The Fast Zombie is the product of a human host coming under the control of a Fast Headcrab. Fast Zombies are extremely quick and agile, being able to climb, run, and jump faster and farther than a normal zombie. They lack any skin or organs and are only comprised of their skeleton and muscles. Its predecessor is the Zombie Assassin.
Fast Zombies have been stripped completely of their skin and most of their internal organs; bones and muscle tissue are clearly visible throughout the host's body. Their claws are also much longer than Standard Zombies.
The factors distinguishing the Fast Zombie from other zombies is their ability to climb, jump, and move quickly, thus being able to confuse and surprise their prey. Fast Zombies also make loud wails while attacking and can be heard babbling and squawking while idle. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. Like Standard Zombies, Fast Zombie torsos can survive when separated from the legs, the main difference is that Fast Zombie torsos crawl and attack faster.
In Episode Two, in the chapter Riding Shotgun, a Fast Zombie at one point succeeds in grabbing onto the hood of the player's Muscle Car while the car is moving. (Alyx kicks them off shortly after their initial grab-on).
Fast Zombies, if needed, will lunge at their target to close any distance quickly, and will slash the target upon coming into contact. This attack does the same amount of damage as the normal slash attack. If the headcrab is shot off, the original human face is revealed: a bald, flayed skull with empty eye sockets, frozen in mid-scream.
Fast Zombies, although they can be very frightening, aren't particularly dangerous on their own because their attacks are fairly weak. Unfortunately, they often travel in packs of three to four. They're also not particularly hardy - they're just difficult to hit due to their fast and generally unpredictable movement. If facing a Fast Zombie, use the shotgun or Colt Python and aim for the head (the MP7 works well for packs due to the large magazine).
On the rooftops of Ravenholm in Half-Life 2, the biggest threat is actually falling off by surprise when a Fast Zombie suddenly attacks, thus causing fall damage while the Zombie pursues. So one should avoid standing at the edge of the rooftops if possible.
During "We Don't Go to Ravenholm..." and during the rooftop battles with the Fast Zombies, they constantly climb up the gutters of buildings. While doing so, the player will hear a rattling beat, and the gutter will move side-to-side. However, the enemy below might not be a Fast Zombie, due to the fact that if any kind of Zombie or Headcrab touches the pipe, they make the same noise. After Grigori throws Gordon the shotgun, grab it and look for the gutters that are rattling at the edges of the rooftop. Aim over the side of the building and shoot the Zombie before they reach the top. Doing this will save some time before more Fast Zombies become overwhelming. The Colt Python also works well if or when shotgun shells have run out, although there are plenty of ammo caches for the shotgun throughout the town. Another useful technique is to take Dog's 'ball' into Ravenholm with you as it will draw the Zombie's attacks and allow an easier kill with less risk of taking damage.
When a Fast Zombie is approaching, the player can use the environment to their advantage. Hiding behind cover and staying close to the edge, then waiting for the Zombie to come around the corner is advised. The player then can fire the shotgun as soon as the Zombie is in range. Shooting the Zombie as they leap can instantly kill them in mid-air. It is recommended to use the Crossbow for this, however, because the shotgun has a slightly lower precision and it is hard to hit Zombie's head with the Colt Python while leaping. Hiding behind cover will prevent the Fast Zombie from using their leap attack that most players fall victim to due to the surprise and disorientation they cause. This tactic will work with most other enemies, except for, of course, the ones that throw or, in the Zombine's case, hold grenades.
Fast Zombies can be detected by the distinct howling they tend to emit, though at closer ranges they can be found by other noises; growls, babbling, and screams. Thus turning on full captions allows the player to see them and this also allows the player to throw a grenade without having to take damage.
Fast Zombies cannot attack the player while on a ladder. Therefore, when the player hears a Fast Zombie approaching, a useful tactic is to climb up a ladder. They will get stuck under the ladder, allowing the player to hack away at them with his Crowbar until they drop.
In Episode Two, Fast Zombies sometimes pretend to be dead, then jump up to attack when approached. This tactic was also used by Standard Zombies in Half-Life 2. When investigating an area littered with Zombie corpses, check if any still have headcrabs attached to their head, as this is a good sign the Zombie is merely playing dead. If so, shoot them in the head with the Colt Python or Shotgun just in case or throw a grenade at them if the player is unable to kill them without waking the Zombie up. It pays to be sure. One is also seen digging in a dumpster, showing that fast Zombies may be curious or of a higher intelligence than their brethren. Supporting this argument, if a grenade is thrown into the dumpster while the fast Zombie is still inside, the grenade may be thrown back out. If another is thrown, it will explode and set the Zombie on fire. The player can then retreat to one of the supply rooms and close the door, as Fast Zombies cannot open doors.
Fast Zombies also tend to hide behind large objects. There is no real way to counter this. Simply stay alert, and be ready to fire when the Zombie reveals themselves. They also like to lurk in dark areas, so be alert.
The Fast Zombie is the product of a human host coming under the control of a fast headcrab. Fast Zombies are extremely quick and agile, being able to climb, run, and jump faster and farther than a normal zombie. They lack any skin or organs and are only comprised of their skeleton and muscles.
Intelligence: Animalistic (Somewhat smarter than other zombies and can use tactics like crawling up walls to ambush their targets then lunging at them but can still be easily tricked with traps)
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Zombies are created when a Headcrab attaches to the head of a suitable host and takes control over its victim's body, rendering the host a "Headcrab zombie", or "necrotic", as they are referred to by the Combine Overwatch.
While the headcrab controls movement, the host, still conscious, can feel what their body is doing, scream in pain especially when set on fire, or beg to be killed. Depending on the host, type of headcrab, and time since infection, five different kinds of zombies may be created.
The standard zombie is created when a standard headcrab latches onto a suitable host. The chest is opened, forming a "mouth" with ribs used as teeth, and the hands are transformed into claws, used to rip apart the prey. While a single zombie isn't a real threat, a mob of them is extremely dangerous, if one finds themselves surrounded. Otherwise, with liberal application of explosives, or careful use of a crowbar, they are not a big problem. The zombie can be also cut in half with a sawblade and will continue to crawl towards the prey. Additionally they can throw the objects and when taken enough damage the standard headcrab with detach from the head and attack on its own. They can often be found "asleep", so one needs to be careful where there are a lot of corpses, because there may be a sleeping zombie among them.
After some time passes, the host is mutated even more heavily by the parasite, becoming a "gonome". Their claws are elongated, and the mouth in the chest has fully developed, with real, sharp teeth created from the host's ribs. They are tougher than normal zombies, but rarer. They are able to reach into their chest cavity and throw an acidic substance at the player. They only appear in the expansion Half-Life: Opposing Force.
Lacking any internal organs or skin, those zombies can easily jump over enormous distances, climb walls or attack with extraordinary speed, while being just as resilient as the normal zombies, taking at least two shotgun shells before dying. The headcrabs that create them, called "fast headcrabs", often survive even after the zombie itself is killed, continuing to attack. This zombie like a standard version can continue attacking after being cut in half.
Bloated by huge amounts of poison, very tough and slow, this zombie is possibly the most dangerous of all, since the parasite that creates it is extremely venomous, enough that one hit after initial exposure is guaranteed to be lethal. And even if the parasite won't kill the victim, the Poison Zombie will finish the job. They can also be ridden by a maximum of four "poison headcrabs", and can throw three of them at the opponent. Additionally, thanks to the poison and their bloated bodies, they are extremely resistant to any attacks.
The result of a headcrab controlling a Combine Overwatch Soldier, the Zombine is encountered in Half-Life 2: Episode One and Half-Life 2: Episode Two. It wears the same clothes as a normal soldier, a blue uniform with body armor, and is stronger than the average zombies due to the implants given to the soldier before being infected. They also appear to be smarter than normal zombies, since they understand the use of grenades, using them in suicidal charges against any unlucky victim.
We don't go to Ravenholm - and if we ever accidentally end up there, we never go without packing heat. A human hideout on the outskirts of City 17, Ravenholm came to an appalling end when Earth's slug-alien dictators carpet-bombed the place with hungry headcrabs, turning the population into a pack of savage half-cadavers. Aside from being deeply creepy and gross, it's also where you first encounter the worst of Half-Life 2's macabre monster enemies, like ferocious fast zombies, hulking poison zombies, and endless waves of ghastly creatures that you can barely escape, much less fight.
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