Kick Drum Samples Free Download

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Odon Irving

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Aug 3, 2024, 4:57:02 PM8/3/24
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In short, no. Copyright law states that sampling any song without permission is breaking the law. If you've sampled sounds from copyrighted content, you need to get it cleared for a commercial release in order to keep it legal.

"I thought using loops was cheating, so I programmed my own samples. I then thought using samples cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so I killed a goat and skinned it. I then thought that was cheating too, so I grew my own goat from a baby goat. I also think that is cheating, but I'm not sure where to go from here. I haven't made any music lately, what with the goat farming and all."

Throughout the experience of producing music, artists develop their own ways and techniques to craft original sounding kick drums. Artist Kicks project brings you access to 440 kick drum samples from 44 established artists around the globe. You will never be stuck finding the perfect kick sample for your track.

All kicks are conveniently placed in folders of 10 kicks and labelled by the name of the artist. This will give you fast access to your favourite selection of kicks.

Soft, pure, punchy, hard, overdriven, heavy-layered - the extensive range of timbres available in the library will enable you to select the perfect kick to fit the energy level of your music. Every single kick has been key-labelled so you can easily access the required tone and tune to your needs.

That means once you have purchased you have a license to use the audio samples, presets, MIDIs, and any parts from the project files in your commercially released productions without any further payment.

Due to the nature of digital downloads we offer refunds on a case-by-case basis. If you have find any issues with a product get in touch within 14 days and let us know. By completing a purchase you agree that the issue of a refund will be made at the sole discretion of the Audiotent Staff and that all decisions made by the Audiotent Staff are final. We are happy to issue a refund or store credit if your product is proven to be defective or not as described.

Audiotent strongly advises checking what software and/or hardware is required to use the products and what are the minimum hardware requirements to use the software. Such information is always provided on the product pages. Audiotent does not refund products which require other software to use (Digital Audio Workstation-specific libraries, Software Synth Preset Banks). The customer is responsible to have knowledge required to use the product.

I want to have drum recording enhanced. What I mean by this is that I need to put some triggers to, mostly, kick drum and snare. I tried Drumagog and some other drum replacing software demos. I even dig Logic's new Drum Replacement feature.

But...It happens that a lot of these third party plugins are latency inducing which leads to flam sounding triggers etc. Aside from that what If I have wav. file and I just want to have that one or two wav. files on top of each other and than placed over every snare/kick hit in the song.

So, I have bought "Mixing Rock in ProTools" by Groove 3's trainer Kenny Gioia (and really, it's applicable to any DAW not just ProTools) and in one moment this guy also needed his snare and kick to be doubled by some samples he had. He stated exact same reasons why he didn't want to use any drum replacing software but to go harder way.

What he did was, he doubled desired track (his kick drum that he wanted to double) and used this track just temporarily (he deleted this track later). Than he used something like Logic's Strip Silence technique to separate kick hits. So he ended up with chopped up version of his kick drum track.

THAN, he imported these 3 samples of a kick drum he wanted to use as a trigger, he STACK them on top of each other in 3 tracks, group them and make them sound cohesive and punchy with one another. Than he copied these 3 stacked kick drum samples and used Tab By Transients feature (which is something we have in Logic as well) to simply go from hit to hit and just pasted these triggers along the way. So he kept pressing key command for Tab To Transients and cmd+V to paste these stacked samples above chopped up track. When he finished he deleted chopped up track and had one consolidated (original) kick drum track with perfectly aligned trigger samples above.

First off I don't even need to Strip Silence my track or anything else. Logic will Tab By Transients pretty fantastic and accurate even without that BUT what bothers me is that after I press cmd+c for copy and select my kick drum track, than cmd+t for Tab By Transients and THAN cmd+v for paste I get one (first) trigger right BUT when I press cmd+t to tab again I can't. Why ? Well because my main kick track becomes deselected the moment I got these triggers in place. So now THEY are highlighted. And for Tab To Transients to work Logic needs some audio wave form to look for the transients. And it can't because I have no coming transients in triggers tracks just what I just pasted. So basically this would be the way. Every time after pasting samples I need to press arrow keys to navigate back to my kick track and than try Tab By Transients again. Than it might stuck or move a bit which will again screw up my precise triggering workflow...uhhh. So, is there any easier way around this ? Can I make my kick drum track to remain highlighted throughout the whole process ?

Hey David...I tried that but I didn't stick with it because I have some own samples that I want to use. Not any from Logic's offer. How can I menage to get them into Logic and placed as an audio file and not midi ? I have wav. files.

I went back to all these threads and videos you and other people suggested. Earlier I wanted to make EXS24 triggers audio samples from Superior Drummer 2.0 but that was not possible since Superior's audio is embedded within his native files recognizable just by Toontrack products. That's why I thought this needs new thread. Because now I have my own audio files and I need them as trigger samples.

Now I followed that YouTube video you posted. I know this technique from earlier but I just forgot about it. I never used it. I imported 7 kick hits (aif files) to Logic. I went Audio > Convert Regions To New Sampler Track. I opened EXS24, went to EDIT and placed these kicks in order shown on screen shot. Than I went to Instrument > Save as... and saved all of these to desktop. I took all of these exs. files from my desktop and threw them into location for EXS24 to be ready next time loads up. I restarted my session and when I tried to use Drum Replacing this time I can see them but they don't make sound of my kicks. Like EXS can't find audio. Havu you any idea what went wrong ?

EXS24 by default triggers all of his samples from C1. And YES mine were C-2, C#-2, D-2, D#-2, etc. As you can see on a pic above. But what is weird is, although I can select all of the hits and drag them to the note of my hits I realized that, for whatever reason, EXS changed pitch of my kick hits. How to make them sound as they should originally and appear at C1 with other kicks ?

Thanx Bradley. After searching the web and watching few videos on EXS I realized that Pitch needs to be unchecked when using non harmonic instruments if we want to keep them as original pitch. Now can you tell me how to have my 7 kicks on the same note...C1. Since that's the default midi note that's being triggered from EXS. I want to have my kicks listed and to srcoll and prelisten them one by one. I have to make separated instrument for each kick I guess. and in every instrument to have my kick sample on C1. I think that's the only way.

Quick technical questions for the crowd. Anyone have any idea as to what type of processing Mr. G uses on his kick drums? Or any suggestions on getting near there for someone who works outside the box?

Additionally, I did see a cool trick the other day. Someone took a drone sound. Pushed it through their favourite filter with reverb. Distorted it heavily and took that as the starting point as a sample. Then sampled that microscopically (maybe granular). Then distorted that a lot and What A Bassline!

Have you tried layering your kicks with a sine wave? When I was using the mpc 2000 there would be a pad with the kick sample and a sine wave on the next layer. I would have the kick sample dominate and the sine would be at half or a quarter of that level of the kick drum.

This technique is really helpful. All credit to SFM. I stumbled on this awhile ago and have been using it with good results. Possibly the cracker to the nut? Curious to hear if anyone else is doing this.

I made some samples.
Took a standard RYTM kick drum, ran it through Heat and printed it to cassette. Instant change.
I played the kick at different speeds from the cassette into AudioShare (love that app!).
Upon trimming I came across the sample rate feature in AudioShare so I dropped it down to 11k.

Generally you have to suck out a lot of mids on a kick mic. If you Google "Slipperman" you get a good description of harmonics and where to boost and cut. The reason the kick sounds like a basketball inside is because the harmonics of the fundamental echo into the mic. Cutting those harmonics will give you a clean, defined kick. Then boost or cut the high end (1-3 kHz) to taste.

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