Stalker Clear Sky Mystery

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Lavonda Busing

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Aug 3, 2024, 2:15:38 PM8/3/24
to tricetelsia

Sorry for the delay. Having problems with uploading file to MODDB. I think the fault on my Internet Provider. Unfortunately, the Mystery can be downloaded only from the Russian site. Downloading procedure is quite simple. You can use a web translator, if it necessary. However, the Mystery v1.0 is released. I'ts full English Version. I wish you much fun while playing with my mod.
Download Link:

How to fix menu resolution its hard to click on new game etc.
and after i go back to menu from the game , its glichy/artefacting a bit or looks moved at 1920x1080 looks like 16:9 issue what i dig but how to fix it??
Notice is happen od full dynamic light dx10

Why is MYSTERY 2.0 only available at a Russian Website and not here ( -CHistoe-Nebo/mistery-2-0-stalker-clear-sky.html). Would be nice to know what it does and what changed when you dont speak Russian^^

It's nearly been a year since the last release, any ETA when it'll be coming out, like any time this month or anything, I am hoping to do a playthrough for YouTube if this mod is perfected further. Or if I can get a link to standalone Mystery 2.0 as the other links I've seen don't work or try getting me to download some app on my computer I don't want or are dead. Also will the text be perfected more, I've noticed sentences aren't making sense. Also why are there Chimeras in the Clear Sky base, the most deadliest of predators in the whole Zone won't be that easy to tame I'm sure. Just my thoughts, I assume it isn't Mystery related as it's just a graphical overhaul, either way. A main download for Misery 2.0 would be great. As stated, can't get it anywhere else. All links have been taken down or said website makes you download an unwanted app.

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This has been my biggest complaint since the early days of The Long Dark. There are way too many wolves (increasingly so in recent updates) and they're killing the fun.

Don't get me wrong, I think wolves are an important part of the game. Their AI is incredible, stalking mechanics are outstanding, bow hunting them is super exciting, and they're generally easy to avoid.

I just think there are way too many of them. They dominate the gameplay, they're the leading cause of death (by a long shot) and they detract from the wilderness survival elements. This is highly frustrating, especially for a game that advertises "There are no zombies". Respawn rates are way too fast; in Stalker you can clear out a whole area of the map, and it's crawling with wolves again within 4-5 days. If it was easy to win wolf fights I might feel differently, but a recent attack took my heavily clothed and armed character from 100% to 35% condition in one go and I barely survived.

I wish The Long Dark was more of a wilderness survival game, and less of a wolf survival game.

Thoughts?

Update: since writing this post, I've gone on a couple of Interloper runs. I think the wolf frequency in Interloper is perfect. They're out there, and they'll get you if you're not careful, but you can actually move around the world a bit without constant wolf encounters.

So I've edited this post title and made it specific to Stalker. My current Stalker run is getting super boring. I'm holed up at the Pleasant Valley Farmstead and don't want to leave; it's no fun exploring with so many wolves to avoid, and I'd probably just get killed.

As a result I'm just not having much fun with The Long Dark and have been playing other games instead.

Wondering if anyone else feels the same?

Well I have hundreds of hours too and it is really varied by game. My latest stalker I can't find too many. I'm in ml and the closest ones to Trappers are at the railroad by the cabin! Few deer and those have been by clear out and bear cave. Nearly starved til I went on a long hunt up the creek. Never had it that bad

Honestly as someone who played a ton of Stalker before the Interloper update, and has played a lot of Interloper since it was added, I have never seen the whole 'there are less wolves on Interloper'. It seemed like the exact same amount as on Stalker, they just did way more damage. Just today I killed SIX wolves right next to Quonset (on Interloper), literally all 6 bodies almost next to each other, killed within a 1 ingame hour time span. 3 of them literally rushed me one after the other as I gunned them down with an arrow to the eye each. I have NEVER seen more then 4 wolves at once in the town site before.

I'm not sure what I think about wolf frequency to be honest. I don't really think it's super over the top (other then that one anecdote I described above), and honestly if there are few wolves things become a lot less interesting; wolves add a really good 'random' element to doing stuff. Of course the flip side is some areas are so infested sometimes you have to literally just clear it out if you want to do anything there.

@Troxism, Ive seen a maximum of seven at the coastal Townsite (counting the one at the small dock), in voyageur difficulty... That all just seems a bit off considering its the next higher difficulty from pilgrim!

How far into your run are you? They increase in quantity and difficulty as you progress. I'm playing my first Stalker run where I've survived >100 days. Currently 140 days in. And I agree that it's getting a little ridiculous. There are six wolves in the field in front of the Farmhouse, and four in the field behind. If I was able to stand on top of the farmhouse I would be able to see ten wolves at the same time.

Just last night I returned to TWM for the first time in 25 in-game days and Crystal lake is suddenly crawling with them. Two at the river head across from the dock, two on the far side, and one on the hill where the rabbits spawn. I suffered my first attack in a long time (generally avoid them or can push them away with decoys and flares). A single wolf took my fully layered character, defending myself with a 91% hunting knife, from 100% down to 21%. Had there been another nearby, I would be dead.

I generally like the increasing difficulty with time spent. I like decreasing temperatures, and more vicious individual wolves. It gives the immersion feeling of a world decaying and wildlife becoming more desperate. I shouldn't have survived the event, after all. It works to make long runs less boring. But the sheer quantities of wolves out there (and the knowledge that facing more than one means instadeath) makes it tough to want to leave the safety of a secure home base. It also goes against my own rationale of a world decaying due to the event - that wouldn't result in more wolves, but less wolves that are more vicious. I like the 'they have become the zombies we were promised wouldn't exist' POV. It seems a little gamey - the equivalent of making levels 'harder' on shooting games by just adding more enemies who can absorb more bullets.

Tonight I want to climb TWM for the first time, but I feel like since I left it so long into my playthrough that it's inevitable that I'll run into a pack of 4-6 wolves somewhere along the way and be chomped to death.

Id say it could work both ways, they could increase in numbers mid game to simulate them desperately hunting for food to keep warm, and then drop back down to "normal-fewer" levels after the weather decay really starts kicking in to simulate them dying out too. Those that are left would be the strongest and most desperate.

I completely disagree. I have been playing since there was only ML and at no point have I felt there are too many wolves. Regardless of difficulty level, I consider them a mild nuisance at worst. They can be avoided almost entirely if you know the maps and plan ahead. If anything, I'd like to see more of them. And more aggressive, with unexpected behavior and showing up in unexpected places.

I have gone over 100 days on TWM playing The Hunted Part One and never got in a single fight with a wolf, while the Old Bear hunted me and I had no rifle or bow. One time, I even spent an in-game month based out of the gas station in CH among many wolves and that moany, groany beast. None of them ever got me, because I was careful.

This sums up how I feel the best.

The devs seem to feel the best way to make The Long Dark more difficult is to throw more wolves at us. This definitely works, but it's annoying and less fun.

It's supposed to be a wilderness survival game. There are many simple ways to make the game more challenging with a harsher environment. Colder weather (indoors and outdoors). Storms that last for days. Fewer hours of daylight.

I think Interloper has the perfect balance between wolf vs. wilderness danger. However the sheer brutality of Interloper means that less advanced players (ie. myself) rarely last more than a few days.

So I'm playing in Stalker, trying to learn the maps better, trying to learn where the wolves are, trying to improve my avoidance tactics. Instead, I'm holed up at the Farmhouse, well aware that an exploratory hike will likely end in death. Not much fun.

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