Magical Drawing

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Gabby Dreher

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Aug 5, 2024, 4:13:52 AM8/5/24
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Thatcertainly is a deluxe version. I remember the old, wobbly, and uncomfortable ones from my drawing classes. In fact, I started bringing my own pillow because they were so uncomfortable, especially for the long poses. That one above is so fancy that I would be nervous about spilling ink on it or getting it dirty. And what art school could afford to buy enough for a whole class.

Didn't know how I would overcome my boys iPad addiction, but this came to the rescue. Such a relief to watch him have loads of fun without a screen. Not to mention his drawing ability is so much better now and he feels proud being able to create something of his own!


Any plate/bowl works perfectly fine, however we recommend using a white bowl for the best experience. White (or any other lighter color) serves a great background to make the artwork "pop" more and really brings it to life.




So so happy with this drawing board! It is so beautifully made and we love the details from the different stamps to the little dog eraser. Our toddler loves drawing and playing with the magnetic stamps. Wonderful product.


Looking for a gift that will ignite your child's imagination and keep them entertained without the mess? This innovative, reusable glow-in-the-dark drawing tablet is the perfect way to encourage creativity and provide hours of screen-free fun.


WARNING

THIS PRODUCT CONTAINS A BUTTON BATTERY

If swallowed, a lithium button battery can cause severe or fatal injuries within 2 hours.

Keep batteries out of reach of children.

If you think batteries may have been swallowed or placed inside any part of the body, seek immediate medical attention.


To celebrate my upcoming new class Magical Inkdom, I made a free tutorial about how to draw glass and create magical glowing effects. In the video, we will draw a crystal ball with a black ink pen and color the ball with watercolors. I hope you enjoy this little project and I hope to see you in Magical Inkdom too!


This pocket-sized 101 includes a curated collection of essential drawing techniques and 15 mythical beasts to draw. Every step is illustrated, allowing kids to easily master the basics, regardless of how they learn.


In 2006, I started to paint with oil colors, acrylic, pastels, pencils to understand that these were not my art media. I stopped painting for a while, searching for my real self in art and suddenly one day, feeling an urge to paint, I started taking my old watercolors, my brushes and understanding that this magic is absolutely my real me. I have painted exclusively with watercolors since 2015 and I love this watercolor magic, its light, its fluid texture and how flexible it is.


My heart lies with teaching and painting watercolors. Helping people to discover this magical medium, because it is not as difficult as you think, you just have to know how. I find the techniques very important, it helps to understand how to achieve that effect or another, to help you express yourself. You can find my detailed lessons on Skillshare or discover free watercolor tutorials on Youtube. Also on Instagram I post watercolor tips & tricks and the painting process.


I mostly use Royal Talens Van Gogh and Rembrandt watercolor and sometimes White Nights watercolor. I love quality synthetic and red sable brushes from Da Vinci, Van Gogh, Rembrandt and Winsor & Newton brushes. Squirrel brushes or petit-gris are less resilient and absorb much water which makes them nice for color washes.


If you love watercolor and want to learn more about it, try to paint regularly and every time you paint use different watercolor techniques, so you can discover what techniques are the best to express your ideas.


Creator of Doodlewash, founder of World Watercolor Month (July), World Watercolor Group, and host of the Sketching Stuff Podcast. Sharing watercolor illustrations and stories while proudly featuring talented artists from all over the world!


Basically, in the world I am building, magic-users draw the energy necessary to use their abilities from other Realms - specifically, these other Realms are actually planets in the solar system. This is not something said magic users are aware of, however, due to strange magic that makes planets appear as odd phenomena in the night sky.


Drawing power from another Realm, in this case, entails creating a small fissure in reality that draws power from that other Realm. While the fissure is open, you can draw energy from another planet. Once it closes or is forcibly closed by someone else, you're out of luck until you can open a new one.


However, even though the main Human Planet that said magic users are on has its own energy, the magicians that live there cannot draw on it. In the same way, if someone from the Human Planet was to end up on one of the other planets through whatever magical means, they would not be able to access the magical power of that current planet, but would be able to tap into their own, original planet instead.


Each planet has its own, slightly different magical field. Either it's all one thing that just has different levels, or they actually have different kinds of "mana" or whatever that interact with each when brought into contact. Either way, power doesn't come from the planet's "aura" or "mana" or whatever directly--it comes from the flow of mana through a fissure from one realm to another, or from the interaction when different kinds of mana meet.


So, clearly you can't draw power just from the planet you are currently on. It would be like going to Venus and hoping that you can run a Sterling engine off the atmospheric heat--it doesn't work, 'cause there's nowhere for the heat to go--everywhere is equally hot! But if you can make a portal from Venus to Earth, with a hot side and a cold side, you can absolutely run an engine off of that. Magic works the same way, but instead of extracting power from heat, it's... magic.


The idea here is that everything on a given planet is so acclimated to the magical energies of that planet that they outright ignore anything which said energies try to do to them. You can gather all the local energy you want, but no matter how hard you push it into a spell, it has no effect.


The reality-based equivalent to this would probably be related to how a person can get acclimated to a constant noise or smell, to the point that they don't even notice it any more. Or more like gravity or air pressure - humans are constantly under pressure from several tons of atmosphere, but we don't feel it because we're used to it (and if it suddenly disappeared, we'd notice).


The astral projections of these magic users varies to some degree but is always immense, and centered on their physical form. Their own home world and other objects in the vicinity are within this form and inaccessible. Near objects can be accessed only with painful contortions. There is a set of objects within easy reach of their astral projections. Objects that are too far away are likewise unreachable.


Astral projections of non magic users might be considerably smaller, but even if somehow they learn or develop the skills to make them, these projections are of no practical use to a non magic user. But could a non magic user able to project herself team up with a magic user?


Attempting to draw magical locally creates a negative feedback loop the prevents the magic from working. By drawing the power from a remote source, the feedback effect it out of phase or otherwise diminished allowing you to get a successful power draw.


Creating a fissure in a large nearby source will create a flow of energy that is too strong to manage, and maybe dangerous. A fissure to a far-way place dissipates most of the energy along the way, or to maintain a fissure, so the resulting energy is manageable.


Feedback interference. You know how radios have feedback loops that disable them in close proximity? It's the same type of interference that makes it impossible to draw power from the planet you're on. Of course you could be more technical about it, but as far as a general explanation, this is good enough.


Additional: Mana exists in fields that exist around planets. Trying to siphon off mana from outside the field is easy, but drawing mana from inside its field is very difficult. This is the same sort of system that keeps electrons in fields around atoms. If you hit an electron with a strong force, it will simply bounce away from the nucleus before it comes into contact. However, electrons can be stolen by outside forces with a strong pull.


What immediately comes to mind when considering this question is that the the system is symmetrical - that is, it works exactly the same even if someone from planet 1 is transplanted to planet 2. It is not a subjective exclusion from the current planet. The energy of the current planet is objectively unusable. So what would make that happen? The simplest answer, for me, is that something in the transition from planet X to planet Y is necessary for it to become usable.


To find what that is, I would look at the physical layout of a solar system. What is between you and another planet that isn't between you and your own planet? This could be some object in its own orbit, or maybe the energy must be drawn through multiple planets to amplify. But my thought is that it must be drawn through the sun.


Why? Well, it's big, bright, and your planet's energy can never ever go through it on its way to you. The sun could act as a focus or an activator of another planet's energy, and that energy must be (inadvertently) drawn through the sun to be useful to a magician. Or perhaps the journey of the magical energy through the sun's radiation between planets activates it and it doesn't physically have to go through the sun, but the idea is the same. Something between the planets (the sun or some other arcane object) acts as a catalyst for magical reactions. The energy around planets is the fuel, but it needs a spark somewhere out in space that just isn't available on the planet you stand on.

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