Re: Viking Conquest Starting Gear

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Nichelle Gruger

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Jul 13, 2024, 7:40:52 AM7/13/24
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Why should the ranger have a point of charisma and charisma gear to combo with stench? Why not just give your grenade wizard charisma instead? Also, it says to get expert marksman and water up to 4 post level 15. I'm level 10 and have everything in steps 1 and 2 and am sitting with 3 points. Why wait till after 15 before making use of my points?

Also (this is an unrelated question) I read everywhere you wancrafted weapons and gear but I keep finding stuff like daggers with 25% chance to free and stun on them...etc. Apparently you can't craft that onto a weapon. I have no idea when a crafted weapon is superior to a looted or bought weapon?

Viking Conquest Starting Gear


Download File https://urllio.com/2yMgod



The Ranger also has PetPal, a 5 in charisma + the talent "PetPal" opens up all story line branches/choices. The Dual Wielder's need for his talents is far greater and thus can't waste a talent in PetPal.

You need 4 points to level up a skill from 3 to 4 and you have 3 points at level 10- you want to go ahead and put 4 points into water as soon as you can (so level 11) that would be fine- and then go ahead and put 4 points in E. Mark at level 15. If you put those points somewhere else you will not have enough points when you hit level 15 to get E. Mark and Water to Level 4- if you put 4 in one of those skills before level 15 all you gain is 2 new adept skills (which isn't make or break), which is not worth confusing people IMO- people would then be asking "what is the point in bringing this skill to 4 right now when I can't even use Rain of Arrows yet!?".

As soon as you get 6 tormented souls (normally for me around levels 7-11) crafted weapons will be better than anything you can find. When you get ANOTHER 6 tormented souls (normally around levels 15-17) craft another set of weapons at that level. When you get your last set of 6 tormented souls (between levels 18-22) craft your last set of weapons in the game. Crafted weapons will have the highest raw damage in the game by far (add tenebrium to the weapons for the first two batche and then elemental damage for the last set) and will also come with extra bonuses that are much better than anything you can find on a weapon... My "end game" stats video will be up soon and in the guide and I go over what gear to look for and show you the numbers so that it is clear why...

For the Ranger you will have a 4 in Witchcraft which means you have the potential to learn all novice skills as there are only 6 novice skills total. There isn't any huge use for those skills so I choose not to list them sometimes or even go as far as to say to "avoid them" purely because they are not useful for a slew of reasons. Bottom line is that technically a Ranger with 4 in the skill can learn all novice Witchcraft skills (even if you don't actually USE them) and a Shadowblade/Dual with a 2 in the skill can learn all of them save for one (they will be able to learn 5 and there are 6 total) in which case I say "don't take summon undead warrior" purely because you will be picking up "summon armored undead decapitator" which is a clear upgraded version of the spell across the board.

BTW-I have only 2 tormented souls so far Level 8 and crafted weapons for all, but haven't added a Soul to any. I assume IO should use what I have till I can upgrade all of em-who would you upgrade before others? Also-what level do you open up the Goblin Village?

One of your tips is to not put points in Loremaster for the 4 main champions, instead use it on mule. But how can you examine enemies strength and weakness if you dont have loremaster equipped during battle? Do you equip +loremaster gear first before engaging to battle and switch gear when starting battle?

Never had a need. Most "weaknesses" are either self evident (water/ice does well against fire creatures) or is explained to you (crushing damage does more to undead) and by the time you hit 15 those master level skills destroy all.

You have Adrenaline replacing Fast Track for both the Ranger and the Leadership Knight, but only 1 point in Scoundrel for both. With the level 1 skills in Scoundrel (fast Track, Walk in Shadows and Winged Feet) you will not be able to replace with Adrenaline as only 3 Novice skills are allowed at Scoundrel level 1

You are correct, 1 point in Scoundrel does allow you to have three novice skills and you listed them: Fast Track, Walk in Shadows, and Winged Feet.

When you hit level 15 I have Adrenaline replacing Fast Track, you are also correct ie your three skills: Adrenaline, Walk in Shadows, and Winged Feet.

I am not understanding the problem?

Just a silly question but in my game winged feet is an adept level skill so I can't learn it with only 1 point in scoundrel. Is is something change recently in the game or once again this silly xcbags addon that do this change ?

Winged feet/Hover feet is a Novice skill. There were no new updates since the creation of this guide and according to Larian there will be no more updates. If its Adept in your game then it is the mod.

Hello, I have reached level 7 and add my 5th talent available. However sidestep need 4 in Expert Marksman while I'm still at level 1. Should I just jump directly to glass cannon or is it too soon regarding the hp amount ?

The only mods I'm using is XC-bag for inventory management. However, I have noticed that developpers of mod tends to mix a lot of things into their mod... I will fix that with the cheat engine then...
BTW: do you know a mod that only rise difficulty and nothing else ? I have taken a look into epic encouter but once again it revamps the entire game balance

I guess that's one the reason why sidestep and stench are taken. This should already reduce the amount of attack. Moreover as ranger you're out of the melee and so should also reduce the amount of melee attack taken. You can also use walk in shadow to prevent some damge. Glass cannon is also taken quite late in the game probably to ensure we got a suffisant hp pool. Only some guess cause I didn't watch the full video

Hi Ssenkrad_II.

Very new to this game (better late than never) and I find your guide (written as well as the youtube videos) incredibly interesting.

I'm just wondering if there are skills and spells that would be, to you, top choices to start the game with in the builds you posted. I'm a bit overwhelemed by the possible selection.

Don't know if you'll have time, or would want to reply to such a newbie question, but anyway thanks for all the amount of information you already shared. Very much appreciated. Cheers.

Skills are already sorted by priority. About spells, your only limit is the current level of the skill and your money. Until level 7 you won't get that much money but at level 7 your mule should have maximized its crafting/blacksmithing skills. This will grant you nearly infinite gold.
At the beginning the best choice is to start with spider summon and regeneration for healing. Then would keep choosing crowd control first such as blitz cold because those are the most important to face multiple target. Please note that SSenkrad_II has listed spells to choose first above in section How to Play Early Game.
For instance boulder bash/midnight oil/spider is really a must have at the very begining. You'll put oil on enemy then use a fire arrow to burn the ground around them wich is powerfull. Having summoning is a big improvement at the very beginning cause you'll lack of action point. The spider will increase your damage and mitigate the damage taken..

First, thank you for the explanation, thetrueavatar. My bad having written skills as I only meant questioning about spells. Crystal clear about skills.
Regarding spells however, if I felt it was written in the priority order, one thing disturbed me :

in the Ranger build, the first five "schools " are Scoundrel/Expert Marksman/Water/Air/Fire. So If I was to get these five at character creation, it seemed weird to take the three Earth spells as they will cost a higher amount of AP due to not having any point in Earth yet.

I think, best for me is to test a bit till I got the knack of it. Then I will be able to start with more understanding.

Thanks again.

New to the game - great help from your work. Thanks. Confused about scoundrel fr Rangers. They have a bow equipped but I thought you needed a dagger equipped to get the scoundrel skill to come into effect.
Would like some clarification please.

Exactly my question. Is Light Stepper indeed such important (you'll have tons of Perception anyways)? It would be probably better to take "Pet Pal" at the creation and then All Skilled Up at lev3 (or Stench and then Bigger and Better - +1 PER for all puropses seems better then +2 only for traps/secrets).

This guide, and the individual who created it, is full of valuable information and it shows in this build; this build is very strong and well thought out. With that being said, having done a couple of play-through's at this point I would say the biggest area for improvement in this build is in the AP department.

Without talents like Lone Wolf or Glass Cannon, the early part of the game is difficult because of how limited you are with AP. Due to zero points in Con or Spd your maximum, starting, and turn action points are miserably low and will hold your ranger back. In the early game, focus on gear with Con, Per and Spd and use your skill points to keep your Int and Dex at levels that allow you to cast your skills at 100% and use gear to give you the AP you need to use them.

This build guide instructs players to invest points in the elemental skills equally with the marksman skills; I disagree. In the early-mid game it's much more efficient to invest in bow and expert marksman and witchcraft to the extent that you can summon the undead warrior (who will be your go-to summon for most of the game) without having the AP penalty. Arrow Spray is the rangers strongest single-target skill and unlocks at level 12 (Expert Marksman 4). Arrow Spray, Barrage, and Splintered Arrow are going to do way more damage than anything else and should be focused on obtaining. I would suggest making sure you can get Arrow Spray at Lv12 and Rain of Arrows at Lv15.

As you transition from mid to late game, you'll start to want those other elemental skills and can start investing in them.

Hope this helps!

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