Thanks to our friends at Teenage Engineering, Playdate looks incredible. It's colorful. It fits in your pocket. And we worked hard to make sure buttons feel perfectly clicky and that the crank action is silky smooth.
Yes, the crank. Is it a gimmick? Nah. Does it charge Playdate's battery? Nope. Is it really fun? Yes yes yes. It's an analog controller that flips out from the side, allowing you to precisely dial in the action. Not every game uses it, but some really do, like Crankin's Time Travel Adventure, below.
You can also make your own Playdate games. Our SDK is free to download, no special hardware required. And with the Pulp game maker, all you need is a web browser. Plus, sideloading games onto the Playdate is easy.
If you ever want to play Playdate games on another screen, we've got that covered with the Playdate Mirror app. It's a desktop app that streams gameplay in real-time from your Playdate to a macOS, Windows, or Linux computer. Handy for recording your playthrough or using alternative game controllers.
A cute, clean way to protect your Playdate. The Playdate Cover aligns with Playdate's screws and secures itself magnetically. Plus, when folded, it looks like a delicious electronic ice cream sandwich. Check it out!
Playdate was created by Panic. Since 1999, Panic makes Mac software, and publishes video games like Firewatch, Untitled Goose Game, and Nour: Play With Your Food. Learn more about it from the first episode of the Playdate Podcast!
UPDATE: Level 2, Halo, is live! This iconic level sets the tone for the rest of the game. It introduces new enemies, vehicles and weaponry in a semi-open world format that the player can explore as they choose. Double down in the fight against the Covenant in the second installment of Halo: Combat Devolved for the Game Boy Color.
On November 15, 2001, Bungie released its legendary first-person shooter for the original xBox. As a longtime fan of Halo: Combat Evolved, I 'm creating a faithful demake for the Game Boy Color using GB Studio.
I'm sharing a demo with the first level, the Pillar of Autumn and have plans to continue adding levels to the project as time allows. Can you blast through the hoards of Covenant boarders and escape the ship alive? What lies ahead on the mysterious ring formation?
You can download the ROM or .pocket files to play on actual Nintendo hardware and the Analogue Pocket, or play the HTML version here in the browser. However, downloading either game file offers the best experience due to sound limitations with the in-browser emulator.
As a Fan of Halo and gaming. I love what you have done with rhis game. Its so fun just hopefully the end version has a difficulty option to make it harder were elites have rechargeable shields just like the player and Assault Rifle or both weapons have ammo you have to pick up for more etc. As is its extreme fun and true to the actual game. Love the strafing and The Shield mechanics you choose as well as the music. Even the enemies death cries gives me the nostalgic itch. Extremely good job keep it up i will be here for the 10 levels that Halo original had so hopefully you make them all. Will also keep an eye on any other projects you make since you are definitely skilled. Maybe you bring life back into the Gameboy Color.
Demakes are so seldom well done. Especially when you're trying to capture FPS on older systems like this. This top-down is so so good! The pace is great. The artwork is great. The controls are great. The level design is great. The dialogue gives story without bogging down gameplay.
I'd pay for this game once you're done. For real! I know the legal stuff for a demake may make that tricky. But if you finish this and have fuel for more, you've definitely got the skills and drive to make high-quality games.
I dont even know where to start with this, for a fan demake, this is absolutely beautiful. The music being true to tune even in GBC limitations, the details in the sprites, the choice of mechanics like adding strafe in a 2D space, the adaptations in some scenes, the whole thing is just amazing. I've been a fan of Halo myself for years, one of the first major games I played as a kid, but I never imagined it being designed like this. You were aiming for a faithful recreation, and you have nailed it! I'm excited to get into the second chapter, and to see more updates in the future! I'd love to see how you design the Flood and Hunters for later levels based on your other sprites!
To be fair, Ive always imagined things like this as a kid, and even now as a self taught techie, Im near illiterate on the software side in some cases, especially coding. So for you to make something like this a reality is amazing. Again, Halo on something like the GameBoy, I never would've thought of due to limitations on inputs and mechanics, but you did an awesome job of making it happen! Definitely coming back for the next level when I can! And I will come back for each level as you put them out. Keep up the fantastic work!
Thank you so much! I admit, dev is kinda non-existant right now because I just became a father of twins :0 But rest assured, I will continue the project as soon as those pint-size Spartans let me sleep through the night.
Completely understand. I stumbled across this because I'm playing through the original game with my 2 kids.
Best of luck! Your family should ALWAYS come first, I hope you are able to find time... eventually. I assure you, kids will love this game.
Thanks so much for playing and for making this video! It's awesome to see other people play it and learn how to improve. It's not the same when I play it myself since I know all the systems and logic behind the immersion.
I literally cannot wait to play Level 2 on my Analogue Pocket; I loved the first level and the inspired choices to pay homage to the original HCE game, so really excited on the added second level ???
Thank you so much! Yep, I'm active on the GB Studio discord. I post on a few of the channels and have a WIP thread for core updates. I'm about 75% done with level 2 and there's plenty to see - warthog, sticky grenades, jackals.
Very kind words! I appreciate it!! Making your systems and assets for others is a fantastic way to teach yourself the engine. Hit up the discord, too. There is no shortage of nice people there who want to help. And feel free to DM me on Reddit or Discord if you want to talk through color mode or anything.
Its a great start but it needs a bit of work on the monochrome for original Gameboy. Many things go solid dark when its on the DMG instead of color Check with an emulator that has a Gameboy Only mode instead of just with Super Gameboy or Gameboy color emulation. Looking forward to you contiuing the game demake.
Really impressive first level, got surprised by the flickering light section, I don't think I ever saw someone do this in GBS yet, and the enemy AI is really well thought and at the end straight-up funny once you killed their Elite haha. Thanks for this amazing work ;)
Haven't played anything GBStudio related in a while and whoa, things have gone leaps and bounds haha. Loved the use of the voice clips, the flashing-light section was real cool to see and the strafe mechanic was a real cool addition. Lookin' forward to see this get added to, awesome work.
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