I started gaming at the round age of six. Some could say I was introduced pretty late, with some 1989'rs being born with a controller in their hand. Which then lead to their mum being abducted by the CIA to further investigate her miraculous ability to birth out gadgets. My first ever game was Pacman on some console I still can't remember the name of. I think it might have been a console specifically for Pacman, and it still stands as the only occurrence of me playing games with my mum. Even at the young age I think I done better than her... clearly gaming wasn't her destined forte'. In any case while my mums gaming halted there I carried on to the luxurious PS1.
From then a simple past-time quickly escalated to then becoming a common occurrence within my day-to-day activities, and was the most effective strike towards turning me into a complete recluse. But repercussions aside, I have myself a massive amount of fond memories neatly dipped into nostalgia that leaves the PS1 as one of my all time favourite consoles. During then, however, I did still downgrade in a sense to the Sega Megadrive II, and would also go on to share my PS1's dust shadow alongside a Sega Saturn. This all accumulated to a gosh darn damn load of games, and loads that built around my childhood and kept me safe in my little bubble. Before the mid-teen reality then popped it completely and plunged me into a World where the pause button is always broken!
This may not completely culminate my entire childhood of games, and I most certainly played a lot more during those days, but these are the ones that I so dearly loved and played to absolute death and beyond. And speaking of death, the list will predictably begin with:
Naturally. Was one of 'the' very first games I ever saw, during a stay at my uncles house. I gave it a go--as Chris because girls had cooties--and..well..didn't get very far. I remember running away from the first zombie, finding the gun, heading back, killing the zombie, not even realizing you could examine or do much of anything and then quickly running out of ammo and dieing in a pool of my own blood. But it was still fun! I'd always make baby steps each time I'd play (with no knowledge on the sheer concept of saving, let alone how), and once I was actually more aware of games and how this particular one worked I'd complete it.. like a year later.. as Jill... with the worst ending.
Now this was the first ever game I completed. Especially thanks to the ''easy mode'' it featured which supplied with plenty O starting handgun ammo, and a few extra first aid sprays to really set the grounds for ''you've already won''. I also by that time knew how to save, so I was fucking ready! It still took me around 10 hours to complete, which is ridiculously long for a game that can potentially be beaten in under an hour. What contributed to a lot of that time was my complete and utter child naivete, and my love for shooting everything in sight. Seriously, no undead monster left standing, no wall hugging required, I played my RE2 like how people now play their RE5. My mind was also completely twisted when I discovered the the B Scenario too. I just couldn't get enough of this! I completed this game so many times, and it is also one of the games that is deservingly on the ''games I've spent 100+ hours on'' list too. After a while I'd begin attempting its ''normal'' mode, and would eventually fall under the spell of the intended conventions of conserving ammo, reading files for clues, and learning to love the backtrack.
With Resident Evil 3, for me, RE's glory days were over. Afterwards the series still had a lot of great entries, but nothing has really managed to match my fondness for the original PS1 trilogy. Resident Evil 3 was another that I loved so gawd dayum back then. Nemesis defines Resident Evil still, I think, almost as much as zombies and gerbil sandwiches, and this was one of the games that legitimately made me feel a little frightened. And good god, when he jumped through that window in the R.P.D Precinct.. my finger was practically glued to the run button.
This was another that I completely gimped out and went with the ''easy'' mode, which was startingly appropriate since while RE2 simply supplied you with hordes of handgun ammunition, and a few first aid sprays awaiting you at the inventory box, RE3 actually 'gives' nearly all of the weapons in the game from the outset. You start off with an assault rifle, that can't be attained in ''hard'' mode (the only other difficulty, oddly enough) and then once you reach an inventory box you're greeted with what looks like Schwarzenegger's ottoman. A grenade launcher, magnum, shotgun and plentiful of ammo to go along with it. It's certainly understandable as to why someone would opt to leave their shame behind to equip themselves with WW3. I did head back to the hard mode though, down the line, much like RE2 which settled things nicely back into RE reality, with your assault rifled traded for a puny pistol, and all those glorious guns in the inventory box for a knife. A pretty rough transition regardless!
Now I did play a little bit of the original Dino Crisis, though it was through a rent and I didn't generally like it all too much back then anyway. I think I also then rented DC2, fucking hearted it with the same special place as where RE2 was residing and bought it. I think, anywhoo. One thing I'm certainly sure of is that it ended up as one of my favourite games on the ps1! This was nearing the end of the ps1's lifetime, but still made for a stand-out adventure; and it's distance from the original DC's ''Resident Evil with Dinosaurs, and without the fun'' aesthetic was a welcome change. Like every game back then I played this game a-ton, and by the time of this release I was past using FAQ's and relied on my own skill and intuition. A marvelous day for me when I completed it on hard mode
I only actually played through this properly a couple of years ago, but my first foray into Eve's Parasite (kinda disgusting when it's put that way actually...) during a rental exposed me to some more of that RE-ish gameplay that everyone loved to imitate, and I loved to play just as much. I didn't play much of it because of one fatal CGI scene in a cafe that's like out of something from a Cronenberg movie, where some girl transforms into a featherless chickens with cocaine addled eyes. I played plenty of RE, and it did also feature some nasty body-horror elements, but nothing quite as graphic (nor in the same CGI quality) as that scene there...
Pacman was the first game I ever played, though this is the one that was alll mine! Or rather as much as mine as can be said when it was bought outta my mums purse, along with everything else of course..
But Loaded, it was pretty fun. I remember never even getting past the first level, and I'd instead (at this time still pretty deaf to the notion of saved games, or passwords in this case) just replay the first level over and over, trying out different characters and the like. Like most of my repertoire, Loaded was far from a game a young, impressionable kid such as myself should be playing. It featured an incessant amount of swearing within the manual and text dialogue, playable characters that featured the likes of Freddy Kruger cosplayers, a mentally retarded man-baby, a cross-dressing psychopath, a serial killer who always wore a sack over his head with a face drawn on with crayon to give him the look of a clown, and a burly, dumb shit-head with a metal jaw--who was probably the most acceptable out of the lot for a character a six year old could control. But it was still fun! More so because of said inappropriate content no doubt.
Since I first got Loaded just when RE-Loaded was released, it didn't take long for me to then quickly and easily shift to the sequel. As I recall, Loaded really didn't prepare me non and my playtime with Re-Loaded was the same affair with me mostly playing through the first level over and over as each character. I'd eventually use cheat codes to then check out the levels I'd have probably never reached without as well, die within seconds, then head back to my comfort zone in the first level.
This was another one of the first few games I found stacked neatly next to my Playstation. It was apart of some ''HELP'' compilation thingy.. I still don't understand why it was called HELP, and far as I know it was a customary beginning compilation. It had Broken Sword: Shadows of The Templar, Myst, and mother-kicking Road Rash! Road Rash was the one I played the most, as naturally it was the easiest to get into, and I used to play it pretty frequently with my cousin. Myst never done anything for me. Far too dull, frankly, and looked like something that was better suited for the PC. Another game, that other people who found themselves with this small collection can attest to, that was best supported on the PC was Broken Sword. On the PS1 it was plagued with ridiculously long loading times, that were so frequent enough that half of your playtime with this could very well of been in that weird coin backdrop loading screen. At the young age that I was, though, I didn't care. I also didn't exactly understand what people were really talking about, and a lot of the pop-culture references and witty dialogue was lost on me. The art, and voice acting which is amazing enough to still embrace someone who barely even knew of the concept concerning quality, kept me playing this game till the end. The soundtrack was sublime, and still to this day has stuck with me. On my first playthrough I got up-to the Ireland segment, with the ''goat puzzle'', that was a common criticism for this game; so much in fact that in the Directors Cut they completely reworked it to make it much more obvious. I used a guide for the rest, but naturally that didn't hamper any for me and allowed me to witness more of the incredible scenery and watch the, barely telligible at that point but still enjoyable, story. It was the kind of game I'd love to head back into and notice and pick up on things that I missed the first time. I recently bought the original Broken Sword for the PC, and the wave of nostalgia was almost overwhelming. The amount of culture and snappy, sophisticated writing--and not to mention the fantastic art--is one game people need to look to should they ever be involved in that ever rising discussion about whether ''Games are art''.
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