This is my second time moding skyrim SE, I used to use NMM but moved to MO 2 this time around, all my mods seems to run just fine but the only problem is that the npcs don't have speak at all, I need to mention English is not my first language so my game came in spanish originally, so i decided to change the language of my game and here where things get funny.
The Vanilla game is in English, voices, menu and all, but, when I run with SKSE through MO2 the npcs lose their voice and the game menues partially turn back into Spanish, and I say partially because stuff like objectives is in English but the settings menu is in Spanish for example.
What i tried so far:
2.-Looking inside the Skyrim.ini to see if anything was missing in the archive section and this is what i got, I don't know much about ini modification but I just know i need the Voices.bsa line, heres what i got in the Skyrim.ini.
I doubt I can be of much help but wanted to ask. Do we purchase a language-specific game, ie, I purchased "Skyrim Special Edition English", you purchased "Skyrim Special Edition Spanish", someone else purchased the Greek version, another the German version, and so forth? ({Personally I don't remember)
**Presumably, some of your mods are in Spanish, since you originally installed for native Spanish use, right? So all those Spanish language variant mods will need to be swapped out for their English version, but other than that I'd think it's just elbow grease. No?
Anyway, I hope you're able to shake things out easily. I've heard you can clean up Skyrim base files using a steam tool of some sort, although I've never used it so don't know the details. But I figured it might be worth mentioning. There's probably info at Steam. Good luck!
Hey, thanks for the answer and sorry for taking so long myself, and indeed my game comes in spanish by defail, I kind of fixed the problem, what I did was that I changed the language back to spanish and the game worked, buuuut, for some reason the game has some menus and subtitles in english and some in spanish, the voices are back but sometimes characters say some things in spanish and a very few in english.
Since you're using Mod Organizer 2, remember that you have a separate copy of your INI files for each profile. Even if you change the INI files in My Games\Skyrim Special Edition, they'll simply be ignored. Compare them to the INI files in your profile folder. You can also use the built-in INI Editor (found under the jigsaw icon in the toolbar), which will pull up the correct INI files for your current profile.
I think you have to make sure that sLanguage in Skyrim.ini is correctly set to ENGLISH or SPANISH.
anjenthedog, to answer your question, you don't purchase different language versions of Skyrim separately. You can just go into Steam and change the language under the game properties. It will delete your current sound files and download the new ones. This also requires changes to your Skyrim.ini file (as mentioned above).
anjenthedog, to answer your question, you don't purchase different language versions of Skyrim separately. You can just go into Steam and change the language under the game properties. It will delete your current sound files and download the new ones. This also requires changes to your Skyrim.ini file (as mentioned above).
What got me thinking along the INI file lines was an old post by @zilav over on the STEP forums about xEdit's BSA loading rules. That gave me a faint glimmer of hope so I started googling to try to figure out how to do it to no success. I probably just misunderstood what he meant.
1. SSE seems to be OK with uncompressed archives well over 2GB, but I haven't gone over 3GB for a single archive or 4GB for a BSA pair. The big BSA was all FUZ files. I don't want to push my luck too hard so I try to stay below 2GB as a general practice.
For general use I've pretty much replaced every dummy ESP file I had with dummy ESL files to save plugin slots in cases where the assets being loaded weren't terribly load order sensitive. Think UI mods and hand-combined texture mods. I've been doing this since ESL files were a thing in SSE/FO4 and it works great by all indication.
So I suppose that replaces the variables 'sResourceArchiveList' and 'sResourceArchiveList2' contained in skyrim.ini? If that's the case, no doubts there. But why four .ini archives, isn't that redundant?
Now I also have a question: how do I add more archives to register? Specifically, I want to run BS:Bruma and its resource archives apparently are meant to be loaded by mod organizer. Wrye Bash users have to add dummy esp's to make them load, and I don't want to do that, so is it possible to add more archives to the sResourceArchiveList parameters? If I simply add another config file to the data folder, how will it overwrite/be overwritten by the others already present? How do I manage which one gets carried? Could I simply replace all these config files by one that contains all the resource archives I want to load? Isn't all this mess as simple as adding more archives to those parameters in skyrim.ini? If so, why the complicated script? Why (several) ini files in the data folder?
So, since SSE's sResourceArchiveList2 already contains 259 characters, does that mean it is no longer limited to the 255 character limit of Oldrim? I only ask as I'm wondering if I can still add TerrainLodRedone.bsa, to the list and hide the esp as was suggested by the author. Also, would you recommend that if we CAN exceed that 255 character limit (as it already does by default), then could I add other "empty" loading plugin .esps such as DustEffectsSSE.bsa, and SkyHUD.bsa, or instead should I just extract the BSA's into loose files? Thoughts / Recommendations?
EDIT PART2: SOLVED this issue by deleting every document in my document>mygames>skyrim i had about 5 or so files called skyrim ini baked and skyrim prefs baked (duplicates or something? i cant open them unless i download 3rd party software butdeleting everything every document somehow fixed my issue instantly
Is there a similar source for the fallout games? It seems BSAs are handled even different than skyrim pre 1.4 (the UUF3P team had a hard time getting overrides to work from a bsa reliably and had to scrap the idea)
Imstearn, i think there are bsa archivers specifically for fo3 available, that handle them the way it's needed. No need to rely on skyrim bsa tools. And from the looks of it, loose files seem to be preferable anyway.
So BSAOpt > all older game specific packers (edit: It mentiones compatibility improvements for fallout in the latest risky beta; no updates since 2013...)? And how dangerous is using the automatic setting? I think my mods using the highest compression (meshes only) with iirc automatic mode did not exhibit any issues in skyrim
I'll double check which setting i use in bsa opt. Suffice is to say my mod does not crash the game on load. Anyway, it worked flawlessly for me too in skyrim. But i also never touched the beta and stuck with 1.x. I always get a bad feeling when programs are in beta for too long and are abandoned. Especially since the beta has a big 'risky' warning attached and mentions fiddling with the fallout code.
I believe the file I require is "skyrim - voices_ru0.bsa" but I'm not 100% sure if that's correct, and if it is, I don't really know where to find it or what to do with it. (nope, I need the Russian versions of "Skyrim - Voices.bsa", "Skyrim - VoicesExtra.bsa", "Dawnguard.bsa", "Hearthfire.bsa" and "Dragonborn.bsa")
So apparently my Xbox 360 skyrim is in spanish, i've changed the ini file from spanish to english but that only change the text and subtitle. The voice remains in spanish so can somebody give me the english voices.bsa file for xbox 360?
So figured it out! Vorpx and enb working together.
I can open the enb gui ingame and change setings that take effect in the game. If someone is interested on how to get it work i can post my eblocal and skyrim pref ini and the nvidia settings here.