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Glendora Spink

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Aug 5, 2024, 2:37:17 AM8/5/24
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TheWheel of Time is one of the best-selling fantasy novel series of all time. It introduced a wealth of fresh new ideas into the fantasy genre and expanded on others in truly creative ways. However, if one delves into reviews of the series it will not take long to discover it also has a fairly large number of detractors. This series review will go into four positive and four negative aspects of the novels to highlight some of the reasons why it is almost equally touted as the best and the worst of the fantasy genre.

Pacing is one of the major criticisms of The Wheel of Time and the origin of this problem can arguably be traced back to the shift in thematic scope around the fifth book. It must be stated that for some readers, or even perhaps the majority, what will be argued here can be construed as one of the strengths of the series. Still, this shift brought with it a dramatic expansion in theme and much slower pacing that has sparked considerable criticism.


It is obvious from the outset of the first novel that Robert Jordan was heavily influenced by the works of J.R.R. Tolkien (as well as Arthurian legend to a smaller extent), and Jordan himself admitted as much before his untimely passing. As such, the first three novels in the series were quest driven journeys with titles that informed readers of the end goal. For example, The Eye of the World began with introducing the main cast of characters, who soon discover that the Eye of the World is in peril, and the end of the book has them fighting to defend it. The same in many ways can be said of the two novels that follow (The Great Hunt and The Dragon Reborn). The titles themselves tell you the quest, and the characters accomplish it, in one way or another, by books end. By the time the fourth novel comes around the thematic scope begins to shift away from self-contained prophecy fulfilling journeys toward a much grander exploration of all the minutia involved in rallying a discordant land toward facing off with a world ending threat.


This shift in scope was welcomed by most readers, as many wanted to see grander themes addressed in fantasy, and they also craved a deeper dive into the masterfully crafted world Jordan devised. However, there are many that felt exactly the opposite. Many readers got into the series specifically for the quest driven journeys and cared nothing for the catty politicking involved in rallying a land of increasingly dishonest and generally unsavory people. Nor did some readers appreciate the reality that this grand scope also brought with a much slower narrative pace, an increase in books ending with little to no plot development, or that many characters or themes would be completely abandoned for whole books.


The first three books in the series are excellent, arguably 8.5-10-star books. What complicates matters is that the shift happens four books into the series. Thus, the readers who did not care for the shift in thematic scope justifiably feel betrayed in many respects, but now they are invested. Once you are that deep into a series and it starts to shift, many feel their only recourse it to rage. It could also be argued that this series, by changing thematic scope, effectively accomplished the opposite of the Harry Potter series. When Harry Potter shifted to darker, more adult themes in the third book many feel that it broadened its potential audience while only alienating a select few. The Wheel of Time, on the other hand, may have effectively narrowed its audience around the fifth book by broadening its thematic scope and drastically slowing its narrative pacing.


Each magic user, or channeler, in this series has a varied level of strength in the power, as well as varied skill in different uses of the power. For example, not all channelers can heal and some can only channel to accomplish one specific spell (or weave). Furthermore, there is a difference in what each life element (fire, earth, air, water, and spirit) does to channeling, and men and women have different levels of strength in each element. As all powerful as this may make the channelers seem however, they still require a guardian, or warder, because all it takes is an arrow in the back to fell them. Thus, their magic is not so incredible as to make them impervious to danger.


The series also introduced a vast number of magic amplifying artifacts that varied in strength and purpose. This adds another level of depth to this system in that simply finding an artifact does not increase the users magic ability in a blanket way, but that each has its own specific purpose and the user must know not only what the purpose is, but also what aspect of the power need be utilized to make the object do what it is meant to. Failing to know either of these and attempting to use the object usually ended in death or being cut off from the power permanently. This makes for an incredibly intricate system with well establish checks and balances. The magic system in The Wheel of Time is quite possibly the best in the fantasy genre, and it can easily be recognized from many novels that come after it how this system is used throughout the genre and beyond as a benchmark of greatness to be drawn from.


According to THIS Wikipedia entry, Wheel of Time has 2,782 named characters. Even for a fourteen-book series, that is an incredible number of characters. Thus, one of the problems in the series is uneven character development. Even primary characters are abandoned for entire books. However, the greater issue is progression of the vast number of tertiary characters.


Some characters introduced in the opening half of the series are shelved for large swaths of time only to be re-introduced later, making it difficult to reengage with the characters motivations. Gawyn Trakand is an excellent example of this. He plays a solid tertiary role in the first several books, but from book seven to eleven you read next to nothing about him. He then reemerges in book 12 and readers are expected to feel invested in his motivations. However, when an author disregards a character for that long it says something about his importance both to the author and to the narrative.


All too often in fantasy writing characters go from being a talentless nobody at the outset of the first story to being an all-powerful, unstoppable force in the span of a single book. However, The Wheel of Time is one of the great outliers and is perhaps the standard bearer in how a power creep can be done well. The main characters begin the series with massive potential, but fully realizing that potential takes all fourteen books. This allows them to avoid, for the most part, the pitfall many other fantasy series fall into of adding stronger and stronger adversaries to up the ante, which necessitates the heroes power to continue escalating to a point of becoming ridiculous and repetitive. The Two Rivers Gang (Rand, Mat, Perrin, Egwene, and Nyaneve) slowly gain in experience, confidence, and power as each book moves along. This is done so well that each step in their progression feels natural with the movement of the story, rather than a spike in power just to address the current situation. Furthermore, the power progression falls in line with the character progression, synchronizing the narrative in a positive way.


The Wheel of Time was a ground-breaking series for the fantasy genre. The masterfully imagined magic system, thematic portrayal of balance, steady power creep, and the subversion of the standard adversary trope are but a few of the areas where this series shines. However, the thematic shift around the fifth book that slowed the pacing, the portrayal of women in an arguably antagonistic manner, overuse of repetition, and excess of named characters represent some of the points that detractors of the series have rightfully pointed out as weaknesses. Ultimately this series has quite a lot to offer fans of high fantasy, but it must be entered into with the understanding that the quality is inconsistent. Further, that the pacing and thematic scope of the series will shift in a way that some will not appreciate. In sum, while The Wheel of Time has rightfully earned its high place in the annals of the fantasy genre in many ways, it has equally earned a large number of reproofs making it a series with nearly as much downside as up.


This is so accurate. I also want to add that it kinds of get annoying when there are so many characters getting angry and keep bickering all the time (especially the females) but I love fantasy and the story is interesting so far (I am into the 6th book currently) and I know I will finish the entire series. Thanks for a great review!


Wrong Turn is an American slasher film series created by director Rob Schmidt[1] and writers Alan B. McElroy, Adam Cooper and Bill Collage (uncredited).[2] The series consists of seven films, five of which share the same continuity, while the later two films are served as a reboot.


The films originally focus on various families of deformed cannibals who hunt and kill a group of people in West Virginia in horrific ways by using a mixture of traps and weaponry. The reboot film features a centuries-old cult in Virginia who respond violently to outsiders who intrude on their self-sufficient civilization. The film series became known primarily as a direct-to-video franchise grossing $21.8 million in home sales.


In the first film, a group of six individuals are stalked by One Eye, Saw Tooth, and Three Finger. Chris Flynn (Desmond Harrington) is forced to make a detour after a chemical spill on the road. He makes a wrong turn and crashes into another vehicle which had already fallen victim to one of the mountain men's road traps. While searching for help in the cabin belonging to the three monstrous mountain men, they are hunted down one by one. At the end, Chris and Jessie Burlingame (Eliza Dushku) survive.


The second film introduces new cannibals: Ma, Pa, Brother and Sister. Three Finger and the Old Man are the only returning characters from the first film. This time, the cannibals hunt down a group of reality show contestants who are taking part in a survival reality tv show.

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