I'll be back with my idea.
On May 23, 11:05 pm, "Zach Peterson" <zpeter...@gmail.com> wrote:
> Yeah this should be possible! Sorry for the delayed response, the team has
> been traveling recently and we havent had much internet access. If you are
> still interested in accomplishing this let me know and I'll hook you up!
>
> - Zach
>
My name is Ben and I did the graphics for Toblo. I might have
interpreted your question wrong, but are you trying to take RGB values
to the values used for the materials (0 to 1 range)? If so, it's
pretty simple. RGB values range from 0 (no color) to 255 (all
color). To translate them to 0 to 1 range, just divide the value you
want by 255. So, RGB[30,40,50] = 30/255,40/255,50/255 = .118, .157, .
196
Also, it's pretty easy to get rid of the black borders around the
blocks. They are just in the textures... not in the code. Make a new
texture without the outline, and you're all set! I don't have the
code in front of me, so I might have something off.... tell me if it
seems more complicated than that... haha
-Ben