Id have to question one's reasoning there. As far as I can tell it's not illegal as they only don't allow modded hardware (and this is only game saves) and XBL only cares about cheating others in multiplayer games. Immoral? Really? A game save?
Nexus Mods does not support console modding. While we would love to see mods on consoles, as long as the console manufacturers stance on modding remains unchanged (non permissive) you should observe the following rules, regardless of your personal opinion of the console EULAs and their enforceability:
I just realized that EA Play finally was out with Xbox Game Pass and I started downloading the EA games I play. I had downloaded them via Origin before but my saves from Xbox were not there (doesn't save via EA Play I guess). But these games I have already played on Xbox like Anthem, Battlefront 2, NFS Heat, and Fallen Order. Now that Xbox Game Pass finally has EA Play games I can download on PC, will my Xbox saves transfer over since I am using it through Xbox Game Pass? I see that it makes me open up this EA Desktop app and was not sure if since it does that then my Xbox saves will not be there?
No they force you to use EA desktop, even though the games are published on Microsoft and xbox. So even though Microsoft has an alerady tuned and working platform ie xbox app on pc. EA is forcing you to use their terrible EA desktop which doesnt transfer over your saves. When they could just let you use the xbox app and most likely since other games I've downloaded have had my saved data (Halo MCC, DOOM, Halo wars 2, and so on) would let you keep all your progress on EA games. But that's just EA making really terrible decisions that are super anti consumer friendly.
And EA offers so many more settings to play with when comparing the graphics on Xbox PC cloud gaming and just installing 7gb for dead space on the EA app. The EA app It's a much better version. Not an opinion.
With all of that in mind, was it worth borking mod support and modded saves for this update? Looking at the patch notes, none of the minor bug fixes or added Creation Club content seem to justify the extent of the disruption from this update.
Modders had to similarly scramble to accommodate Skyrim's special edition and The Witcher 3's next gen update, but those patches had more to offer that justified their respective hassles, and The Witcher 3 still lets you download and play the pre-4.0 version of the game to this day. Fallout 4's next gen patch seems to be largely console-focused, introducing better support and options for PS5 and Xbox Series consoles, but I don't see why PC players should have to suffer for that.
I do have to give Bethesda credit for the unambiguously good things here: the collection of bug fixes in the next gen patch does include the resolution of a long-running glitch in the settlement system that modders even had a hard time addressing: "Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements." Moving forward, at least there'll be a 1% reduction in Preston Garvey bugging you whenever you come home.
The next gen update also includes some new free quests and gear from Bethesda's premium paid mod Creation Club, with the biggest addition being an Enclave-themed quest and some associated weapons and armor. It reminds me of the Witcher show-themed gear sets that were added in The Witcher 3's own fraught next gen update.
Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch.
Bad news, old chum, ol' pal, ol' mate of mine. You know that Skyrim savegame you invested hundreds of hours into? All those dead dragons, all those crafted weapons, all those mysteriously naked townsfolk? Gone, all gone. It's the end of the world as you knew it circa 2011-2013. Unless, of course, you stick with the original version of Skyrim instead of the freshly-released The Elder Scrolls V: Skyrim Special Edition [official site], or somehow never, ever added a mod to it.
This isn't much of a problem in consoleland, where modding wasn't really a thing, but over on a PC a great many of us chucked two, three or several dozen mods into our Skyrim installations. Blame the ease of Steam Workshop integration, blame the bugs, console-focused limitations and interface problems in the PC version - whichever, modding was both easy and appealing. And if you ever modded your original Skyrim install, none of your saves from it will work.
The Special Edition does boast the option to load saves from the original game - achieved via manually copying files from your My Documents/My Games/Skyrim folder to My Documents/My Games/Skyrim Special Edition - but try to load one that ever had a mod attached and the game will crash.
Unfortunately, this remains the case even if you strip all mods from your original Skyrim installation, load a savegame (ignoring its content-not-AVAILABLE messages) then re-save as, essentially, a 'clean' copy. The clean save will still prompt a "relies on content that is no longer available" message, and if you see that, you're in for a crash.
There will likely be some exceptions I'm sure, when a mod was minor or did not affect 'content', as the game puts it, but I've tried and failed with dozens of different saves across three different characters with no luck.
What that means, for now at least, is that you either need to have resolutely bellowed Get The Behind Me, SKSE at mods for the last five years, or that you will have to start a new game in the Special Edition. It's back to tattered rags and poking crabs with rusty short swords for you, chum.
However, it's not impossible that a fix might be found. There are two ways this could happen: 1) Bethesda manage to patch Skyrim SE so that it will have a good go at loading a modded save, in the way that Skyrim original often can even if the mods aren't present. 2) Every mod you used gets updated and ported over to Skyrim SE, and the game then magically treats 'em as being the exact same content as the save requires.
Frankly, I don't fancy your chances either way. I suspect there will be third-party savegame editing tools that will allow some data to be carried across before too long, but that will probably be all we get.
This is all very unfortunate, though in my case it's not entirely a bad thing. I loaded up my last savegame, from February 2013, in Skyrim original, and had absolutely no idea where I was, what I was doing and, most of all, whatever it was I had cared about. My best bet of enjoying Skyrim again is to start afresh, not to try and commune with my past self. I'd love to have the choice at least, mind you - let's hope something impossible does happen.
Oh, while I'm here, I'll note that Skyrim SE does not offer an option for non-standard resolutions. If you've got a 21:9 or 5:4 monitor or anything that isn't 4:3, 16:9 or 16:10, you won't be able to select its native res. This is easily fixed by popping over to My Documents/My Games/Skyrim Special Edition, then opening SkyrimPrefs.ini in Notepad or similar. Search for these lines:
Changing ourresolutionheight/width as approprioate to your screen. Then save the file, back out to Windows Explorer, right click on the same file, hit Properties and select Read Only under Attributes at the bottom. Note that you won't be able to change any other graphics settings in-game after Read Onlying, so make sure you're happy with everything else before you do this.
I'll be writing separately about how Skyrim SE stacks up against the original later on, FYI, but in short: there's really not much in it, given we could already pump the game much higher thanks to a) having a PC rather than a last-gen console and b) mods.
I have seen this happen as well, seems that deleting the saves labeled "unknown" then starting another previous save that is not labeled as "unknown" does seem to fix the problem, or at least it did for me.
Has this progressed into anything worse for you? Lost or corrupted saves or anything? Or is it just the unknown thing? I just finally got back through the almost 30 in-game days I lost because of disappearing saves, and now this happened. Im not trying to lose all that again.
This is happening to me as of today. Second time I have seen this happen, first time was back when 3.0 went live, haven't had the problem since, but today , all my multiplayer saves from my last session are all listed as "Unknown". The game does load , but every save is listed as "Unknown" in this session now for some reason.
If I had to guess , I would say that from all the posts that I have seen surrounding this particular issue, that it seems to have something to do with when a player enters or interacts with the newly changed Hedge Zone. I have noticed a large number of people having this issue AFTER they visited the Hedge Zone. Consequently, this is also the phase of the game at which my saves started to label as "Unknown".
I test ran 4 new games, 2 on steam and 2 on xbox game pass for pc and in all 4 instances, the saves started to label as "Unknown" anywhere I saved AFTER visiting the Hedge Zone Lab area and doing the Jungle temple quest. Can not speak for anyone else , but I can say with confidence that it is in fact happening this way in my multiplayer saves and single player saves for me.
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