something fun, simple, and mildly competitive and mildly athletic ...
but other than that its raw clay (frisbee). We do know github/arduino/
twitter/nodejs/wimax are making manifest the tron side as we speak.

Point here being we don't need to attack from the arduino/hardware
side just yet. A real world game could even be 100% developed without
actually building any hardware in anticipation of the software
components being morphable over time. For example, I've never built a
video game in Javascript, but I can fathom teaching myself how to
build something like "Atari 2600 Combat" in a browser with processing/
node (2 mice in a maze is another basic example).

Any initial suggestions for JS game libraries that would be useful for
modelling, then tweaking virtually until we get up to speed on the
hardware side? ( aka "dan throws blue disc to shimon, who gets extra
points for catching it above the 9 foot omega realm" )

... sjf

Daniel Choi

unread,
May 12, 2011, 11:57:02 AM5/12/11
to tron-f...@googlegroups.com
Thanks for pumping new life into this thread, Scott.

I like your plan. I think we should do that.

But to get started on the JS side, I personally would find it helpful to
know what is technically possible or not possible on the hardware side.
Maybe some Arduino people can chime in here. To start off:

1. How hard/expensive is it to measure the distance a frisbee with an
arduino in it travels? Can you program an arduino to keep a running
tally of how far it travels during a game? Is this too hard?

2. How hard is it to make a arduino frisbee know which "team" is possessing it?
Is there a way to do this automatically and cheaply?

If this was possible, we could (a) make the frisbee LED change color
depending on who is in possession. (b) We could track how far a frisbee
travels cumulatively while in possession of team A vs team B.

Dan

--
Sent from vmail. http://danielchoi.com/software/vmail.html

figital

unread,
May 12, 2011, 1:49:02 PM5/12/11
to tron-frisbee
I'd also like to know if it's possible to embed some kind of RFID
thingamabob inside of a SuperBall and then get data like speed, x/y/z,
etc.

It's like a frisbee but is usable in a much smaller dev area (and
might bounce back).


... sjf

On May 12, 11:57 am, Daniel Choi <dhc...@gmail.com> wrote:
> Thanks for pumping new life into this thread, Scott.
>
> I like your plan. I think we should do that.
>
> But to get started on the JS side, I personally would find it helpful to
> know what is technically possible or not possible on the hardware side.
> Maybe some Arduino people can chime in here. To start off:
>
> 1. How hard/expensive is it to measure the distance a frisbee with an
> arduino in it travels? Can you program an arduino to keep a running
> tally of how far it travels during a game? Is this too hard?
>
> 2. How hard is it to make a arduino frisbee know which "team" is possessing it?
> Is there a way to do this automatically and cheaply?
>
> If this was possible, we could (a) make the frisbee LED change color
> depending on who is in possession. (b) We could track how far a frisbee
> travels cumulatively while in possession of team A vs team B.
>
> Dan
>
>
>
>
>
>
>
>
>
> > On Thu, May 12, 2011 at 11:17 AM, figital <sc...@figital.com> wrote:
>
> > It seems like some cool things wind up happening because someone plays
> > around with a new technology (http://en.wikipedia.org/wiki/Trouble_(board_game)

figital

unread,
May 12, 2011, 2:20:21 PM5/12/11
to tron-frisbee
Not much free time these days .... I do have the main board and the
ethershield ..... this parallax device would be next on my list
though....

http://thefactoryfactory.com/wordpress/?p=742
> > Sent from vmail.http://danielchoi.com/software/vmail.html- Hide quoted text -
>
> - Show quoted text -

Shimon Rura

unread,
May 12, 2011, 3:23:16 PM5/12/11
to tron-f...@googlegroups.com
Also, what about some sort of very simple networked-device-based game?
For instance, you could have a game of soccer but randomly assign
people to team A, team B, or team chaos (whose goal would be to
encourage whoever has the ball to break the rules and get
disqualified). If you had networked hats with LED indicators, you
could make the LED red for team A, blue for team B, and blinking
red/blue for team chaos, and you could switch teams around at random
times during the game to keep things at the appropriate level of
crazy.

What's interesting about this sort of thing (to me) is that you are
really only injecting a tiny bit more information into the game, but
the fact that there can be a centralized computer controlling what
information is sent to each player means you can support totally new
rules schemes for the game. Even doing something simply random here
might make for a fun twist as everyone tries to figure out who is
trying to do what now.

shimon.

figital

unread,
May 12, 2011, 3:35:16 PM5/12/11
to tron-frisbee
My favorite part of Shimon's idea is that it reminds me of :

* a comedy exercise in a class i once took at the improv asylum (i
don't remember the rules)
* "mission card" risk (the board game of world domination, but using
those cards everyone forgets to try ... which is much more fun and
takes only 2 hours instead of 2 days)

:)
> >> > Sent from vmail.http://danielchoi.com/software/vmail.html-Hide quoted text -
>
> >> - Show quoted text -- Hide quoted text -

Daniel Choi

unread,
May 12, 2011, 5:04:05 PM5/12/11
to tron-f...@googlegroups.com
I think this "tiny information injection, radical results" philosophy is
great. The hats idea is awesome. You could make dodgeball super crazy
with change LED color hats. And what about a game of zombie tag. Start
with one zombie with a flashing red LED, and each person that person
touches turns into an infected zombie with flashing red
LEDs. See how long uninfected blue LED humans can last in a confined
arena.

>>> > Sent from vmail.http://danielchoi.com/software/vmail.html- Hide quoted text -


>>>
>>> - Show quoted text -
>>

--

Shimon Rura

unread,
May 12, 2011, 5:28:57 PM5/12/11
to tron-f...@googlegroups.com
I love that idea. One cool thing about zombie tag is that there is a
theatrical role-playing aspect to it, where you can make it a
requirement that zombies walk in a certain way (say, locked knees and
arms out). Although I think you could play zombie tag without special
equipment too.

shimon.

Reply all
Reply to author
Forward
0 new messages