Zen Studio Driver

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Violette Taps

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Aug 3, 2024, 3:49:13 PM8/3/24
to tricparcogi

Nvidia claim its optimisations include Blender, so might have some merit for Cycles, but who knows? (@nathanletwory?). I elected to use it because I figured it might not be subject to so much development churn as the Game driver.

I bought a used AMD Radeon RX470 4GB GPU (just about the only card I could find for $200), and upon installation, Windows' device manager automatically recognized it and assigned a driver dated 2020. I also have a low-end AMD graphics-adapter the vendor threw in for free still installed. Windows' device manager had already installed a working driver for that card on delivery.

Everything was working fine, but I thought I should update my drivers since they were all over a year old. Since you can no longer download specific drivers from AMD's site, I downloaded and installed AMD's Adrenaline application. Apparently this was a mistake!

I do have the RX470 working with the Adrenaline-installed driver (after a dozen "no-signal" re-boots), and its output does appear gorgeous (and Vegas runs fine with it), but I assume I'm now using the gaming driver which Adrenaline auto-detected and installed. I searched for the recommended "studio driver" for Radeon cards but couldn't find it. Could someone please post a link to the AMD studio driver for an RX470 4GB card? Thanks!

I've personally been running only the Adrenaline drivers with no issues on the RX480 8GB graphics card. Right now, I have 20.11.2 installed. The latest release is 21.41. I do game beta testing, but right now, everything is working as it should.

Hmmm . . . interesting. I've been running Vegas for two days now with the Adrenaline driver and I don't see any problems, and the rendering speeds seem fine. Color, contrast, sharpness, dynamic-range mapping, Vegas' preview window, all look superb on my 65" LED TV. The crisp visual appearance and overall picture quality has an almost a 3D-like effect! Maybe I should just keep the Adrenaline driver installed?

None of the things you describe have anything to do with the type of driver. One won't make the picture more accurate more vibrant, more crisp or anything like that. The difference is a prioritization of stability with more testing and less frequent updates over the latest fixes or performance enhancement for games. It may work today but break tomorrow (or not- if all goes well you'd never notice a difference). Magix and AMD encourage it for a reason.

Well I guess I've been reading too much Radeon advertising copy! But when my low-end card "sort of" worked mid-installation, the black-levels were off and the picture lacked contrast (i.e., it worked briefly during one of the blind-reboots, then reverted to the wallpaper-only display). It looked fine before Adrenaline changed the driver.

I did. I let Adrenaline do its thing. After 20 reboots (due to no signal-output whatsoever), Adrenaline finally "installed" and re-identified my R7 card as an R2 and gave it the current, non-functioning driver (i.e., only displays Windows' wallpaper with no icons or cursor). I did a Google-search, and the replies were to edit the registry (haven't touched the registry).

Adrenaline finally installed the RX470 with an updated 2021 driver and is functioning without issue as far as I can tell. I set Windows' graphics options, and set the acceleration option in Vegas to Ellesmere, and the 470's overall performance and output-rendering seems pretty quick.

When I first got the PC from the vendor, device manager had identified the low-end AMD card as an R7 and had already installed a fully functioning driver. It's when I installed Adrenaline when everything went haywire.

Overall, I'm pretty happy with the performance I'm getting from my system. My last render completed just a hair over realtime (i.e., a two-minute clip took 02:17 to complete). I don't know if that's fast or slow compared to others here, but it seems acceptable to me.

In that price range, you may be considering a Dell Alienware laptop. There's a very informative YT review of an Alienware laptop by Surfaced Studio which focuses on NLE editing on a laptop. Though it is from around 3 years ago - so an older release of Alienware - it does look at the pros and cons of video editing on a laptop as compared to a desktop, and Surfaced Studio has done a lot of BorisFX product reviews that were accessible some years ago via BorisFX's website.

all right I found that you can also install studio drivers via geforce experience. my question is: will the studio drivers have an negative impact on MSFS ? WIll it reduce performance or stability , even if its slightly?

When I ordered my PC Jetline Systems recommended the studio driver. This was based on the assumption that you were not playing the latest and greatest video games. The new features in the game-ready drivers are not used by MSFS and could be detrimental

I watched all the comparison videos on YouTube that I could find and it appears that there's precious little performance gain either way (especially if the Studio Driver version is the same version/number as the Game-Ready one). The real advantage comes in *stability*. The Studio drivers tend to be older - and more rigorously debugged,I think - whilst the Game-Ready drivers are relatively fast-tracked and can contain errors/bugs etc. We often see a quick "hotfix" to a recently released Game-Ready driver.

Also - I tink many of the newer Game-Ready drivers have updates for new/recently released games and are often aimed at the top end of the video card market. ie. If you have a middle-of-the-road card, then you may not get any benefit. As MSFS isn't exactky "new" (any more!), I'd say it falls into that bracket ... *unless* there are major changes to the experimental DX12 mode which may require the latest Game-Ready drivers.

I've just started experimenting with Blender (using the Game-Ready driver) and find I'm getting very slow rendering or even lockups. I'm going to give the Studio drivers another go to see if they help.

In MSFS, I found there was an unmeasurable difference in performance or stability between the Studio, or Game Ready drivers, so don't worry about it too much and just use the ones you want.
I bet if you asked someone to install one driver or the other on your PC without telling you which one, you would not be able to tell the difference in normal windows operation or in MSFS.

I upgraded my Premiere to 14.0 because I really needed to be able to delete masks on graphics (didn't work in 13.x). When I load the new version, I get a big red warning stating that I have a system compatibility problem and need to update the driver for my Nvidia MX-130 adapter. (I've created a system mirror image back-up). Following the instructions, I determined that my driver type is Standard. I've entered all the pertinent information into Nvidia's Driver Downloads page, selecting the Studio Driver Type. The search response is "No certified downloads were found for this configuration. To include beta downloads in your search, click here." And there are no betas available either.

Guess what? None of the Studio drivers are compatible at all with your MX 130. You'll need to either get the Game Ready drivers or (preferably) get the compatible driver update from the manufacturer of your laptop. This is because that MX 130 is a rebadged older-generation GPU - in this case, the GeForce 940 MX, which uses a GM108 GPU which dates way back to the first-generation Maxwell (which debuted in the GeForce GTX 750 and GTX 750 Ti) of 2014.

This really is the pits (I'm restraining my language)!!! I just bought my laptop (Dell Inspiron 7573) a year ago and this Nvidia was the best available option for the configuration. I'm confused as to why Dell would provide the compatible driver though.

The Studio drivers are only available on the Pascal based graphics cards. How many Adobe Premiere CC customers have systems with the older Nvidia architecture? Sadly, the major windows laptop manufacturers (Dell!) don't offer the options of the better architecture on their touch screen enabled laptops.

Nvidia support adviced me to install the Game Ready driver and it appears to be working adequately with my MX-130 adapter. Next time I buy a laptop, I'm definitely going to start the research process on Nvidia's website to, hopefully, ensure that this doesn't happen again.

Hey, are you still using the Game Ready driver or found some better solution? I recently bought a decent laptop which has MX-130 for video editing purpose but it shows a similar error message.
Anyone with a solution, do reply. Your help would be appreciated.

EDIT:
I investigated an issue that could be linked to the AudioFuseControlCenterAgent which is running in the background. If the driver does not help, please try to force quit the agent process, reboot the interface and retry.
Please note that there will probably be a hotfix version of the AFCC if we found that there is a problem in it.

I am new to driver development, and for ease I would just like to first get a simple setup where I can compile my driver and hit F5 on Visual Studio 2015 to debug it on my VMware machine. I have tried to do this, and I am encountering an issue Google is not helping me with at all.

I am not sure what else to provide, but the only other occurrence of the problem I could find was self-answered, and said that the problem was solved by reinstalling Visual Studio, Windows SDK and WDK. I did all of those things and have also tried the target being Windows 7 x64, but the problem remains. It also does create WDKRemoteUser and log in, just nothing (seemingly) afterwards.

I used all links from this page for VS, SDK and WDK so I don't think it's some sort of version mismatch, and I have installed the C:\Program Files (x86)\Windows Kits\10\Remote\x64\WDK Test Target Setup x64-x64_en-us.msi from the host on the target.

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