Violent Demise: The Last Days is the third studio album by American heavy metal band Body Count. The album was released on March 11, 1997, by Virgin Records. It is the last album to feature drummer Beatmaster V, who died of leukemia following the recording of the album, which is dedicated to him. It is also the final full album to feature rhythm guitarist D-Roc the Executioner, who died from lymphoma during production of their next album Murder 4 Hire. It also marks the last appearance of sampler Sean E Sean and hype man Sean E. Mac, who both departed the band in 2001. Sean E Sean would return to the group in 2008, but Ice T's son Little Ice replaced Sean E. Mac in 2016.
Among other subjects, the album features songs focusing on topical subjects such as the O. J. Simpson murder case ("I Used To Love Her") and Dr. Jack Kevorkian ("Dr. K"). The cover art depicts the hand signs of the gangs Bloods and Crips, which the band's initials, "B.C." stand for.[9]
Last Days and Time is the third studio album by American band Earth, Wind & Fire, released in October 1972 on Columbia Records.[2] The album rose to No. 15 on the US Billboard Top Soul Albums chart and No. 9 on the UK Blues & Soul Top British Soul Albums chart.[3][4]
"They Don't See" was sampled by Digable Planets on the song "Swoon Units" from their album Reachin' (A New Refutation of Time and Space). "Remember the Children" was also sampled by DJ Quik on the song "America'z Most Complete Artist" from his 1992 album Way 2 Fonky.[7][8]
Producer Jimmy Jam became a fan of EWF after listening to Last Days and Time.[9] Hip Hop artist Nas was also inspired by the LP's cover art while British singer Gabrielle named the album as one of her favorites.[10][11]
Variety called the album "pulsating".[17] William Ruhlmann of Allmusic gave a three out of five star rating and proclaimed "Earth, Wind & Fire were nothing if not ambitious, and by the time of their third album they had forged an individual sound by absorbing nearly everything that had gone before them in the previous ten years. It was as if they were trying to encapsulate every eclectic foray pursued by Motown, from catchy, rhythmic pop to churning funk, and even from Stevie Wonder singing borrowed folk songs like "Blowin' in the Wind" (here, Philip Bailey did "Where Have All the Flowers Gone") to the schmaltzy, string-filled pop that spelled legitimacy to Motown. Not only that, they wanted to incorporate Sly & the Family Stone's horn-filled, gutbucket R&B and some of the fusion style of Weather Report. On Last Days and Time, they succeeded in pulling all that into their orbit".[12] Billboard noted that "Earth, Wind & Fire's dynamic soul rock style is the main ingredients" of the album.[13] Paul Sexton of Record Mirror in a 1979 review gave a 3 out of 5 stars rating and wrote "Musical historians and EW&F fans alike will welcome the release, for the first time in this country, of EW&F's first CBS album from 1973." Sexton added "Maurice White was still the wallah, even in those days, but the band hadn't really established their sound, although the material they used was not enormously different. The lush production, and White's domination of the vocals are not there, and there's greater reliance on other people's material. Such as, curiously enough David Gates "Make It With You" and even more unlikely, Pete Seeger's "Where Have All The Flowers Gone". White wrote or co-wrote four numbers here including the instrumental "Power" and "Mom" one of the highlights."[16] Edward Hill of the Plain Dealer said "Released a year after What's Going On, the disc used jazz-like instrumental experimentation expanding on Gaye's vision of the coming desolation."[18] Ovid Goode Jr. of The Los Angeles Daily News declared "There are many groups around today capitalizing on the rock-jazz sound which has become so popular. The only problem is that many of the groups are beginning to sound alike, both in their styles and in their material. However, take the same two ingredients, rock and jazz, add a pound of soul and a whole new sound is born, reflected in the music of Earth, Wind and Fire. The group's first album on Columbia, Last Days and Time, sprouts forth with a fresh sound that sets it apart from many of the ho-hum aggregations around today. The album consists of eight moving tunes".[15]
Bunker Alfa is one of several Army bunkers that can be found on the Global Map. It consists of a ground-floor level and four underground sub-levels that can be accessed via a passcode (obtainable from dead soldiers in resource areas or with CB Radio). The underground floors can be quite difficult for lower-leveled players, therefore it's a good idea to bring decent armor and weapons to these floors. This is doubtly true for hard mode.
Venturing into the bunker's lower levels can be quite lucrative for those who are capable of surviving its dangers. In addition to loot-filled reward chests, the bunker also offers a method to modifying firearms and unique enemies.
Unlike their counterparts outside the bunker, some of the zombies in the sublevels have unique traits. Most notably, they do not use special attacks, and they have altered (usually reduced) sight ranges, including attacking the player in groups if one is alerted. They also do more damage than zombies outside the bunker. It may also be important to note that leaving the area (i.e. going to a seperate floor), will cause all damaged zombies to regenerate their health to full.
The outside area of the main level contains 17 Pine Trees and a lootable corpse with a half-used Glock 17 in its inventory. First-time access to the Bunker's interior requires a CAC Card A, which is possible to be acquired from loot or enemies at various zones on the Global Map. After using the access card, this area will remain unlocked permanently.
Inside, there are no zombies but several lockers containing useful Items. These items on the upper level do not reset. While this prevents returning for new loot, it allows the area to function as a storage location separate from the player's home. There are seven separate Military lockers with 20 slots.
To access the sublevels of Bunker Alfa, a passcode must be entered into the computer terminal in the main building on the ground floor. This passcode changes every two days and must be manually entered every time the bunker resets (48 hours after it was last opened). The code is shared between all players on a particular operating system (Android and iOS users have different codes) and can be found at the following locations:
On some mobile devices, if you attempt to input the passcode into the bunker's terminal, you will receive the following error message: "It seems that the device needs more power." This means the mobile device on which you are playing the game does not meet the minimum specifications to handle the lower levels of the bunker. Although recent optimizations will reduce the number of players who see this message, for some players, it may be time for an upgrade!
The sub-levels of the Bunker functions differently from the ground floor. A unique code that changes every other day is required to access them. Once the terminal is activated, an entrance appears and a unique instance of the sublevels is created which lasts for 48 hours (from the time of opening) before reset.
During this period, all progress is saved including enemies killed, items looted, and the corpse of the last player death. Upon reset, the sublevels can be revisited with a new code. All enemies will have respawned and items will be reset. As of version Beta v.1.5.6, the primary method of obtaining the most valuable Items is via a coupon-exchange system.
The first sublevel serves as a "lobby" area and contains several features related to the lower areas of the bunker. A notable feature of this floor is the Coupon Exchange terminals, which can be used to obtain loot-filled reward crates. There is also an Army Specialist who can be rescued at the end of the second sublevel and will return to the lobby and unlock the Overseer Room, where he will offer several benefits to the player. 6 zombies spawn here (5 Fast Biters and a Floater Bloater)
Locked door: The stuck door near the green coupon crate distribution gate became a doggy door (A dog with the skill True Friend is required) with update Beta v.1.7.9. However, this was removed with the update Beta v.1.8. Since Beta v.1.9.8 you can open this door by using a Cut Finger.
Coupon Exchange: Coupons for the reward terminals can be found on the corpses of defeated Creatures and from boxes/lockers in the bunker. Additionally, coupons have a low chance of being found outside the bunker (red zones, airdrop events).
Rationing Terminal (16 items): 20 green coupons are required for each Ration Box. Each Ration Box has a chance of containing food, weapons, parts, medicine, resources, and simple protective clothing but may contain none of them.
Survival Kit Terminal (17-20 items): 25 yellow coupons are required for each Survival Kit. Each survival kit has a chance of containing guns, vehicle parts, medicines, refined resources, military clothing, and gasoline but may contain none of them.
Combat Gear Terminal (26-29 items): 30 red coupons are required for each Combat Gear Box. Each Combat Gear Box (by far the best in terms of gear) has a chance of containing modified weapons, heavy firearms, vehicle parts, high-grade military gear, coloring patterns, rare resources, and Gasoline (But the Gasoline is rare in the Combat Gear Box).
Notable features on Floor 2 include gas leaking from pipes (some of which can be shut off by a valve), gore areas, a terminal-controlled door, a turret, and Frenzied Giants, among other enemies. There is also The Big One locked in a lab on F2, but he can only pace from side to side--he cannot attack. Added in Beta v.1.9, a Weapon Modification Spot, you can modify your weapons without having to go back to your base.
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