Summon Night 2 English Patch

0 views
Skip to first unread message

Odon Irving

unread,
Aug 3, 2024, 5:21:54 PM8/3/24
to tradoxrosbarn

Summon Night (サモンナイト, Samon Naito) is a series of role-playing video games, mixed with elements of a visual novel based dating sim. The series is primarily developed by Flight-Plan, published by Banpresto, and owned by Bandai Namco Entertainment. The character designs are by Izuka Takeshi.[1] The series has had six main line entries, and seven spin-off entries, spanning the PlayStation, PlayStation 2, PlayStation 4, PlayStation Portable, PlayStation Vita, Game Boy Advance and Nintendo DS video game consoles.

In April 2015, it was announced that Gaijinworks would translate and publish the latest entry in the series, Summon Night 5, in North America and Europe. On December 15, 2015, it was released in North America but a European release never came to fruition. The game was considered a success in North America, with its sales being enough to warrant Gaijinworks to translate its sequel Summon Night 6, which was released in both North America and Europe in late 2017. The Summon Night series has sold a total of 1.904 million copies.[2]

All of the Summon Night games take place in Lyndbaum,[4] a world similar to medieval Europe with the inclusion of modern factories and railroads, placing Summon Night in a steampunk setting. Lyndbaum is surrounded by four other worlds: Loreilal, the land from where mechanical creatures come; Silturn, the land of yokai; Sapureth, where angels and demons live; and Maetropa, from where half-humans, magical beasts, fairies and other mythical creatures hail. Besides those four there are also countless other worlds, including our world (the "real" world) where the main characters of the first game are transported from. Certain boundaries separate the worlds from each other, making the various summoning techniques the only way to transport things between them.

Summon Night is the first video game in the Summon Night series. It was released for the Playstation and later ported to the Nintendo DS, however it has never been officially brought to North America.

This game follows the story of a Japanese highschooler, who is suddenly summoned into the world of Lyndbaum. The main character gets involved in a series of conflicts between gangs, classes, factions and worlds. He/she has to use the power of summons to solve those problems while trying to return to his or her own homeworld.

In 2008, a remake was ported to the Nintendo DS. It adds no new story or events, but improves on the weapon system, has dual screen cutscenes for special attacks, touch controls, and new mini-games to power up your summons. Sadly, the anime opening, the vocal songs and all voice acting have been removed.

Summon Night is a series that I, and most non-Japanese gamers, know next-to-nothing about. I assume, however, that it holds decent popularity and some clout in Japan. I make this assumption based on the fact that Summon Night not only has 5 installments in its main SRPG series, but also spawned some action RPG spinoffs, a few of which flew under the radar here in the US. Basically, I walked into Summon Night 5 blind and can say with confidence that I delighted in this game and believe others should check it out too.

Due to the strange and unusual circumstances of this event, Erst covertly enrolls Arca at the Eucross Resonance Academy to become a summoner. A few years pass, Arca has just graduated as a full-fledged summoner, and Eucross Commander Zinzelah has summoned her for a very important mission. Arca is to assist special agent Yeng-hua in a top secret mission to locate and bring down a mysterious person of great import. Yeng-hua has a rather brusque and icy demeanor which does not endear her to anyone, so this is going to be a long mission. In true JRPG fashion this is only the tip of the iceberg of something far greater than anyone imagined. The story steadily improves as the game progresses and the ending, of multiple, I received was plenty adequate.

A single playthrough only takes about 25-30 hours, so the game never wears out its welcome nor feels too lengthy. The game also has a New Game Plus mode that allows replays, so playing different character paths and seeing the multiple endings is a more motivating endeavor. New Game Plus does not carry over character and weapon levels, but it carries over most everything else, from items and skills to unlocked side missions. In addition, characters gain EXP at exponentially higher rates during subsequent playthroughs, thanks to an EXP multiplier item exclusive to New Game Plus playthroughs. I personally would have liked character and weapon levels to carry over so I could have cushy rides just playing for the story, much like how the Chrono series does New Game Plus. However, the EXP multiplier and other carry-overs are preferable to no New Game Plus bonuses at all.

Summon Night is a series of (mostly) SRPGs developed Japanese game developer Flight-Plan, the first entry popping out in 2000. The legendary Kouhaku Kuroboshi (think Kino's Journey!) does character art for the mainline series, with Ootsuka Shinichirou, Sunaho Tobe and Ohmori Aoi pitching in for the spinoffs. The games boast plentiful voice acting, adorable characters, baller anime OPs, fishing, secret unlockables and most importantly, long night talks under the moon. Undoubtedly the most important part of the series identity, spinoff or mainline, is the inclusion of "night talks", where you and a selected character sit under the moon to talk about the day's events. This beloved feature should tell you enough about where the game's charm lies.

The start to it all, SN1 is a surprisingly mundane isekai story where you pal around with a scrappy gang of orphans. You can choose from one of four(!) characters to play as-- two boys, two girls-- although it makes little difference on the story. Unlike later entries, summon beasts are on the low-down with the human gang fights taking center stage. Your buddy in the game is one of four human summoners (again, of two boys or two girls). Every chapter includes a few battles that can be repeated in your free time. Fishing and other minigames show up as well. The previously mentioned night talks start here, with the player able to invite somebody onto the roof to chat under the moonlight at the end of each chapter. This becomes the core of the series.

The gameplay from the previous entry is unchanged outside of some QOL features (pre-battle saving, some summon beast mechanics, etc). However, the story, music, and buddy system has been greatly expanded upon. This time, there is just one boy and one girl to play as. This entry allows you to have one of four summon beasts as your partner, which becomes another core element of the series's identity. Look at how cute they are!

"In the modern city of Savorle, the protagonist and their partner work for an organization known as Eucross. They solve cases and protect the citizens while unraveling a conspiracy that threatens to tear humans and summon beasts apart."

By this point Flight-Plan had gone bankrupt, so Fellistella (which included many of the old members) had jumped in to revive the series. Because of this, much of the gameplay and presentation has changed. The battles are still strategic but no longer take place on such a large stage. There are 3D avatars now with Live2D for the portraits. You can still choose between a male and female protagonist (they have slightly different stats) and happily, there are 4 different summon beasts that can act as you little sibling. They're CUUUUTE!!!

This is the last game in the mainline series and it feels far less like an actual entry and more like a fanservicey spinoff. The story line is far thinner in favor of showcasing as many of the old character as possible. You can recruit just about everyone from old casts and hang out with them in night talks. The maps are bigger than 5, with an ATB element to the turn order. Instead of choosing a protagonist at the start, you choose later one with the other choice tagging along. It should be noted that when Gaijinworks localized this, they provided an English dub with no option to switch to Japanese voice acting (for some reason?)

"In this series, you play as a male or female Craftknight, on their way to being a Craftlord! Grab a summon partner, search for materials, and craft swords, axes, spears, knuckles and drills to your heart's content. Behind the scenes, a grand conspiracy is brewing..."

This miniseries features side scrolling ARPG combat similar to that in the early Tales of games. You can craft a variety of weapons with various elemental affinities, and even use drills to break down enemy weapons to steal for yourself. The games features Summon Night classics such as night talks and 4 different summon beasts to be your partner. The art for this series is done by Ootsuka Shinichirou, character designer for Re:Zero.

"During the upcoming days of Aldo and Reiha's "Coming of Age" ceremony and Princess Ayn's ritual to become accepted as the Spirit King's daughter, a new havoc has begun that has brought all spirits in disorder. In order to find the cause of this, the two protagonists seek out to find the answer. And find more than they have intended. "

This game relies mostly on the touch screen and stylus to move characters through dungeons and attack. Skills are activated on the left and right bars, and characters can be switched between during combat. The story is light hearted and fairly short. You can choose between the summoner Reiha or the summon beast Aldo, but both characters will be present in the story regardless. Just like before, there are night talks with the friends you make. Sunaho Tobe did the designs for this one ^_^ so they're extra comfy cute.

"In the world of Runeheim, where humans and winged folk have fought for a millennia, a decade of peace between the empire of Delteana and the kingdom of Celestia is about to end. The player has the choice to play from the viewpoint of either Phara or Dylan, both of which are heirs to the throne of the opposing kingdoms and are childhood friends caught between the impending war."

c80f0f1006
Reply all
Reply to author
Forward
0 new messages