Canconfirm, I use Self Radio and have done for a long time, it was there only a couple days ago now in all servers its not on the radio radial menu but still shows and works fine in the base GTAV Game.
To change your radio frame, you can click on the Config button with the radio open and then select radio frame options from the list shown. If your list shows as empty this is due to you not having permissions to access any addiontional frames.
Located in your config.lua you'll see a section titled Config.frames. You can first start with selecting your permissionMode, Viable options are "ace", "qbcore", "esx". Additionally you can configure your adminPermission, this is an ace permission. The departments array is where you can configure your frames per department, below you can see the guide to this array.
Status Color: Green
If you have configured the sonrad correctly and you are logged into the CAD system, the radio status indicator will be green.
When your status indicator is green, your radio panic button will activate your panic through CAD, and you will be able to view basic call information by clicking on the Call Details button.
To change your current frequency, either use the dial on the top of the radio, use the keybinds that you set in the Keybinds Menu, or click on the change frequency icon. In the change frequency menu, you can either set a custom frequency or you can select a preset. You can click on either side of the knob on the top of the radio to go to the previous or next preset.
You can click on either side of the preset selection knob to cycle through preset frequencies. Cycling through next and previous frequencies can also be done via keybind. To set the keybinds, navigate to your game keybinds and set prev and next.
The button that resembles a house is a new button that you can click to automatically change to the first preset frequency. In future releases this button may be configured on an individual or server-wide basis. For now, the home button will change you to the first preset on your list.
To add frequency to scan list, set your radio to that the frequency you would like to add, click on scan list, and press the plus button. Press the x button next to a frequency to remove from the scan list.
Tower locations are controlled by the server owner, and they may not always disclose the location of their towers. Look out for signal towers that look like the above and have the Sonoran Radio logo on the top dish!
If enabled, towers are able to be destroyed by anyone in server with weapons. By shooting the four dishes half-way up the tower, you are able to disable them one-by-one. As more dishes get destroyed, the more the tower's performance is impacted.
Once a tower is either partially or completely destroyed, anyone is able to locate and repair that tower. To repair, go near the ladder and cable at the bottom of the tower, and a popup will show telling you to press G to repair.
If you set the configuration option Config.enforceRadioItem = true the radio will only operate if the player has the "Radio" item in their QBCore inventory. When you enable this option, you will need to disable the qb-radio script as the two scripts will conflict. When the player has the radio item, they can use the /radio command or "Use" the item from the inventory by dragging it to the "Use" button or double clicking on it. When the radio item is in the hotbar of the inventory, you can also use the hotkey to open the radio.
You can edit the style of the radio, you can change the color, you can also change the size of the radio, and you can move it anywhere you want, all settings are cached so it will be the same after restarting the game or server.
It is possible to enable a function where you can only see the radio when you operate it, for example when you press E the radio menu will be displayed, when you close the radio you will not see it but the sound will still be heard. (The radio display can be set to command, event, bind)
The following code works great in IE, but not in FF or Safari. I can't for the life of me work out why. The code is supposed to disable radio buttons if you select the "Disable 2 radio buttons" option. It should enable the radio buttons if you select the "Enable both radio buttons" option. These both work...
However, if you don't use your mouse to move between the 2 options ("Enable..." and "Disable...") then the radio buttons do not appear to be disabled or enabled correctly, until you click anywhere else on the page (not on the radio buttons themselves).
If anyone has time/is curious/feeling helpful, please paste the code below into an html page and load it up in a browser. It works great in IE, but the problem manifests itself in FF (3 in my case) and Safari, all on Windows XP.
To get FF to mimic IE's behavior when using the keyboard, you can use the keyup event on the select box. In your example (I am not a fan of attaching event handlers this way, but that's another topic), it would be like this:
Well, IE has a somewhat non-standard object model; what you're doing shouldn't work but you're getting away with it because IE is being nice to you. In Firefox and Safari, document.frm in your code evaluates to undefined.
A short label explaining to the user what this radio group is for.The label can optionally contain GitHub-flavored Markdown of thefollowing types: Bold, Italics, Strikethroughs, Inline Code, andLinks.
An optional string or integer to use as the unique key for the widget.If this is omitted, a key will be generated for the widgetbased on its content. Multiple widgets of the same type maynot share the same key.
The visibility of the label. If "hidden", the label doesn't show but thereis still empty space for it above the widget (equivalent to label="").If "collapsed", both the label and the space are removed. Default is"visible".
In-game radio stations are cool, but we've heard all they have to offer way too many times. This resource lets you take your favorite artist and blast their hit songs for you and everyone in and around your car! And you can save your songs! Blast it on repeat, baby!
IMPORTANT: It is very important that the second from last digit of the revision number on your module matches the second from last digit of the new firmware file revision number. If your numbers do not match, please contact our tech support department.
An all-in-one radio replacement and SWC interface, the innovative RadioPRO5 comes pre-loaded with OnStar retention, amplifier retention, SWC software, navigation-based output signals, and other features that save time and money during installation.
In September 2021, the PSCR Mission Critical Voice research portfolio awarded one applicant the Public Safety Innovation Accelerator Program - Public Safety Radio Data (PSIAP-PSRD) funding opportunity, totaling more than $900,000 in grant funds. The grant intends to collect and publish active public safety radio system transmission data related to the comparison of Land Mobile Radio (LMR) to Long Term Evolution (LTE). This award will have a performance period of two years beginning in October 2021.
The PSIAP-PSRD grant program aims to collect digital and/or analog radio system usage data to make available for LMR-to-LTE research. LMR transmission data for public safety is currently only publicly available in small, disparate datasets. The collection of, and access to, larger public safety LMR usage datasets will facilitate research related to a transition from LMR to LTE. The characterization of current LMR usage will allow for the production of traffic models, which may be used for future telecommunications system deployments. The R&D produced from this award made under this Notice of Funding Opportunity (NOFO) has the potential to ensure appropriate placement and allocation of telecommunications resources in the future.
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