torchlight 2 fumble is only applied on auto attacks though. and most torchlight builds except for like berserker dual wield melee or outlander shotgonner or enginer 2hand melee always became mages in all but name because they use mana consuming skills to do their combos and not suffer from fumble mechanic.
Torchlight II was a worthy successor to Torchlight, featuring more of everything that made the original such a gas. More classes, more pets, more monsters, more environments, and more loot. One thing was missing, though: a giant hulking brute smashing his way through the game with dual-wielded swords the size of airplane wings. Sure, Torchlight II has the Berserker class, but I found myself missing the original big brawler, the tank who loomed a foot taller and a football field wider than everyone else. The Destroyer Class mod , created by Steam Community member Anoka, sends our favorite juggernaut, along with all of his original skills, stampeding into the sequel.
I have some fond memories of the Destroyer. The original Torchlight came along at a period in my life when I was working ridiculous hours at a stressful, soul-sucking job that left me a withered, mindless husk at the end of every day. All I wanted to was come home, turn on my computer, turn off my brain, and click on monsters until they exploded into glorious globs of guts, gold, goodies, and something else that starts with G. The other two classes were plenty of fun, but at the time I just needed the simplicity of walking straight up to a crowd of monsters and violently pummeling them into expensive muck.
So, for me, it's especially great to see the Destroyer in Torchlight II, once more standing head and shoulders above the rest of the playable classes. And, with this mod, you don't just get a nice new character model: it cleanly delivers all of the Destroyer's skills, both active and passive, from the original game.
Starting with the Destroyer's Berserker skill tree, you can upgrade your Slash Attack, letting you swing at multiple enemies in front of you, then unlock the glorious Stampede, which lets you ping-pong around the battlefield with a shoulder-first bash, and maybe move onto Chain Vortex, a phantasmal attack with a high chance of leaving enemies stunned. And don't forget Devastate, which is basically the equivalent of stuffing all your favorite weapons in a sack, spinning it over your head, and smacking someone with it as you repeatedly leap at them.
Over in the Titan tree, we see the return of Soul Rend (a mighty overhand swing), the shockwave-producing Titan Stomp, and Doomquake, which shatters the ground in all directions. If you're feeling a bit more mystical, you can climb the Spectral tree, inviting the Spectral Bowman and the Shadow Armor phantasm to pitch in and help. All of the skills have appropriate animations and visual effects, and the trees themselves contain the Torchlight icons and descriptions. I've tried out many of them, and they work just as I remember from the original.
All of the Destroyer's passive skills are back as well, from Adventurer (more XP and fame gain) to Treasure Hunter (better chances at quality loot and more gold) to Pet Mastery (shop FASTER, damn you). I checked the entire list of skills from the original game against the mod's contents, and I don't see anything that was overlooked.
Before you get too excited to welcome back your favorite man-mountain, there is a drawback to this mod. Since the Destroyer is a bigger model than the rest of the other classes in Torchlight II, he can't wear any of the armor, shoulders, gloves, boots, or helms you spend all your time cutting out of monsterbowels. Cosmetically , I mean. You can equip anything that is level, skill and class appropriate, and enjoy their benefits, but apart for the weapons he's holding, the Destroyer always looks the same. On the plus side, he looks pretty cool as is-- you can't go far wrong with spikes, chains, and an eyepatch-- but the joy of murdering General Grell is lessened a tad when you can't strut around wearing his helmet back in town.
While I do miss outfitting my Destroyer with ridiculously huge shoulder pads and great clunky helmets, I've found it's really not too hard to live without the bling. Playing the Destroyer in Torchlight always helped me decompress during difficult, stressful times, and getting to steer, stampede, and smash him through Torchlight II is pretty darn satisfying.
Installation: It's as easy as sending your badger to the pawn shop. Subscribe to the mod here on Steam Workshop , then fire up Torchlight II. Under the play button, click the Manage Mods button. Make sure "The_Destroyer" mod is checked, and Launch Torchlight with Mods. There will be an arrow in the character selection box when you start a new game, and from there just name your Destroyer, pick a pet, and get to smashin'.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own."}), " -0-7/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Christopher LivingstonSocial Links NavigationSenior EditorChris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
Does that mean that attacking with this skill actually does less damage than attacking normally? Does it mean that it deals 88% of the total average damage I would deal per second in a single hit (this would make it a slight damage bonus, depending on my attack speed)?
First, the following tests have all been done with a Level 2 Berserker with no skillpoints or stat points invested on the dummy in the Estherian Enclave. Critical hits and fumbled attacks are completely excluded from every calculation aswell as attacks from both claws at the same time.
Assuming a constant environment I would assume a constant damage result. This is however not the case, and thus all results by me (and others) will be subject to 'random' fluctuations. I tested this with a 45 dps claw (36 physical damage every 0.8s) which gave me a weapon damage of 39-39. I used no offhand and proceeded to hit (regular attack) the dummy like a madman. I hit either 34, 35 or 36 while i would have expected to hit 35 all the time.
In Torchlight 2, every damage you do is decreased by an amount based on the armor value of your enemy. Since all the damage in my tests was Physical Damage, we can focus only on physical armor, but there's no way of knowing the armor of your enemy as far as I know.
That would be nice, but sadly: no. A lot of calculations gave fractions/floating point numbers as a result. Since it's not very nice to display those everything has to be rounded to an integer. I do not know how it is programmed, but I assumed everything is rounded to the nearest integer. This seemed to be most of the time the case.
With 1 claw in your righthand and no offhand, this does exactly as it says: it takes your claws dps, takes 88% of it and deals that amount as damage (the final result still has to include armor!). So the higher the dps of your claw, the higher the damage of Eviscerate will be.
Now with that last result in mind, we return to scenario 2, where we got the same damage as with a 22 dps claw in our offhand (twice an average of 18). So the stats of our offhand are not important, as long as it's a weapon (see later: shields) you will gain an increase in damage because of dual-wielding.
For instance, I do 30 damage with 1 weapon, and 54 damage with the skill (hence, 166% approximately, if talking about both of the weapons' damage). But the skill doesn't seem to tell you about this effect. Maybe this skill tree is focused on wielding two weapons?
The Berserker was originally intended to use skills themed around three animal spirits. The class description on the official website names three totem animals: Vur, the Wolf; Dralk, the Dragon; and Krax, the Raven.[1] During development, the class was altered to center exclusively around wolf-themed skills.
Berserkers start with 15 strength, 15 dexterity, 5 focus and 5 vitality. Berserkers are considered the high damage class of Torchlight II . They have excellent movement skills, as well as high damage and health regeneration skills. It is most common to dual wield claws while playing this class, but other weapons can also be used to great effect. Shadow Burst is great for high strength melee builds and can be combined with Shadowbind to keep monsters at bay. Executioner functions with both melee and ranged weapons. This and Northern Rage can be used to make an effective pistol build. All builds can benefit from Blood Hunger and Frenzy Mastery because the Berserker's Frenzy is a very powerful ability.
Nobody paying attention to PC gaming over the last year was concerned about whether Torchlight II was going to be good (it is). The question was whether it was going to compete with or even beat Diablo III at its own game. Beating Blizzard is an awfully high bar to be set before a game is even out, but the team at Runic Games can hang with the big boys. Torchlight II forgoes robust an online infrastructure, instead focusing on delivering amazing action in its loot-rich dungeon crawls and more freedom to build your character than anything in recent memory.
795a8134c1