Discover the Police Simulator: Patrol Officers expansion and extend your patrol area! Engage in intense highway chases and use fast-paced pit maneuvers to tactically stop fleeing suspects who are in violation of the law, and enjoy a more dynamic police simulation experience.
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Jason has been writing for Gaming Nexus since 2022. Some of his favorite genres of games are strategy, management, city-builders, sports, RPGs, shooters, and simulators. His favorite game of all-time is Red Dead Redemption 2, logging nearly 1,000 hours in Rockstar's Wild West epic. Jason's first video game system was the NES, but the original PlayStation is his first true video game love affair. Once upon a time, he was the co-host of a PlayStation news podcast, as well as a basketball podcast.
Unlike real life, this sim has very little tolerance for bad cops. You character has a conduct score, and it doesn't take much bad behavior to drop it low enough to get you arrested (which basically rewinds you to the start of your shift). And I don't have much luck being a bad cop outside of the precinct, either.
And Rachel does pretty well, at least for a couple of days. Each time I start a new shift, I pick from a few different assignments, usually a choice between driving around a neighborhood giving out tickets to illegally parked cars, driving around a neighborhood looking for crime suspects based on their descriptions (who typically surrender immediately), or taking part in a speed trap to catch drunk drivers.
That last one is the worst: I'm not even allowed to use the radar gun. Some other cop flags the speeders and I just wait until they pull over, then check their ID, administer a breathalyzer, and write them a ticket if they're sober or arrest them if they're drunk.
But while out on these humdrum assignments, more exciting opportunities are announced on the radio that I can respond to. On Rachel's first day, a gas station is robbed and I wind up interviewing witnesses and collecting evidence like shell casings and fingerprints. It's fun, though it feels a little weird to be a police cadet working traffic stops and then suddenly be doing crime scene analysis.
But things are going well! After my first day, Rachel is promoted to Probationary Officer, and after a couple more shifts of traffic duty and the occasional awkward car chase (the driving controls aren't great), I become a real, legit police officer. That's when everything goes down the toilet.
While looking for some drug dealer suspects, I respond to an emergency call: another officer has been shot while on duty. I drive to the location, find the bleeding officer, and call an ambulance for him. I collect evidence and call a tow truck for the officer's cruiser. It never shows up. After waiting around for a while, I call another tow truck. Again, no one arrives. I can't take the evidence to the lab until the game tells me to, and it won't tell me to until the prowler gets towed.
Finally, I find the two tow trucks I've called sitting in the street a block away. They've somehow become stuck to one another, with the one in front hovering about a foot about the pavement. Neither will budge.
I call a third tow truck but it just spawns and sits there behind the first two. I issue a parking ticket to the first tow truck, but since it's a police vehicle I'm reprimanded over the radio and my conduct level takes a hit.
Eventually, time expires on the mission and I fail, and my captain suddenly notices I've called in a parade of tow trucks without cause and I lose conduct for each infraction. I'm left with only a sliver of positive conduct as if I'm some kind of common Phil.
So, two missions failed on the same shift and my good conduct is hanging by a thread. After that fiasco, I figure I'd just better stick to arresting drunk drivers on my next shift, so I head to the speed trap.
I just want to work and raise my conduct score, and nothing exciting ever happens at traffic stops. Until now, that is. After the other cops pull over a car, I ask for the driver's ID, and then ask her to pop the trunk. Until now, the only thing I've ever found in a trunk has been a baseball bat and a bag of groceries and I usually don't even bother. But this lady in the bright blue SUV isn't just on her way home from work, unless her job is starring in Michael Mann's 1995 film Heat. In the trunk I find a friggin' assault rifle and a briefcase full of cash!
Dang, lady, why did you agree to let me search the trunk? The driver jumps out and flees and I chase her. She won't stop when I point my taser or even my real pistol at her. I don't want to risk real gunfire, so I finally taser her and call her an ambulance.
But the medics are acting like they've joined the tow truck union. The ambulance arrives but just parks in the street. The medics won't get out and drag Bonnie Parker here off to hospital-jail. Traffic is jammed up behind the ambulance and I can't even have the SUV towed so I can continue checking trunks for cash and mouths for booze. I'm going to fail this easy mission too.
As annoyed as I am, I can't bring myself to shoot Mrs. Moneybags. Instead I take out my frustrations by shooting up the ambulance, or at least I try. Each bullet I fire drops my conduct score lower, and it's already low after last night's tow truckageddon. After the third bullet I'm automatically arrested.
Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Christopher LivingstonSocial Links NavigationSenior EditorChris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
Police Simulator: Patrol Officers is a simulation video game developed by Aesir Interactive and published by Astragon Entertainment. The game was made first available in Early Access through Steam on June 17, 2021. The game was released on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on November 10, 2022.[1][2]
Police Simulator: Patrol Officers takes place in the fictional city of Brighton and puts the player in the role of a patrol officer.[3] The game is structured in shifts which are split into morning, evening and night duties.
By fulfilling tasks rightfully, the player collects so-called 'Shift Points' that will be transformed into experience points at the end of each shift. The number of experience points is influenced by the 'Conduct Points' which start at 100 and will decrease should the player behave unlawfully. By collecting enough experience points, the player can rank up and collect Duty Stars, unlocking new tools and events.
Throughout the shift, events such as NPCs littering, fake IDs, jaywalking, speeding, drug dealing, wallet thefts, car accidents, and assaults and robberies can happen. For some of these violations you can give the NPC a ticket or a verbal warning but for more severe crimes you can arrest the NPC.
Police Simulator: Patrol Officers is being developed by German developer Aesir Interactive and published by Astragon Entertainment with public funding by FilmFernsehFonds Bayern. It was announced on February 10, 2021.[4] The game released in early access on June 17, 2021 for PC on Steam.
Regular updates were released since the start in early access, including a cooperative multiplayer mode for up to two players. A public roadmap is available on Trello, laying out current and future plans.[5]
On August 2, 2022 it was announced that the game is scheduled to release on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S later on November 10, 2022. The game left Steam Early Access and therefore fully launched on PC at the same time.[6][7]
On Metacritic, the PlayStation 5 version of the game had an average score of 58 out of 100 with a rating of "Mixed or Average",[8] while the Xbox Series X/S version had 48 out of 100 with a rating of "Generally Unfavorable".
German magazine GameStar said that "the game has much potential even this early in the Early Access phase. Patrolling the streets is quite entertaining". GameStar criticizes the quality of animations, the AI, and a lack of replayability reasons but still says that the game is 'the best police simulation thus far'.[9] Chris Hardings of DualShockers.com gave it a 4/10, calling the game "Boring, bland, and a wasted opportunity to do something fun and cool in the simulator space", saying "it could have been so much more had the systems in play been deeper and more robust, not to mention, fun".[10] A staff review from Softpedia rated the game 4 out of 5 stars, praising its concept and mission progression, but noting the dismal graphics and repetitive gameplay.[11]
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