INSTALL_FAILED_NO_MATCHING_ABISis when you are trying to install an app that has native libraries and it doesn't have a native library for your cpu architecture. For example if you compiled an app for armv7 and are trying to install it on an emulator that uses the Intel architecture instead it will not work.
Run (build)... Now there will be a (yourapp)-x86-debug.apk in your output folder. I'm sure there's a way to automate installing upon Run but I just start my preferred HAXM emulator and use command line:
If you have this problem on Genymotion even when using the ARM translator it is because you are creating an x86 virtual device like the Google Nexus 10. Pick an ARM virtual device instead, like one of the Custom Tablets.
In my case(Windows 10, Flutter, Android Studio), I simply created a new emulator device in Android Studio. This time, I have chosen x86_64 ABI instead of only x86. It solved my issue.My emulator devices are shown in the screenshot below.
Basically if you tried Everything above and still you have the same error "Because i am facing this issue before too" then check which .jar or .aar or module you added may be the one library using ndk , and that one is not supporting 8.0 (Oreo)+ , likewise i am using Microsoft SignalR socket Library adding its .jar files and latterly i found out app not installing in Oreo then afterwards i remove that library because currently there is no solution on its git page and i go for another one.
Just in case, this might help someone like me.I had this same issue in Unity 3D. I was attempting to use the emulators from Android Studio.So I enabled Target Architecture->x86 Architecture(although deprecated) in Player Settings and it worked!
Quite late, but just ran into this. This is for Xamarin.Android. Make sure that you're not trying to debug in release mode. I get that exact same error if in release mode and attempting to debug. Simply switching from release to debug allowed mine to install properly.
EDIT: In my case I've tried to reinstall system package with package manager. That's not supported, so I've got this error. Source of the error may differ in your case.
The question was why he's getting this error. Uninstalling will solve this problem but in my case, while I was installing the compiled version of the apk, the problem raised. I was trying to build an update for my application. So what I did, I built a signed apk and then tried to install the apk and the apk installed perfectly. So, rather removing the old apk, I had to sign the newer update and then installed it.
Or if you are using Ionic, you could delete the application and try again, this happens when ionic detects that the app you are deploying is not coming from the same build. It often happen when you change from pc.
In that scenario you would need to uninstall the apk from your device before attempting an install. However, this can also impact your application since your original signing may be tied to certain Developor API's, so you may need to update the console with your new credentials.
This might be Raised When the Application installed in you device as Different Signature then the Application(apk) you are Trying to install.(in easy words, earlier application is build by "System-A " and now build a Application By "System-B" and trying to install)You can solve this Issues in one or the other ways as showed Below.
Error output: adb: failed to install app\platforms\android\app\build\outputs\apk\debug\app-debug.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package com.example.app1 signatures do not match the previously installed version; ignoring!]
It's possible that you already have this app uploaded to play store using upload key, play console applied its own signature to it. That's why the app in your phone downloaded from google play does not have the same signature of your upload key.
In my case, I have installed Application from Playstore and after when I am trying to run from Eclipse or Android Studio so it will try to install again on that APK that will not allow.
I just spent an hour trying to debug this and then realised that i was connected to my emulator instead of my phone. So even though i had succesfully deleted the app on my phone it was still failing. Stupid mistake but maybe this will help someone else.
If you are preparing a new update for your application, it is not a problem to continue working. In the end, before releasing the prepared version, when you sign the application, the problem will be solved and users will have no problem installing your application.
RankoR@ you must have installed the application from a different computer. in my case thats where the problem arose .. all you need to do is just uninstall the application and reinstall it or run it from the computer you are working .. this might be a late reply but it will help some one .. thanks
It happened to me when I installed a dev build using Instant Run, and uninstalled from Google Play. For some reason the data from Instant Run is still in the device and can't install/uninstall the app again.
If you are attempting to debug from a different computer than you were originally you will get the dreaded INSTALL_FAILED_UPDATE_INCOMPATIBLE error. However, there is a way to proceed without uninstalling the app and losing your data.
To see how to transfer the debug.keystore that is required so you don't get the message "The device already has an application with the same application but a different signature. In order to proceed you will have to uninstall the existing application." (and lose your data). See Update the app in another machine with same debug.keystore in android
Hello everyone! I know questions like this come up a lot but from my searching I have not been able to get a clear picture. I am setting up my new install and am curious if you fine folks could answer some questions and confirm or correct my current understanding of app repositories and the nuances associated with them. For reference I am trying to determine how to set up my main user profile and my threat model is simply not wanting big tech or data miners to track and collect info about me as much as possible. I plan on having a banking profile and a ride share profile that DO have the three sandboxed google apps, but my main profile will have basic things like signal, proton apps, authenticator, vpn, navigation (magic earth), and weather to name a few. So here is my understanding and questions for each of the named options:
For most apps, the Google apps only need the network permission, yes. Some apps will require giving Play Services the phone permission, and if you want to pair a smartwatch you might need to give Play Services the nearby devices permission, for example, but the majority of apps work fine with play services just having access to the netwokr.
HypnoSloth What permissions other than battery optimization do those google apps need to enable updates and push notifications for things like proton mail? Do these permissions allow google to get identifying information about the device like phone number, IMEI, or track the device based on cellular tower proximity?
If you use Sandboxed Google Play, the proper setup for it is to have the 3 apps with network permission and unrestricted battery for play services. Play Services and Play Store play off each other, and denying network to either will screw things up.
Pretty much, yeah. Aurora Store can be a good choice if you're not using Sandboxed Google Play in general or a specific profile, but not something I'd recommend as the first choice or in all circumstances.
-droid-security-issues/ is a good starting point on the issues with F-Droid, but this article doesn't include everything. There are security and UX issues with F-Droid. I can't recommend F-Droid at this point, but if you insist on using it, at least use a relatively modern F-Droid client to interact with the F-Droid repo like Neo Store or Droid-ify.
That depends entirely on the app. If an app provides a non-play version of getting notifications, that'll most likely be available in the GitHub APK, or the version with FCM might be available there. It highly depends so it's not a question that one can easily address.
Accrescent is very promising. You can think of it like a much better Play Store. The con of it is that it is still very new, so it's in alpha, and doesn't currently have many apps in it, as devs have to be whitelisted to submit their app at this point to make sure the kinks are ironed out before it goes fully public. Definitely something to keep an eye out for you, I definitely am.
Graphite I don't like the fdroid app, I use the droid-ify app. Its the same repository and IMO its better than the fdroid app and also the Neo Store app. So I do have droidify installed always because there are still apps that are best gotten from fdroid (ex: OsmAnd+) and droidify makes updates easy for those apps. It also helps with searching fdroid for fdroid apps when necessary.
Also in my opinion, if you are getting apps from aurora store, get them using their anonymous system (don't login with your own account), unless absolutely necessary for the particular app to have a unique google account.
User2288 Can you get away with using only aurora without any or all of the sandboxed google play apps? I assume push notifications wont work and some apps may not function properly but is it a hard dependency for all apps from Aurora (which would be play store)? Currently have a couple privacy respecting apps installed from play store via a fake account but a concern I have for other apps I have to have installed from play store (slack) is that they may have mutual consent with the Google Play Services and Google Play Store app which require network permissions (GSF seems to run fine with no permissions so not a big concern there). I'd love to be completely as google free or google anonymous as I can.
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