I think what he is trying to say is that it should be simple to play in offline mode, problem being is the game was BUILT on being online, so how events and spawns and various other things are all dealt with Server Sided none of that shit is stored in our clients.
Folks who make these statements around off-line seem to have no understanding of a server + client concept. A simple thing like collision detection is done on the server for example . The client has little more than the graphics and artwork.
I guess hackers who are DDosing Blizzrd online service know this very well. If Blizzard service is attacked and they dont have proper defenses agains that, then most Blizz game will have issues. If its that easy to take down or hinder one of the biggest gaming company service then i dont blame hackers trying it. Blizzard learned lesson in EU, invest into proper team and tools they need to avoid this.
Then to add or strengthen network security products, network intrusion detection systems (IDS), and intrusion prevention systems (IPS), but these systems are like our bodies immune system, it can defend against something if it knows what it looks like or where it comes from. So when someone finds a way around it to mask it etc or w/e else they need to do, then those attacks will start to get through and they have too once again do everything and learn the new attacks.
I guess hackers who are DDosing Blizzrd online service know this very well. If Blizzard service is attacked and they dont have proper defenses agains that, then most Blizz game will have issues. If its that easy to take down or hinder one of the biggest gaming company service then i dont blame hackers trying it. Blizzard learned lesson in EU, invest into proper team and tools they need to avoid this
Why not allow offline play to allow those online to get some server stability not sitting in queue for 8 hours. Then maybe we could also merge onto online and you guys can keep your avg server support level.
I like this game alot my whole family will play we have 5 consoles. So i say Blizzard do your selves a favor and make offline play a viable option and reap some of that good will for doing so while saving some server cost at the same time!
Fact is an offline mode is needed. Tbh this has ruined a portion of d4 life for me. theres no way im doing what ive done since 2. play HC mode. one little hiccup from net, and boom dead character. and there was a good bit of lag/stuttering and rubber banding on the beta test.
I dont disagree with you, I was explaining how they cheated on console and pc. Fact though, they couldnt do anything to stop the offline cheating, And who cares. as long as it stays in the offline mode, and you have ability to choose not to play with people using those items, its all good.
I'm aware that I'm doing it the 'wrong' way here. I could have written that Diablo 4 needs an offline mode, and while I'd gladly take one, I'm not sure it does. It's an online game with in-game events and co-op and all the other bells and whistles that mean it is designed as an online experience. Just Diablo 4, exactly as it is, but in an offline mode would feel weird. It would mean taking out features and replacing them with nothing. When online shooters have offline mode, this tends to be a full campaign, not just the online maps filled with bots. This is a little different as Diablo is PvE rather than PvP, meaning the structure would be the same offline, but it would still seem hollow.
I like that I'm playing it wrong. I would never play Call of Duty as a walking sim just because I admire the maps, and then demand there be a pacifist offline setting. By playing Diablo this way, I can still get the online events, switch to public and maybe even team up with a friend to hang out, then go back to my own missions. Sometimes playing a game the wrong way is the most fun you can have, like the time I thought of Cyberpunk 2077 as an extravagant fashion simulator with optional stabbing people to death.
It makes me want to take all the CS:GO players by the hand as we wander through Dalish ruins in Dragon Age Inquisition, then watch them gasp in horror as I explain the reason we're doing it is 'to read some lore'. I'm never going to be a die-hard Diablo fan who grinds out each class, but I'm finding the online quirks more charming than frustrating. I'm playing Diablo 4 as if it's an offline game, but I'm glad it isn't.
What I was pointing at iis that ASKING for an offline mode when you AGREED since the beginning that it will always require being connected as it is SOLD AS SUCH, is both hyprocrisis AND anyway not possible.
I knew we would get an always online game, D3 came out 11 years ago and was the same. All that said, D4 would play a lot smoother and cleaner if it was a game with a single player only mode, even more so if it was an offline game.
From: TheGlow #003
From what I know the real reason offline single player isn't available is that it leaves too much of the game intact for hackers to reverse engineer to make hacks.
One of the biggest questions for one of the biggest games of 2023 has been players asking for a Diablo 4 offline mode. Increasingly more in recent years, video games have begun requiring an always online requirement, even for games that have single player modes. Blizzard has done this in the past with many multiplayer games as well.
Unfortunately, as of the time of writing, there is no offline play available in Diablo 4. Despite being able to play the game alone, players still have to connect to Battle.net to play the game. For players who want to go through Diablo 4 solo, this is a bit of unfortunate news.
In fact, pleas for an offline mode have existed since the early betas, with people hoping the full game launch would include it. Ultimately, it seems that Blizzard have chosen lean on the side of caution, and the servers prevent exploits to client-side aspects of the game.
It is a measure to reduce server load by terminating inactive clients. When you go afk in a multiplayer game, it doesn't cost the server much resources to keep you around since there are other players who are using that instance anyway (though personally I'd love to see auto kicking of afk'ers in public games).
"We thought about this quite a bit," says executive producer Rob Pardo. "One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you'd start a character, you'd get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net. But you'd have to start a character from scratch, because there'd be no way for us to guarantee no cheats were involved, if we let you play on the client and then take that character online."
Moreover, an offline mode would provide players with a sense of control over their gaming experience. It would allow them to play at their convenience, without worrying about server availability or their internet connection.
Like the original game, Diablo 2 Resurrected supports full offline play. Rightly so considering the Switch practically demands it. The game will still require you to go online and log into Battle.net at different points so Blizzard can make sure you own the game. In essence, D2R has offline DRM and the game can't be played completely online in perpetuity.
"An internet connection is required to download the client. Single Player mode may be played offline, but a connection to the internet will be required on occasion for periodic updates and authentication checks," the game's launch page says.
Ubisoft's first titles requiring an always-on connection were Silent Hunter 5: Battle of the Atlantic and Assassin's Creed II, of which the former had reportedly been cracked as of the first day of the game's release.[11] Assassin's Creed II was later cracked on the day of its release in Japan. Ubisoft also used always-on DRM in Driver: San Francisco, which was also cracked.[12] However, the company announced in September 2012 that it would not employ always-on DRM in its future games,[12] although they decided to re-implement the DRM again for The Crew (despite having a story mode), The Division (although it was never meant for single-player gameplay) and For Honor. Assassin's Creed Odyssey also received backlash for being unavailable in offline mode in February 2019, to which Ubisoft has clarified that the always-online mode was a glitch that was to be fixed soon enough, although many other players did not face this issue and were able to play the game without an internet connection.
The Crew garnered criticism due to it being always-online in spite of having a campaign. Ubisoft later confirmed that the game would not be available offline, as they wanted to make the game a living world with multiplayer and single-player combined.
Electronic Arts was later criticized for making their game Need for Speed (2015) always online, even though it had both single player and multiplayer modes. EA later stated that this was because the game was an ever-expanding world that would be constantly updated and that it would be required for taking snapshots and posting them on Autolog, which would earn the player Experience points and other rewards if the snapshots are liked enough. This later garnered more criticism. In the end, it was later found out that the reason for drastic framerate drops in Need for Speed on all platforms was because of the always-online connection. Because of this, EA decided to make all their later games to be playable offline, with the next Need for Speed game, Payback, having an offline single-player campaign mode.
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