Cursed Pirate Borderlands 2

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Kena Sugrue

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Aug 3, 2024, 10:15:36 AM8/3/24
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In our new Dev Diary blog post, we take you behind the development and tell you a bit more about how we created a whole cursed crew (talking ghost ship included) full of characters with their compelling designs, magical abilities and personalities.

This time, we're not only self-publishing but we're also pushing the Stealth Strategy genre to the next level by introducing magic and supernatural elements, enhanced player freedom with a more open game structure as well as other exciting new features.

Shadow Gambit: The Cursed Crew is set in the Lost Caribbean during an alternate history of the Golden Age of Piracy. Join the Red Marley, a ghost ship with a living soul, and assemble a cursed pirate crew. Embrace supernatural powers to defy the menacing army of the Inquisition, who stands between you and the mysterious treasure of the legendary Captain Mordechai.

It's been four years now since the initial release of Divinity: Original Sin 2, the popular turn-based RPG from Larian Studios. Along with its predecessor, Original Sin 2 has been credited with reviving the dormant CRPG genre. Its popularity is rooted in a dynamic combat system, and a slew of engaging quests.

One of the most mysterious of these quests takes place on the island of Fort Joy in Divinity: Original Sin 2's first Act. Threads of a Curse takes players on a search for the enchanted outfit of a long-dead pirate, a journey that will lead them all across Fort Joy.

The Threads of a Curse quest in Divinity: Original Sin 2 begins about halfway through Act 1. As such, it's recommended for players to be at least level 4 before attempting it. The quest will first be available after the player's initial escape from the confines of Fort Joy itself. It begins a little distance from the sewer exit from the fort, on the south beach around X: 363, Y: 79.

Players will find a shipwreck on Fort Joy's beach, and an Odd Skeletal Arm sticking out of the ground. The arm can be extracted with a Finesse or Strength Persuasion check. Throwing the arm onto the ground will cause it to always point in the same direction. By following it, players will find their way to a cursed chest at X: 535, Y: 23.

Before players interact with the cursed chest, they'll want to collect the Soul Jar of Captain Sech Zapor, which can be found in the Vault of Braccus Rex during the course of Original Sin 2's main story. Once players have the Soul Jar, they should remove the curse on the chest by using the Bless spell. This will cause Captain Sech Zapor to spawn.

Players can trade the Soul Jar for the Captain's Charismatic Coat, the first of the armor set which is the goal of Threads of a Curse. Players will also find a note in the chest, which contains the password to a secret door. The door can be found in a cave to the northeast of the beach with the bound dragon. Inside players will find more pirates, along with the Captain's Jaunty Hat.

The final piece of the armor set is found near the abandoned camp, in the northeast of the island. At X: 608, Y: 239, players will find a buried Tenebrium chest. If they didn't fight Captain Zapor in the previous encounter, he will reappear and attack here. All players need to do is finish him off and lockpick the chest to retrieve Captain's Dexterous Heels, and complete the Threads of a Curse quest.

From the depth of Davy Jones locker comes one of the most feared and evil beings that the Amt world has ever known. Originally a Drow assassin sent to the Borderlands to cause havoc and chaos. He soon found himself at the mercy of an evil wizard who promised the young and greedy man power and wealth. Hungry for both he accepted eagerly and with out forethought. The wizard then cursed the young DarkBlade turning him into an undead warrior for his army. After many years of toiling in the wizard's service he was freed by another curse turning him into a skeletal warrior under the control of Count Crickett. With the down fall of the Borderlands, Crickett set forth on a quest that took him to far away lands. He released Gekko to sail the seas and be the pirate he was made to be. Taking the Count's personal ship, The Green Scale, Gekko began his life on the high seas. Many years later he was sailing near the island of Kalladen, where the refugees from the Borderlands had made their home. One night the crew decided to mutiny, so Gekko did what any good undead Captain would. He sank the ship killing the whole crew except for one who was loyal. After spending time as the King of Kalladen. Once their new ship, Tyrant's Fyst, was built, Gekko and his crew took their leave from the island. After sailing for a few years fate brought him back to the lands on the border where it all began. To his surprise, a new outpost had been formed and was starting to grow on the lands that cursed him twice. He decided that this new group of settlers needed him, so he stayed on to mold them and help them. Slowly over time a few others from the Borderlands showed up to help him in the new lands and kingdom. Aessic was first and was there when Gekko landed. Next came Sir Terarin, the scourge of the Borderlands.

Gekko took many positions in Kaembryge over the next few years, he was Baron, Regent, and Defender more then once. But the his position as squire to Dame Aurora Selene was the one he was most proud of, until one day in May when Sir Terarin, the king of the Celestial Kingdom at the time, dropped the sword on Gekko's shoulders raising him to Knight of the Flame.

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