Asked by KameronB on 2017-01-17T18:17:17Z
Reply on StackOverflowI've got an error I'm trying to catch with MapboxGL that doesn't handle when a version of IE switches the webGL render modes from hardware to software. I've been pouring over documentation and console logging pretty much everything I can, but can't find any documented way to find out if webGL is using hardware or software render modes.
Any ideas?
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