Q: Will there still be early release/experimental builds?
A: Yes, we still release experimental builds on Steam before going stable. Stable releases will go to console and other PC markets after they are ready.
Q: Will I still be able to access older alphas of the game?
A: Yes we will continue to support this on Steam as the Steam policies permit. This will not be a feature in other platforms.
Q: Will there be a price raise?
A: Yes, at launch of 1.0 stable the standard retail price of the game from that point forward will increase to $44.99 on all platforms and storefronts. We are offering a major Last Chance weeklong deal sale on Steam from April 22 to April 29, 2024 so that people will have one last chance to get the game before the price increases.
Q: What will the price increase mean for my current PC/Steam copy of 7 Days to Die?
A: Absolutely nothing! Your PC/Steam copy of 7 Days to Die is still yours, and nothing will change besides it coming out of early access with a large free update and all future free updates. We appreciate your early and continued support of our title, and hope you enjoy the full launch.
Q: What about the old Console version?
A: Due to the significant technical differences between old and current console hardware, we will not be upgrading the legacy version. Legacy owners will have to buy the new title. However, we are working closely with Sony and Microsoft to provide a discount to digital legacy owners on their purchase of the new console edition.
Q: Will I be able to use my old saves on the new version?
A: No. You will, of course, be able to continue to use your old saves on the Legacy version if it is installed, but saves will not carry over as they are not compatible with the numerous new changes.
Q: Will the new Console Edition get the same updates this time?
A: Yes! Our plan is to give the console edition owners every free update that the PC version gets, keeping parity with PC for Crossplay. If a feature is not technically possible due to hardware restrictions, or is otherwise restricted by certification requirements set by Microsoft or Sony, it will not make it to the console edition. We will outline any future updates if they will be limited or not make it to the console edition.
Q: Will the Console Edition get modding support?
A: We are discussing this, but there are no concrete plans yet. We are looking into how this might be achieved while maintaining performance on the console edition.
Q: Will the Console Edition support local splitscreen?
A: No. Due to technical limitations and memory restrictions, this feature is not currently possible on the Console Edition.
Q: Will there be a physical edition of the game?
A: At launch, the game will be digital only. We have no plans to announce at this time, but may look into this in the future.
Q: Will there be any limitations or differences between Console Edition and PC on launch?
A: Console Edition will have some limitations, including:
Q: What does this mean for Gamepass?
A: 7 Days to Die will be leaving Gamepass by the end of April. At this time, there are no plans to enter back into Gamepass. However, we are exploring all future avenues with Microsoft.
7 Days to Die has been an incredible journey for our Team over the last 12 years, and for our fans who have been with us since the beginning. This game would not be possible without the continued support of our incredible community who have stood by us for over a decade, and we thank you all for that.
Hello, I am new to the game and have been playing for about 3-4 days. I spend my days killing zombies and getting killed. I started watching the play videos and thought it looked fun. I am getting a very interesting experience as expected. Thank you very much.
However, there is one thing that feels strange to me as I play Alpha 21. It is that the main character is in between life and death and does not use (throw away?) an empty bottle that could be used to drink water. It is an action. Isn't that unrealistic? I think so.
The only way to get water in the current environment is to collect water with a dew purifier or filter the waste water available from the toilet. (I'll spare you the other drinks in this article.) I felt it was unrealistic for me to have a protagonist who desperately searches for sewage water from the toilet when a natural water source is right in front of him. Also, it seems strange to me that in such an established social civilization, there are no empty bottles, which are essential for life. (In addition, the protagonist does not even think of utilizing them.)
I understand that the game has to be fun, challenging, and interesting, and that this increased difficulty level is necessary to make it so. However, it would be a bit unfortunate if, as a result of changing the system for the sake of difficulty and fun, the protagonist, who craves to live, has to search for sewage in the toilet.
I know this is an alternative that has already been considered, but could the following method be used to create empty bottles while adding more difficulty to the game? (Sorry for the layman's opinion.)
I am just starting out and may seem like a baby to those of you who have been playing this game for years. I sincerely look forward to seeing how you reach something more interesting, more exciting, and more realistic in a game that I found very interesting, even though I am not a fan of zombies or gunfire. Good luck!
The water from lakes is viewed as so toxic that the character won't take any of it. Except he might drink it in an emergency. This part is surely not realistic and can't really be explained fully, just like the existence of zombies. You just have to accept it. The game is not a simulation, fun trumps realism.
The problem with jars is that no matter what you do with them, they make is far too easy to get water. You can basically have an unlimited supply of water on day 1 with even just a few jars and a nearby water source. Getting rid of jars is a good thing, imo. However, the lack of being able to transport water from a water source does feel wrong. But if you don't dwell on that, it really isn't a big deal. Getting rid of jars was a big part of the change. It wasn't just to make water more scarce. They wanted to get rid of the jars. So there is really no chance that any suggestion involving adding jars back will be considered. They may consider suggestions to improve water that does not include jars, though.
Well, before it was more fun than it is now, as I actually used jars to get water rather than have it wait for me at base. The new system only made water an issue the first 2 days, and now it's back to what it was previously, minus the duct tape spam.
You are not thinking about the many ways this game is played. In our co-op game water was and is an issue, at the local trader we could only buy 3 filters. Enough to make sure, we never needed to drink from a lake, but not enough for our glue production at the same time. So we still bought water from the trader and finally went to a second trader to buy more collectors.
Never used cans for water, always collected them for smelting down later.
If players aren't crafting them or collecting them, where do the jars that show up in the dew collectors come from? Do they just magically appear?
If lake water is so toxic that it can't be collected and purified, it should be a "very-short-time-to-death" if consumed unfiltered, no saving or at least a VERY rare/expensive cure. Otherwise? You build a freaking STILL and make DISTILLED water.
Oh, and while I'm thinking about stills... Those at least would have a logical explanation for generating heat, unlike the dew collectors that have no moving parts, don't use fire, don't use electricity...
I do think about the different ways the game is played, and all of them require you to buy water filters from the trader, to create a machine that will give you small amounts of water overtime, requiring you to get more filters to have a sustainable income.
And yes, like I said, the only problem now, is glue, not really grasping for water to survive. This new system simply delays the water abundance and decreases it to relatively "normal" levels. But it's nothing that the older system couldn't do with tweaks.
I don't see how it would be any different than what it is now. You rarely find more than 10 murky water on your expeditions, at least I rarely do. And why would a stack of 10 be a click marathon? So I guess making yucca juice or coffee is a click marathon because water is made in stacks of 10? It doesn't add up.
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