Ascii Art Steam

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Dezzyy Correiro

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Aug 3, 2024, 4:42:48 PM8/3/24
to treatinpeuno

What's the simplest way to do it?
I've made some searches on google and even found that there's a Devuan group on steam but all tutorials I found involves adding a debian repo into sources.list. Anyway, how can I do it?
Thanks in advance.

You obviously need to have non-free sources enabled as steam isn't exactly open source. In case you are wondering where your steam client ends up: It's at /usr/games/steam. Run this from GUI and it'll install it's files to your home directory. You need to you have OpenGL support available for it to work though (which i guess you have if you plan to use steam).

Does this still work with the latest release of Devuan? I don't use Steam, but have a friend who does and he is sick of dealing with systemd. I want to recommend Devuan, but he won't bite if he can't have his Steam.

My thoughts on #dwarfFortress, the Steam edition is the more fun way to play the game if your goal is to build a survivable, interesting fort. The quality of life improvements in addition to the visual changes are a major and welcomed improvement, and I'm thrilled #toady and #bay12games are getting the windfall that they've long deserved. The world is better with this version in it.

For long-time players like me, though, I find myself gravitating back towards the ASCII art for a few reasons. I know how to build a fort. I've built forts in every biome that I'm aware of in the game.

At this point, I don't play Dwarf Fortress for the fort building aspect at this point. I play for the emergent storylines and funny coincidences that happen, and I feel it's harder to play this way with the new Steam version.

Everything, emergent storytelling-wise, is slower, requires more clicks, and is harder to consume. For example, I love to examine the battle logs in the ASCII Dwarf Fortress because you can really piece together how a battle unfolded (often in humorous ways).

In the ASCII version, you get a wall of text that is hard to parse for new players. However, once you have trained your eyes to scan it quickly, you can find really detailed descriptions of how a battle actually went down. However, the Steam version's battle log requires so much clicking and scrolling that it's actually annoying to reconstruct what happened. It's often not worth the effort.

The same goes with looking at the dwarfs. The ASCII dwarfs have basically everything available on one screen. The steam version requires several clicks and submenus to see a dwarf's thoughts, injuries, religious preferences, etc. It's just much easier to miss things this way.

This is a shame because these connections are where the game really shines for me. I'm not going to remember the fort I built with a thriving library. I'm going to remember the dwarf that said "I laugh at death" as he plunged through the air and into the magma sea.

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This collection presents information from the census ofmanufacturing in states and the District of Columbia. It wasconstructed from the STATE SAMPLES FROM THE CENSUS OF MANUFACTURING:1850, 1860, AND 1870 (ICPSR 4071). The data were originally collectedto paint a quantitative picture of industrialization in the UnitedStates without the need to weight the results. The data describe statesand counties in terms of amount of capital invested and numbers of male,female, and child workers employed. Additional information includesdaily wages for men, women, and children, annual wage bill, number ofwaterwheels and steam engines, and horsepower by water or steam.

2005-12-15 On 2005-08-15 new files were added to one or more datasets. These files included additional setup files as well as one or more of the following: SAS program, SAS transport, SPSS portable, and Stata system files. The metadata record was revised 2005-12-15 to reflect these additions.

These data are freely available to data users at ICPSR member institutions. The curation and dissemination of this study are provided by the institutional members of ICPSR. How do I access ICPSR data if I am not at a member institution?

Steam cycles and steam networks are essential for a wide range of thermal power plants and industrial processes. Today steam cycles are used not only in fossil-fired power plants and nuclear power plants but also as heat recovery cycles in gas turbine combined cycles (GTCCs) (Glen 2019), integrated gasification combined cycles (IGCCs) and polygeneration plants (e.g., coproducing electricity and hydrogen or synthesis fuels) (Elsido et al., 2019). Steam networks and combined heat and power cycles are typically used to optimize the heat integration of a wide range of industrial processes (Luo et al., 2016). Steam cycles are used also in renewable technologies such as concentrated solar power plants (Gonzalo et al., 2019) and large biomass-fired plants (Amec-Foster-Wheeler 2016), as well as waste-to-energy plants (Beiron et al., 2019). While steam cycle components are considered mature technologies, it is important to note that each application features a specific optimal thermodynamic design of the steam cycle (i.e., cycle configuration and steam pressures/temperatures) as well as a tailored control strategy for off-design and ramping (Martelli et al.). While these criteria are well known for fired steam cycles and combined cycle power plants, those for novel energy systems (e.g., Integrated Solar Combined Cycles) are still an object of research and development efforts in both academia and industry [see, e.g., (Elsido et al. 2021), and (Temraz et al., 2021)]. Such efforts are spurred by the need of minimizing fuel consumption and the related environmental emissions. Furthermore, the increased penetration of renewable energy sources in the generation of electrical power recently raises technical and economic challenges for the operation of these plants. Existing thermal power plants have to be retrofitted with optimized components [e.g., warming and pre-warming systems for the steam turbine (Pehle et al., 2020)] and control systems (Casella et al., 2011) to improve their operational flexibility, such as ramping rates and shutdown/start-up times. Consequently, accurate dynamic simulation tools are being developed for developing novel equipment designs, control systems, and start-up procedures (Alobaid et al. 2017).

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