Call Of Duty World At War Free Download Windows 10

0 views
Skip to first unread message

Elder Raman

unread,
Aug 3, 2024, 1:01:18 PM8/3/24
to topnelire

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

World at War's campaign focuses on the Pacific and Eastern Front theaters of World War II; its story is told primarily from the perspectives of US Marine Raider Private C. Miller and Soviet Red Army Private Dimitri Petrenko. The game's multiplayer component retains several features from Call of Duty 4: Modern Warfare (2007), such as the leveling, perk, and "killstreak" systems. Additionally, World at War marked the debut of the cooperative Zombies mode, which would go on to become a mainstay in Treyarch's subsequent Call of Duty games.

Development for World at War took two years and began after the release of Treyarch's previous entry in the series, Call of Duty 3, which was also set during World War II. The game is based on an enhanced version of Infinity Ward's IW engine, with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models.

Upon release, World at War received positive reviews from critics, with praise directed at its intensity and violent nature, though it received criticism for its lack of innovation. It became one of the best-selling titles of 2008, selling 3 million copies in the United States within the first two months of its release. It also marked the beginning of the Black Ops sub-series, as characters from World at War were carried over into its sequel, Call of Duty: Black Ops (2010).

World at War features more mature themes than previous Call of Duty installments and is open-ended, giving the player multiple ways to complete objectives, but otherwise generally plays like previous iterations of the franchise.[4][5][6] Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[7] When playing the Wii version of the game, the Wii Remote and Nunchuk is used to aim at enemies with motion controls.[8]

The game features a variety of different weapons and technology from World War II. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[7]

The single-player campaign includes thirteen hidden "death cards", denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and "paintball mode".[9]

World at War's multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[10] and feature six multiplayer modes, including Team Deathmatch and capture the flag.[11] There are three "killstreak rewards" that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.

The game also features a cooperative gameplay mode with up to two players via split-screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.[10]

The Xbox 360, PlayStation 3, and Windows versions of World at War feature the minigame Nazi Zombies. This is the first appearance of the "Zombies" mode in any Call of Duty game; the mode would eventually become a mainstay for any Call of Duty game developed by Treyarch.[12] On completion of the final campaign mission, the first Zombies map, "Nacht der Untoten", will launch automatically.[13]

In this mode, one to four players fight an unlimited number of waves of Nazi zombies (with exception for the map "Shi No Numa", which has undead members of the IJA), beginning with an M1911 pistol. Players earn points for killing zombies or repairing boarded-up windows, which are used to expand areas of the map to access more useful weapons. Zombies routinely break the windows to enter and attack the players; if a player is attacked enough times, they fall and will need to be "revived" by another player in a certain time, or wait until the next round occurs to play again. If all players are damaged enough to fall, the game is over.[14] As the game's DLC cycle continued, three additional Zombies maps were released, which added several new features to the mode. These features included "Perk-a-Colas", which are soda themed player upgrades,[15] traps based on electro-shock therapy,[15] and the "Pack-a-Punch" machine, which is used to upgrade weapons.[16][13]

During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division, fighting with Corporal, later Sergeant, Roebuck (voiced by Kiefer Sutherland), and his men from the Marine Raiders, during the Pacific War. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[17] The second playable character is Private Dimitri Petrenko of the Red Army, who fights on the Eastern Front with Sergeant Viktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina, who is only playable in the mission "Black Cats".[17]

On Makin Island, in August 1942, Private C. Miller witnesses the torture and execution of his squad of Marines by the Imperial Japanese Army, before he is rescued by a squad of Marine Raiders, led by Corporal Roebuck and Sergeant Sullivan, who then begin assaulting Japanese positions on the island. In September 1944, the squad participates in the Battle of Peleliu. After breaking through the Japanese lines on the beach, Sullivan is fatally stabbed by a Japanese soldier, and Roebuck is promoted to Sergeant. The squad make their way through a swamp to capture an airfield to disable anti-aircraft guns. After pushing further inland, the squad take out enemy mortar crews so their tanks can proceed inland. They proceed through the jungle to attack the artillery-filled point, allowing American ships to advance, and Peleliu falls into American hands.

In April 1945, Petty Officer Locke, in a PBY Catalina, takes part in a raid on Japanese merchant ships before being diverted to assist Task Force 58 of the US Fifth Fleet, who are being attacked as part of Operation Ten-Go. Locke's crew works to rescue as many American sailors as possible while fighting off Imperial Japanese Navy torpedo boats and Zeroes. A sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes just as the damaged Catalina runs out of ammunition.

In May 1945, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress. With the battle almost won, the Americans storm Shuri Castle. Several Japanese soldiers appear to surrender, but reveal concealed grenades when Roebuck and Private Polonsky attempt to search them; Miller is presented with the choice of saving either Roebuck or Polonsky (at the end of the mission, the individual saved gives Miller the dog tags of the dead individual). More American troops arrive to help engage the remaining Japanese soldiers in the castle. After air strikes are called in, Shuri Castle is captured, crushing the last bastion of Japanese resistance on Okinawa.

In September 1942, Private Dimitri Petrenko of the 62nd Rifle Division wakes in a body-filled fountain in Stalingrad as German troops execute his comrades. He meets fellow survivor Sergeant Viktor Reznov, who tells him of his mission to kill German General Heinrich Amsel, who is responsible for numerous war crimes across the Soviet Union. After evading and fighting German soldiers, Dimitri and Reznov meet up with the remainder of Dimitri's unit preparing to assault the General's communications post. Dimitri and Reznov provide over watch for Soviet soldiers as they attempt to capture the post, managing to kill Amsel as he attempts to escape. Their position is discovered, and Dimitri and Reznov flee into the Volga River.

In April 1945, during the Battle of the Seelow Heights, Dimitri is saved from capture by German soldiers by the advancing 3rd Shock Army. He is reunited with Reznov and introduced to Private Chernov, who is reluctant to be merciless toward the enemy as ordered by Reznov. The Soviet troops fight through German lines before reaching and clearing out an enemy camp. Dimitri and Reznov then operate a T-34-85 tank alongside several others, eliminating the last German resistance in the area before boarding a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of the city. They advance through the streets before entering a Berlin U-Bahn station, fighting through it until the Germans flood it in an attempt to eliminate the Soviets.

c80f0f1006
Reply all
Reply to author
Forward
0 new messages