HelloI am a beginner in everything about DAZ Studio ... but I really like what is being created here. That's why I'm going to ask a question (I do not know exactly where I can open this post, so please make sure you get any mistakes).
Concretely, I'm modding in the Skyrim game and I really want to have a great Asian female player, but I can not go through some barriers: that's why, in order to buy from DAZ Studio, I ask:
"Is it possible that a character you created in DAZ Studio (for example: Genesis 8 Female, or any other) is implemented in Skyrim?" ... that is, skeleton, mesh, skin, genital ... all.
I would be happy to receive an affirmative answer, because I'm going to buy such things from DAZ Studio.
Thank you ! and I expect an answer, no matter what that will be.
For whose use? The license would not allow sharing the results with others, even with an Interactive License added. For your own use, I think people have done it but I'm not familiary with the process or how much can be carred over from DS and how much has to be rebuild in Skyrim.
and most likely have Autodesk's 3D studio Max as thats the only program I have seen people actually use to get DAZ content at least in, you can modify existing mesh in other software like Blender which is what most do and add better textures, to skin stuff to the rigging I have only seen people using the Max nif plugin myself as I wanted to render stuff using the Besthesda engine and soon realised it was no easy task.
"Is it possible that a character you created in DAZ Studio (for example: Genesis 8 Female, or any other) is implemented in Skyrim?" ... that is, skeleton, mesh, skin, genital ... all.
I would be happy to receive an affirmative answer, because I'm going to buy such things from DAZ Studio.
Thank you ! and I expect an answer, no matter what that will be.
... I do not know how to get this answer. (probably an ironic one !!!).
In principle, I intend to buy from DAZ Studio all that is required to create my own player in Syrim, without publishing anything !! .. since I buy I get a license for personal use for what I buy. What I thought was going to happen was to help somebody understand how I can make this implementation of my character in Skyrim ... but it seems like I've bothered too much with this idea and quit the subject, I stay with what we have created so far in Skyrim ... although I was disappointed, because I wanted to see a character so realistic and well done by DAZ Studio in my favorite game! ... anyway, I really appreciate everything you do here, because I really like people who create special things. I'm a 2D graphician, but I did not move on to 3D and I regret it ... maybe one day when I'm gonna find enough time, I'll go further (where I've always dreamed).
I don't understand this. What is the point of purchasing the interactive licences, then? I've always assumed this allowed publishing content for use in 3D games etc. (like a Skyrim mod, for example); but if it doesn't allow this, what is the point of purchasing it at all? Are you saying that it's illegal for us even to use Daz content on our own personal systems for anything other than static graphics and/or animation rendering without an interactive licence? So the advantage of an interactive licence is that a user could create Skyrim models for his or her own game, with a clear conscience, but could never share that content with anyone else? If so, I'm very glad I haven't wasted thousands of dollars on interactive licences for my purchased content!
Thank you, that clarifies the licsensing. I hadn't realised there was a legal difference between creating content for an existing game (as I've often considered purchasing licenses for doing), and creating content for a new game created from scratch (which I'm highly unlikely ever to do). I see now that the interactive licenses are aiming for a smaller market than I'd imagined they were.
It's doable and there have been two public projects of porting Daz characters into Skyrim. Things might have changed as I stopped modding Skyrim a while back. The first one came out very early and was banned by Nexus and pretty much all reputable Skyrim communities because the person who sells them claiming the assets are her original works when in fact they were modded Daz assets. She went behind a Russian paywall since. The second one got Daz's official permission using Interactive liscense and is not behind paywall. I subscribed to their Patreon for a while but they only got as far as porting the head mesh into Skyrim RaceMenu as the long and tedious negotiations with Daz broke the team's desire and will. Look up CoTR on Nexus.
There is also a person who often shows off his personal G3F/G8F Daz characters in Skyrim on a well known adult Skyrim community whenever this topic came up, which often does, but derides anyone asks for help becasue he said he had to learn how to do it himself so why should he help you. Yep, one of those.
I dont know if this is still relevant (propably not) but i too know a bit about bringing DAZ characters to Skyrim for personal use, I learned it through somebody on a Skyrim forum not too long ago, here in the link is Victoria 9 :)
Watching various movies and TV shows over the last several years, I've noticed that there are some odd things with how female characters are often written compared to male characters. They're frequently less developed, or constantly shoved into the same pigeonholes. I strongly suspect that many of these issues are a large part of the reason that the many female fans I've spoken to over the years end up preferring the male characters while not caring much for the female ones - they don't really relate to these characters that much, let alone see anyone they want to emulate; rather, they see themselves better-reflected in the male characters and usually find what they do to be more enticing. When the female characters actually do have fans, their fans often don't even like them for the traits that they actually have or show, but rather for the ones that fans project onto them or imagine that they have offscreen. (For example, MCU!Black Widow's alleged ability to scare people never actually appears in the films, at least not as of October 2018.)
In the interest of doing better and making female characters that are genuinely just as complex and engaging, here's a list of the odd things I've noticed in female characters over the last while. Of course there are exceptions (particularly in children's entertainment), but by and large these traits seem to be really common in mainstream movies and shows aimed at general audiences.
Many male characters are motivated by idealism or compassion. If they see people being hurt or wronged, their conscience compels them to do something about it. Captain America/Steve Rogers, Doyle's Sherlock Holmes, the Tenth Doctor, Newt Scamander, and Superman are all good examples of this. These men all act from the heart. They are powerfully principled people who see serving the greater good as a worthy goal unto itself.
Furthermore, pain and trauma is used to motivate male and female characters differently. For men, it doesn't motivate their actions as much as it informs their moral choices. Peter Parker doesn't become Spider-Man to avenge his uncle's death; he becomes Spider-Man because losing his uncle made him realize that actions (or a lack thereof) have consequences. Steve Rogers wants to protect those who can't protect themselves because he spent so many years being weak and knows first-hand how that feels. But for women, their pain doesn't help them decide who they want to be, nor does it help them evaluate the morality of their choices.
It's her job/duty. She's simply here because it's her job or duty, nothing more. She has no emotional stake in this, nor any personal principles that led her to choose this job or path over any other. An example of this is Maria Hill from The Avengers.
She wants to find what's missing. She might be looking for her missing family, trying to fill in the details of her mysterious past, or trying to figure out her purpose in life. Rey from the new Star Wars trilogy is an example of this.
She has no other real option. The world will be destroyed if she doesn't do something, or someone close to her will die, or something like that. She's essentially faced with a Hobson's choice, which isn't really a choice at all. An example of this is Katniss Everdeen in The Hunger Games.
Considering how many people these days genuinely believe that women are only motivated by self-interest or self-preservation, or just mindlessly follow the crowd, this seems like a genuinely bad way to keep on characterizing female characters all the time. While none of these characters are necessarily bad in and of themselves, we rarely get anything else, and that is a problem.
Let's take a look at male scientists versus female scientists in fiction. Male scientists are often allowed to use their discoveries and research for fun. For example, Tony Stark gets to build adorable robots and use his flying suit for recreational purposes. Female scientists, on the other hand, usually only collect data for some vague unspecified purpose until it turns out it's useful for solving something. The only thing Jane Foster actually does with her discoveries is use them to stop the bad guy in Thor: The Dark World. She doesn't make space art. She doesn't figure out how to build a personal teleporter and use it to make late-night beer runs. She doesn't post space jokes on Twitter.
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