Fml Modded Server

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Aug 5, 2024, 6:45:47 AM8/5/24
to tricmasschamisp
FixedProblem

Hello, I've been attempting to start up my modded server for the past server, It ran smoothly yesterday (apart from lag) and then I tried to remove a mod to reduce the lag but then the server refused to start (I didn't remove spongeforge) and it just kept saying starting and then offline. I attempted to restore a backup I made right before removing the mod but it still refused to start. Then i attempted to put it back to spigot 1.17.1 and it started and went online so i put it back onto spongeforge 1.12.2 and it still didnt work even though only the mods that Minehut gives automaticaly (spongeforge and worldedit). Then I attempted to repair files and it still wouldn't start.


Oops, so it ended with me forgetting to reset the world probably due to blocks having to be deleted from switching from 1.17.1 to 1.12.2. it probably started crashing from attempting to remove blocks from the mod.


Probably too many mods for your pc and/or connection to handle, try loading in single-player with the exact same mod list. Once you can move back out to main menu and try joining the server. If you did this right, you should not see any mod mismatch.


Minecraft mods (short for modifications) are user-created changes to the game ranging from small tweaks, like changing the look of your in-game character, to entirely new game worlds, mobs, and biomes.


Modded Minecraft server hosting is the process of renting a server from a gaming hosting provider and using it to host and manage a modded Minecraft game. Users can easily install and play mods with modpacks provided by the modified server hosting companies.


For those looking for an easier way to play mods, modded Minecraft server hosting is the way to go. When you have dedicated modpack hosting, you don't have to go through the lengthy process of downloading, installing, and configuring mods.


I am hosting a server with Kovacic's Mod installed onto it. When I enter the server, I walk far away from spawn and OP myself, yet nothing happens. I still cannot place blocks that are from the mod. The strange part is that I can break blocks and place non-mod blocks. Can someone tell me how to fix this?


The reason you can't place modded blocks is because your server isn't modded. You've placed the mods where a modded server could find them, but that's Server Modding Step #2 and you never did Server Modding Step #1: install Forge. Forge is the most important mod, since it is what allows a server to use other mods at all.


Your client and server are cooperating to make sure that what you see and what exists on the server are always in sync. Since the server is responsible for storing the world, it gets final say over what exists. Your modded client can try all it wants to place mod blocks, but the unmodded server will always "correct" your client and tell it that, sorry, that thing doesn't exist.


Now run this, and from the window that pops up choose "server". This will result in a modded server .jar file that you now need to put wherever your server's normal, unmodded .jar file is living right now. (Depending on your host, you might need to rename the new .jar to match the old one, or tell a dashboard the name of the new one.) Restart your server now and make sure it comes up clean.


Your server needs to have an exact copy of the mods your client has, except for any mods that are client-only. For example, Optifine, MAtmos, minimap mods, and the like should never be installed on a server. (Note: Modern versions of Forge no longer need this careful separation, and now will just ignore client-side mods.)


Mods use configuration files to know which options are enabled and how their blocks are stored in the world save. Any mismatch here between client and server can result in mods simply not working, mods crashing the server, or placed blocks turning into completely different blocks.


Hello fellow armaholics. I never noticed this before but i feel as though its an issue i need to resolve. Every day i see hand fulls of poeple trying to join my server but cannot.. I imagine because the server is telling them they dont need mods when they do.


Ok, My server provider had a new feature that was hidden unless asked for. Command line access. So I have removed the .par file and added everything to my startup parm's... It still doesnt work as it should. The server launches the mods just fine. however the original problem still persists my server is not shown on My units page and the mods/dlc/difficulty are not properly shown on the launcher.


In the launcher my server shows up as in Recruit difficultly even though i have it set to Forced Custom. It also shows that no DLC is required when there is. And it also lists my server as not having/allowing any mods to join. the following is my commandline.


You would do yourself a favour if you posted your rpt to pastebin then linked to it, the first few lines tell us exactly what you are running regardless of what you think you are running, so that is pretty important for us to see


The real goal here is figuring out how the required and suggested mods are determined during launch and passed to the steam API. The rpt log will probably give you a vague idea if something major is wrong but will mostly be filled with warnings and spam from all the mods you are running. I'd grep the logs for words with steam in them to find out if it's for sure connecting properly.


So it seems you double check your keys and also in your mission sqm you can define the required addons. Perhaps you can dig further and find the suggested ones. My guess is the suggested ones are guesstimated by the class names referenced, but not in the required section.


I have to disagree about the arma 3 launcher. with all the integrated mod/server stuff its suppose to be super easy for new player / and expecially experienced players to find their way into any modded server. I cannot believe how many people have tried and still try to get on my server. but cannot . and my only guess is that they are trying to get on via the launcher. and think that because the launcher is saying they need No mods ... they are not loading any.. or because the server says they need No DLC and my server has all and often requires it. its a legit problem and i would be super thrilled just to fill up my super small 16 man server, with tacticool arma players that love ACE ACRE Alive and a ton of immersion mods. but i cannot because no one seems to be able to join( except me i can join fine...).


Your right about the server side mods. all of those are pretty much just server side. the advanced urban repel does require clients to have it if they want to use the animations and get the sounds. Bloodlust and head gore are required to be on the server and the client, to work correctly. headgore actually has a mission module placed in the editor. so it creates a requirement. After dealing with trying to get the mods to show up i had the exact thought... why am i doing this i should figure out if i can get it to work with just a vanilla mission. I had given up after my last post (for the day) Ill be doing this for the night.


If the suggested mods ran off of what is in my Keys folder. then i should see a ton and i mean a TON of suggested client side mods. and if the mission.sqm was referenced for what is required then something is definatly wrong. because there not being shown in the launcher.


The server shows up properly in the launcher. but still cannot be connected to my units page.. so im going to have to move past that. and just add one mod and its key at a time to make sure it works. until i find the mod and key that causes the issue.


Same command line. as stated the mods and the dlc and the difficulty shows up correctly now. however, my units page cannot connect and detect my server, And when the server has a mission loaded the arma 3 launcher doesnt show it running a mission. it shows everything else correctly in the information just not the mission info


further testing indicates that a faulty key was causing my problems with certain info not being shown (difficulty, dlc, and mod info). However, the launcher for some reason will not show the mission type or name. and still cannot connect to my units page.


Because I don't use the BIS launcher to launch my client, and we don't advise our community to use the BIS launcher to run their clients, I have ZERO experience with any client issues related to using the BIS launcher, I was in no way referring to using a desktop shortcut server side although there is nothing wrong with that.


From a community point of view, unless you have an active community that regularly play on your addon server the chances of getting a random player to join your server with your required mods is just about nil.


The players that you see that are connecting to your server with missing addons are probably not even aware of addons and are most likely new to the game or casual players who have little knowledge of the inner workings of ArmA.


What you are hoping, is these clients will spend a lot of time and effort downloading your "addon pack" which they would have to manually search for and build themselves, hopefully get all the right versions to play on your server which they will know little about.

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