Re: Download Pathfinder Ultimate Equipment Pdf Torrent

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James

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Jul 11, 2024, 2:43:18 PM7/11/24
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As a character adventures, he accumulates more wealth that can be spent on better gear and magic items. Table: Starting Character Wealth lists the starting gold piece values by class. In addition, each character begins play with an outfit worth 10 gp or less. For characters above 1st level, see Table: Character Wealth by Level.

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The most common coin is the gold piece (gp). A gold piece is worth 10 silver pieces (sp). Each silver piece is worth 10 copper pieces (cp). In addition to copper, silver, and gold coins, there are also platinum pieces (pp), which are each worth 10 gp.

Keep a close eye on what the players purchase, and veto anything that might break the game from the beginning. Also be prepared to adjust encounter difficulties to account for the increased competence of magically equipped parties.

Non-magical equipment can also be treated as heirlooms, especially for characters from impoverished backgrounds. That scuffed-up suit of leather armor might be a hand-me-down from a roguish uncle, or a precious bit of loot from a terrible battle that took place nearby a generation ago.

Another way to add flavor to starting magic items is to use them to introduce details of your world. Make a list of each treasure item selected, or the most notable piece of standard gear carried by each PC. Avoid consumable items, which are unlikely to have survived long enough to have interesting histories attached to them. Develop quick snippets of narration referring to their histories. For example:

As a change of pace, though, a powerful item can drive the premise for a campaign or a series of linked adventures within a campaign. Getting an item that outclasses them leads the PCs into a series of crises. Entities better equipped to use the item hunt them down and try to take it away from them. Political leaders treat them as a destabilizing threat to public order. Do-good sages try to capture the dangerous item and lock it in a vault forever. Meanwhile, the characters realize that they have a goal to achieve or duty to perform that requires them to hold onto the item until certain events occur or conditions are met.

Princes, scions of mighty trading houses, and other characters of wealth and influence bring a ready supply of plot hooks to your game. But the modest starting budget given to player characters would seem to rule out certain background concepts. World logic says that their vast resources ought to include any piece of gear available for sale, but game balance requires that treasure must be earned in the course of play.

Last week I bought the Pathfinder Beginner Box and as the GM I am preparing the first adventure for my friends.I'm pretty sure they will want to create their own characters instead of using the pre-rolled ones in the box.

I have the french edition so I can't really quote you the rulebook.Here is what I understand : each character gets a fixed amount of gold (175 for fighter, 140 for cleric, 140 for rogue and 70 for wizard (why so little?))What about their gear ?Do they...

Searching on google I found here that players have to buy their starting equipment (but i don't have the CRB so i'm not sure that's a good fit for me) with their starting gold but where can they buy it ?

#3 - Players typically purchase their starting gear from the gold they are given at first level. The SRD has a great article on character creation, and equipment is under section 8. The gold you have listed is, according to the SRD, actually the average for each class. As a DM, you can choose to give them the average for first level, or make them roll.

It would be good for them to look at the pre-bought sets the describe, so they can understand what's typically needed. Once they get more comfortable, they may branch out according to how they like to play their character.

Of course, as the DM you may overrule this and force them to start with a certain set of items, or give them more gold, etc. Seeing as this is your first time playing, however, I highly suggest sticking to rules as written since this sort of overruling may very well have unintended side effects.

The starting gold doesn't actually represent a character's money but instead represents the character's wealth. Wealth is the value of the character's belongings, including money. So, when a character starts out, the character doesn't actually have 150 gold pieces and proceed to the shopping mall to get gear. The player selects gear of value up to 150 gold pieces, with the idea that the character has acquired these items in the past at various points in time.

Also, wizard's have so little gold because of @Dan Rasmussen's answer and because a wizard's spellbook is also valuable. A starting wizard doesn't actually "purchase" a spellbook (spells are given to the character at first level). So, after factoring in the "free" spellbook, the actual wealth of a wizard is closer in line to the rest of the character classes pretty awesome (see @KRyan's comment below).

Normally you would buy your starting equipment with the gold that is given. Characters' starting gold is based on what they need, so you have to decide carefully what you will absolutely have to have, and you won't be able to buy everything you want to have.

Now of course you could house rule that characters start with more gold, but that could severely damage the game. Once I gave each player 1000 g.p to start with; all the "standard" encounters they went through were WAY too easy, and the supposedly Hard encounters were more like easy encounters. If you're just beginning you probably want to stick to the rules.

One of my players' character died last session, after a 50 hp critical hit (a bit hard for a 3rd level character).
He want to play a paladin now, but I don0t want him to start at 1st level, but maybe 3rd or 4th to put them at the same level of the rest of the party.
What are the rules for starting equipment for higher level characters?
Should I pick npc suggested equipment from 3.5 DMG? How do you handle that choice?
Also if the rest of the players finished Burnt Offerings at 4th level, should I make him start by playing a 3rd level character?

Guidelines for spending that cash are:
d20pfsrd.com wrote:PCs that are built after 1st level should spend no more than 25% of their wealth on weapons, 25% on armor and protective devices, 25% on other magic items, 15% on disposable items like potions, scrolls, and wands, and 10% on ordinary gear and coins. Different character types might spend their wealth differently than these percentages suggest; for example, arcane casters might spend very little on weapons but a great deal more on other magic items and disposable items. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Caineach Mar 19, 2010, 10:20 am In the Gamemastering section it outlines character wealth by level. A lvl 3 character would have 3000 in gear.

If the party looted his corpse, you may want to reduce his new money a little. If you don't have a lot of player deaths it wont be a problem, but you don't want new characters to be a source for money.

.... As for what level you allow your Player to make -- it's up to the DM (and you should typically inform all the Players before the campaign begins of your policy, oops) -- but I go with one level lower than the dead PC. This is what the PC would be with a Raise Dead or Resurrection, after all. More importantly, it lets the Players know that there is a consequence of PC death. You do lose something (one level).

I usually put the new PC at an EXP loss, but not necessarily a level loss. Usually deaths don't happen just before or just after a leveling. So usually rounding down to starting xp for APL works fine. If the party averages 7.5, I round them down to 7. That's a kick in the teeth (especially if they were 8) but they are still in the same ballpark as the rest of the characters. About the only time they lose a level is if they were just over the next level (like the 8 vs 7.5 I just used as an example), but even then, they aren't 1 level behind everyone, just 1 level behind where they were).

The wealth by level chart that others have mentioned is definitely a good start, but it can lead to some serious min-maxing at times. If you want new characters to feel a bit more organic and hold back the min-maxing a little, I'd suggest giving them the starting wealth for a character one or two levels lower, and then making up the difference in starting wealth by randomly selecting some loot for them. This way they don't end up with all hand selected gear, while the rest of the party just has what they've managed to find or craft.

Thank you very much indeed! That's what I needed.
A questin, though.
3000 gp for a 3rd level charatcer seems fair, although I couldn't find any magic amor worth less than 750 gp... all armors have a set price of 1000 gp which in fact sounds a bit weird. Is this a +1000 gp cost on the base cost of the armor (banded mail 250 gp, banded mail +1 1250 gp?)

Raise Dead and Resurrection no longer cause level loss, instead they give you negative levels (just like an energy drain attack) that can be removed with a few castings of Restoration. While I agree there should be some consequence for death, the loss of a level doesn't really fit anymore. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Brodiggan Gale Mar 20, 2010, 11:25 am Beek Gwenders of Croodle wrote: Thank you very much indeed! That's what I needed.

Thanks for the correction. I'm still quite behind on many of the spell adjustments (the learning curve has me bent out of date)..... Hmmm, I'll have to look at the three spells, now -- I felt that Raise Dead, Resurrection and True Res were quite well designed in 3E, with no need for redesigning. Hmmm...

that is a guideline, a defensive minded character can certainly spend his money skewed towards armor as opposed to a weapon. Magic weapons are twice the price of armor so following that guideline too closely would mean no magic weapons or armor for you. I'm sure a wizard would spend his money differently (no armor at all and maybe an enhancement to his bonded weapon.)

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