White Night 2016

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Umbelina Baublitz

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Aug 4, 2024, 1:38:12 PM8/4/24
to trichoninme
WhiteNight is a "theme" for one of the nights on the cruise. I've only be on one New Crystal cruise, so I'm not sure whether they have one every cruise, but I get the impression that they do. So, everyone who participates wears white, or as close as white as you have with you. I was told that my St. John white and navy striped skirt set was "close enough" to white. The ambassador hosts wore white shirts and black pants. The ship officers were in Dress Whites. I saw one older couple getting their photograph taken, she in what looks like might have been her wedding gown; very sweet.

So, after dinner, the party is in the Crystal Plaza. They put on a bit of a floor show with the cruise headliners (female singer, male singer, violinist, and dance pros). They were serving passed hors d'oeuvres. They then opened the Plaza up for dancing - it was a nice dance floor. I got to dance three songs with the dance pro. People who didn't dance lined the balcony on Deck 6 to observe. It was fun.


My impression was iff you didn't want to participate, or didn't pack something white, no worries. The dining venues didn't care what you wore. And you could just choose not to go to the Crystal Plaza that night. Or hang out on Deck 6 near the Bistro and observe the festivities.


It's a cocktail party idea that OC "stole" from Azamara, and that NC has continued. For the most part it is a non-event and is easily avoided as it only "applies" in the Cove. If you are not wearing "white" I don't think anyone would notice.


I was on an azamara cruise last summer and they had a white night party. i had never heard of it before since it was my first azamara cruise, but it was lots of fun and while most people wore something white, other people wore whatever they wanted to. it was lots of fun and something different.


Yes, I remember that and also that you said there would be a white party - it's hard to keep up with so much info flying around though. As I type this Louis has just started singing? so it must be time to leave Katakolon


I wanted to note that the idea for a white night and now a white party came from the VP of Crystal Entertainment. It is not like they do on Azamara and he didn't get that idea from them. But I believe he did from another cruise line.


I've always thought of White Night more of Crystal will be doing that night - decor, food, drinks, entertainment. I don't think there is any onus on the pax to follow, but some willing do to get in the spirit.


Well, Keith, SOME of us are a bit older than you and have foot and back issues and nice shoes are now a thing of the past for us. Remember that gorgeous Cybil Shepherd? All she ever wore were Reeboks due to her foot/back issues. Even my Dad, who was a fashion plate, wore his black Reeboks on formal occasions due to leg/foot issues. If you judge me by my feet you are going so much lower!


WhiteNight (T-03-46) is a highly powerful angelic Abnormality. It is the second form of the Plague Doctor, although the game treats it as an entirely new subject. It has a white, round head with a curved body, two red eyes, and five pairs of white, feathered wings. A halo of thorns floats above its head, and it wears a golden collar with the number '666' engraved into it. According to in-game text, it resembles an underdeveloped embryo. Its form as WhiteNight remains permanent throughout any future runs, and can only be reverted through manual save editing or by resetting the game through clicking the logo.


Its ability will trigger the transformation of the twelve employees blessed by the Plague Doctor into Apostles (all possessing average HP at 1000 and average Movement Speed at 30) and not only strips the player of all control over time, but also prevents the player from opening the escape menu. WhiteNight will teleport to its department's main room and remain there until it is suppressed. During its very first breach (Plague Doctor transforming into WhiteNight), WhiteNight will activate the 3rd Trumpet (98 score). For future escapes, they will be calculated normally.


Within a minute, WhiteNight will create a red ring that gradually expands, dealing 40 Pale Damage to entities that touch it. The ring will slowly fade out when it reaches the max distance. This attack will also awaken Apostles that have been defeated. Allowing it to remain breaching for too long will likely result in a Game Over. This can be prevented if the player generates enough PE-Boxes/Energy to proceed to the next day, uses the twelfth apostle to confess to One Sin and Hundreds of Good Deeds, or suppresses WhiteNight, who has a huge amount of HP at 12,000.


If the player defeats WhiteNight with " Confession" work, the 12th apostle will die about 10 seconds after confessing, as beams of light appear from an unknown source in the upper right, cutting through WhiteNight, dealing 3330 Pale Damage continuously, reduced into 666 damage with WhiteNight Resistance (0.2), until it dies. A loud scream can be heard and is followed by WhiteNight exploding into a red cross-like design. The Apostles will give up, impaling themselves with their weapons. This will not grant the player WhiteNight's E.G.O. Weapon. Also, this method does not count as suppression in Hod's "I Just Want To Be A Good Person" and Gebura's "Proving our Strength" missions.


If the player defeats WhiteNight without " Confession" work, it will explode into red circles that evaporate upon reaching the top of the main room, returning to its containment room. Similar to performing " Confession" work, the Apostles will impale themselves and the 12th will die about 10 seconds after WhiteNight is defeated. Following this, the player will obtain the Abnormality's E.G.O. Weapon. This E.G.O. Weapon can only be obtained through this method and cannot be manufactured from the Abnormality's Details Tab. The Player can save the weapon by using the Memory Repository or passing the day.


WhiteNight's Qliphoth Counter will decrease by 1 when not worked on for 90 seconds or after getting a Bad result while working on the Abnormality. Depending on the Qliphoth Counter, the visual effect will change to Blue, Purple, or Red to signify if the player is close to or far from it escaping containment. The Qliphoth Counter increases when the work result is Good or, with a 40% chance, when the work result is Normal. Depending on the mood, it can Heal or Punish the employees after the work is completed. If the work result is Good, all employees in the facility will fully recover both their HP and SP. If the work result is Normal, all the employees that are assigned to the department WhiteNight is contained in will recover half of their max HP and SP. If the work result is Bad, every employee that is assigned to the department WhiteNight is contained in will be punished with a large amount of White Damage (50-60) followed by a scream from WhiteNight.


Similar to Plague Doctor, WhiteNight may switch containment rooms randomly with any other Abnormalities at the beginning of a day; this can also happen when using Retry or the memory repository. The change is at the start of the day, in the Deployment Phase, so the player can check the Abnormalities and change agents if WhiteNight swapped with another Abnormality.


WhiteNight's emotional state is divided into 3 sections: Bad, Normal, and Good. Completing 0-15 E Boxes will cause it to feel Distressed, completing 16-25 will cause it to feel Normal, and 26-35 will make it Happy. Its usual cooldown timer after a task is around 15 seconds. Its Qliphoth counter is 3.


I come from the end, and I am here to stay for but a moment.

At the same time, I am the one who kindled the light to face the world.

My loved ones, who now eagerly desire the greater gifts; I will show you the most excellent way.

"


Have you not yet realized that pain is but a speck to a determined mind?

You pray unto me to prove my miracles.

That you may believe in me, and that by believing you may have life in my name; I shall show you the power.

"


The Twelve Apostles are employees who were blessed by the Plague Doctor and were transformed into monstrous missionaries. They appear to be skinless, with white and red markings on their body resembling muscles. They have a pair of white feathered wings, heeled feet as if they were wearing high-heeled shoes, a plague doctor-like mask, black and glowing red or blue eyes, grey feathers around their neck, and a set of large, blunt teeth. Each carries a black weapon shaped like a cross, and retains the hairstyle they had when they were human. The Apostles will kill all remaining employees, and the player will not be able to regain control over the facility until the event is over.


However, only eleven employees will turn into missionaries. The twelfth Apostle is deemed a heretic by the WhiteNight itself. They are mostly unchanged, but they wear a three-eyed plague doctor mask stained with blood. The player can still control them. The player can now assign the twelfth Apostle to confess to One Sin and Hundreds of Good Deeds to defeat WhiteNight at the cost of the employee/Apostle.


"It takes the form of a newborn fetus, though the appearance is so grossly grotesque, it's hard to even call it a fetus. While communication is possible, it doesn't occur in a normal way. Every word He utters echoes throughout the entire Containment Unit."


"The twelve employees who were blessed by Him will transform and roam the facility to deliver redemption to every single employee. Wings will grow from their backs, and they will wear masks in the shape of beaks and bear crosses that forgive all sins."


Hi there, I have Eufy wireless doorbell and an additional camera 2 Pro. I have noticed at night, it shows color night vision for a second then switches automatically to only black and white night vision. How do I change on the app to only see color night vision? This is during any live streaming or recorded night clips.

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