Mouse Cursor Png Transparent Background

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Aug 3, 2024, 4:11:22 PM8/3/24
to trabextravrot

Recently I upgraded my system to Windows 11 with the latest AMD drivers (22.8.2). Everything works fine except my virtual desktop I need for work, my mouse pointer/cursor is invisible on white backgrounds. I tried multiple things to get it fixed but the only thing that works is reverting my AMD drivers back to WHQL 22.5.1. It seems that more people have this issue Citrix Workspace App: White mouse pointer when connecting from Win 11 to Win 10 - Receiver Compatibi...

When do expect the fix will take place? I think more and more people are having this issue. We already see here people are switching to Intel just for this reason. I don't want to push but if AMD doesn't provide a fix soon, people will turn. Not because they want to but they have to as they need to use the laptop to work.

There is slight workaround where you can click and drag the menu slider to the other monitor. I've been using excel and chats on my right monitor for anything I want to handle important. Would like to see this on known issues. Impact under estimated. Screenshots don't capture the issue. The user would have to take photo with physical camera. Thus your user base has difficulty proving it to you causing difficult traversing level 1.

Since last week I'm not able to downgrade the driver to a working version anymore. This occured after the most recent Windows 11 updates. We had to buy new laptops with Intel to avoid problems for the users in our company. Right now we have 6 new laptops with AMD we cannot use. So this is getting really annoying!

Is their an ETA on when this will be fixed? This needs sorting as a priority as we are getting loads of complaints. I will be sending the last batch of laptops back to the supplier and choosing laptops which are intel based. Please can we get an indication on when this will be fixed so we can communicate this to our users.

I have the same issue with thinkpad T16 gen 1 (21CH000JUS). AMD Ryzen 7 PRO 6850U + 680M. I figured out a walkaround: Open your Device Manager, then Display adapters=>Driver=>Update Drivers=>Browse my computer for drivers=>Let me pick from a list of available drivers on my computer, now choose "Microsoft Basic Display Adapter". With this old driver, I can connect my workspace with normal cursor. After using my workspace, I will do the same steps again and enable the latest driver for the other tasks/games. The good part for this is that there is no reboot needed. I really hope AMD can do better than this "Microsoft Basic Display Adapter"!

how do you deal with the problem when you have more then one display? I've tried the settings, but if I complete it like above. I can only use one of the three display I have.

Is there another solution? Downgrade to older drivers was not the correct solution.

Oh my gosh ninetiger you saved my rear! This was happening to multiple users in Microsoft Azure Virtual Desktop. I bought some AMD processors in HP Probooks out of desperation because they were in stock...and the first time I compromised....it bit me in the rear!

thank you @MadMess and others for reporting. I've had the issue as described across Win10 and Win11 over 5700XT and the only driver which supports a visible mouse cursor in full screen citrix workspace is 22.5.1. Hoping for a fix soon.

Having exactly the same issue as described by other users. The rollback worked for a period of time, but not recently. As a (poor) temporary workaround guys - you can try turning on the point trailer. It's not great and a bit laggy for me - but am using this till AMD can get a hotfix out.

If you want to set transparency of a custom mouse cursor bitmap 'on the fly' you may find this function helpful. It uses a color matrix to set the amount of transparency to any given bitmap and will return the modified one. To have just a touch of transparency the TranspFactor should be between 225 and 245, just try it out. (You need to import System.Drawing and System.Drawing.Imaging)

I installed the Visual Studio Color Theme Editor (which enables theming of the rest of the UI, as opposed to just the editor) in hopes that it would do this automatically if I used one of its dark themes, but no such luck.

I tried using different mouse pointers in Control Panel, but even though the cursor changed in some cases (for instance, if I picked one of the "very large" schemes), it was still black and so nearly invisible.

Based on upvotes, it appears this is still a problem with Visual Studio and Windows 10 in 2024 (been updating this every year since 2016...).Working off of szalski's and T. J. Crowder's solution, it can be changed in Windows 10:

I'm having a problem. I'm trying to hide the mouse cursor while at the same time allow me to use its input and location so that I can place a marker on the 3D floor, but I'm running into problems making the mouse cursor transparent.

First off I'm trying to do two things: 1. Confine the mouse cursor to the window using Input.set_mouse_mode( Input.MOUSE_MODE_CONFINED )and since I can't also use Input.MOUSE_MODE_HIDDEN to hide the mouse cursor, I've decided to...2. Hide the mouse cursor using a 10x10 transparent .PNG image file. (I could even use a 1x1 but even that still shows a dot on the screen)

I would assume there is a way to set the alpha on a texture by scripting it but I can't seem to find the documentation and I also can't seem to figure out how to access and modify a texture or loaded resource from script. Help!

So eitherA) I have some image/import settings incorrectB There is a script I can use when loading a resource that would allow me to manually turn on the alpha transparencyC) There is a simpler way to go about all of this to get both a CONFINED & HIDDEN mouse cursor (CAPTURED won't work because I still want to be able to swing the mouse cursor around on the screen)

I've been digging around github bug reports and various things and it looks like a couple of other people are running into a similar problem, but it looks like the bug hasn't been resolved yet in the current stable release:

I'm gonna make a bug report of my own on github and hopefully draw some more attention to it, or perhaps someone on the code team has a solution, but in the meantime, I'm just hoping someone might have some special work-around they could recommend, perhaps something involving resources and textures that they might have run into.

Perhaps someone familiar with Godot open source code could help me find a quick solution that is pointing to something simple within the source code. I'll be on the Discord chats and reddit forums, too.

I spoke to aaronfranke on the Godot Discord about this whole mess of a problem and - bless his wee heart - he decided to take action and make a change to the source engine to give developers a bitwise choice with the mouse mode/mouse cursor option, which means we can do both HIDDEN & CONFINED by way of bitwise.

He's gone ahead and made the fix, set up a new branch and submitted a pull request, and is looking for developers to test his change on different devices (MacOS, Mobile, etc). Here are the relevant links:

Here's his Youtube video he made on how to download the source code and work with new branches (first six or seven minutes of the video):"Git and Build Workflow: How to Contribute to Godot using GitKraken"

I had the same issue. This is NOT a caret issue - it's a mouse cursor issue with a dark theme ("Ruby Blue" for me). The culprit in the end turned out to be a long-time VirtualBox bug, as described here:

My solution was to change the "Text Select" curson to the "beam_r" cursor. Just go into Mouse Properooties -> Pointers, select the "Text Select" option, click on "Browse..." and select "beam_r.cur". From this screenshot, you can now clearly see my mouse cursor, even though I am using a dark theme.

Hi, I was wondering if anyone had a solution for this issue I am having in regards to my Work page using the SUHAMA template. My Work page is a "Hover: Follow Cursor" layout, and so when you hover your cursor over a particular project, a thumbnail of the project appears. I am trying to achieve a more dynamic look with these thumbnails, having them be different shapes and sizes, yet each thumbnail as of now has a light grey box background that I would like to get rid of and replace with a transparent background.

I created my thumbnails using Adobe Illustrator, and exported each file with a transparent background as a PNG. Yet, when uploaded to Squarespace this transparency is replaced by the light grey box- which I think is the art-board or composition background that the work was created on, even though it was exported with a transparent background, as the sizes look to be the same.

The biggest problem for me is seeing the I-beam on almost any background. Just making it bigger is pointless as it gets so big you can't tell which line it is sitting in or between which letters it's positioned..

One idea I had was to have the cursor, at least the I-beam, sitting in a "halo", a color-configurable, transparency-adjustable background about the size of a quarter (also adjustable?). The idea is, I can see the colored circle, say bright green on the white background, and know that the font-size-appropriate I-beam is in the middle of it.

Does anyone know of such a cursor or a really good set of instructions for doing it myself? My system is Ubuntu 12.04 with Unity COMPLETELY REMOVED. My login-time desktop choice is "gnome". Compiz is installed, but says it's not the running manager. Ditto gnome-panel.

Thanks, but I tried disabling compositing, logged out and back in again, and the problem persists.
Configure Display Settings > Compositor > Enable on Startup = unchecked.
Applied the setting, logged out and back in.

I have three gkrellm windows stacked vertically on the right side of the screen. Before the updates, those three windows just fit the entire top-to-bottom of the screen with no space between the bottom window and the task bar. Now, there is some space, so there are more pixels in the vertical direction. I believe there are also more pixels horizontally, because text now look smaller than before (for example, the icon titles and menu titles got smaller, such that I had to increase their font sizes to make them look like before.

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