Thispage details the spellcasting trainers, item merchants, and weapon blacksmiths featured in Dark Souls. Head back through here for other character pages. Note: contains unmarked spoilers.
A powerful sorcerer with a insatiable thirst for knowledge, wandering Lordran for the Duke's Archives in Anor Londo. The Archmage: He created the majority of the strongest sorcery spells found in the game (and he wields them expertly), and his signature catalyst is said to have grown much stronger than regular ones due to his age and experience. He also gets revered by Griggs, himself a skilled mage. Badass Bookworm: Quite possibly the most powerful NPC mage you meet in the game, moreso than Quelana and Ingward, and spends most of his time studying magic. Badass in Distress: Despite being a famous mage, you find him inexplicably locked up in a cell twice throughout the game, and you have to free him if you want to buy his sorceries. Although it's implied that he let himself be captured both times. Blue Blood: The blacksmith Rickert mentions that Logan used to be a royal member of the Vinheim Dragon School before turning Undead a hundred years ago. Distressed Dude: The player has to rescue him twice: from a cage Sen's Fortress and later from a cell in the Duke's Archives. Enlightenment Superpowers: Why he goes naked in the Duke's Archives when he goes mad. Expy: He's essentially a replacement for Sage Freke of Demon's Souls. Both are initially found trapped in cages and rescued by the player. Both are preceded by apprentices looking for them, both have an unhealthy fascination with magic, and both are even found sitting in the main hub area. Flat-Earth Atheist: How Griggs characterizes him when discussing him at Firelink Shrine, with regards to why he advances the cause of sorceries. For Science!: While he isn't seen putting this into practice himself, he endorses Seath's experiments, stating that sacrifices have to be made for progress. Full-Frontal Assault: Strips naked during your very last encounter with him in The Duke's Archives. He's trying to emulate Seath's scalelessness, which would make sense in that you have to be naked to use the Dragon Stone items. Go Mad from the Revelation: Whatever Logan found in Seath's Archives, it wasn't good for his psychological state. Informed Flaw: Lore states that Logan hates being around other people, but you'd never know it from his behavior. He's always friendly and helpful towards the player character, and hangs around the hub area with other friendly NPCs without even particularly settling himself at a distance. Insane Equals Violent: After you defeat Seath and buy all of Logan's sorceries, he will eventually forget about you and brush you off as a stranger who meddles in his research. Not long after, you find him almost naked in Seath's original boss room, where he will try to murder you with his magic. Loners Are Freaks: The description of his Big Hat says that Logan was so antisocial that he wore the hat as a means of blocking out noise and people's stares to enhance his concentration. Mad Scientist: Attempts to reverse-engineer Seath's crystal breath techniques through sorcery. The experimentation drives him insane. Naked Nutter: After buying out all his spells, he goes insane studying Seath's books, and can be found naked (except for his hat) in the room where you first encountered Seath. Really 700 Years Old: At least 100 years old according to Rickert, although he might be less than that due to the convoluted time flow in Lordran. Robe and Wizard Hat: He is best recognized by his signature hat and his robes, which are said to date back to his days as an apprentice mage. Sanity Slippage: Studying in the Duke's Archives eventually takes its toll on him. After you kill Seath, he mentions that his sense of time is going, then he simply starts mumbling incoherently. After you buy everything he has for sale, he loses his mind and just shouts to be left alone. After that, he completely loses it and tries to kill you if you find him. These Are Things Man Was Not Meant to Know: In the Duke's Archives after being rescued, he will develop and sell powerful crystal versions of sorceries, and after the player has bought them all and killed Seath, he gets completely lost in the knowledge, starts mumbling incoherently and doesn't even recognise the player anymore. After this, he'll disappear from his usual spot and show up nearly naked and completely insane in the room Seath is first fought in. Upon killing him, it's revealed he went so far as to try (and partially failed, thankfully) to replicate Seath's curse-inducing crystal breath. Wizard Beard: He's shown with one in his concept art, but is clean-shaven in the game proper due to character models not supporting beards until Dark Souls 2.
A cleric hailing from the nation of Thorolund and a member of the Way of White. Teaches you some basic Miracles (although at a fairly high starting price). For more information on this character, see Dark Souls Covenants.
A pyromancer hailing from the Great Swamp, same as Eingyi. He became ecstatic once he turned Undead, believing himself chosen to become more attuned to the arts. He is first found in the Depths, trapped in a barrel and about to be assaulted by a man-eating butcher. Saving him will make him travel to Firelink Shrine, where he introduces you to pyromancy. And Then John Was a Zombie: If you choose to tell him about Quelana and her unique pyromancies, Laurentius heads off to Blighttown to find her, but can't, and you'll find him Hollowed out down there. Chrome Champion: Not himself, but he can teach the Iron Flesh pyromancy to the Chosen Undead. Since this pyromancy was created by Carmina, Salaman's most accomplished pupil, it's implied he passed it down to Laurentius. Curiosity Killed the Cast: If you spent some time to ascend your pyromancy flame through Quelana, or have gotten your hands on some Chaos pyromancy, Laurentius will inquire you about it, impressed by its power. Should you answer "yes" to his query, he will search for Quelana in Blighttown, only to fail and turn Hollow there. Developer's Foresight: If you already have a pyromancy flame (either by picking Pyromancer as your class or getting one from him on a previous playthrough), Laurentius will take note of it and won't give you a second one. He also adds that his explanation of how pyromancy works is probably redundant to someone who already knows the basics. Distressed Dude: He's trapped in a barrel when you first meet him. Gameplay and Story Integration: Despite being the starting Pyromancy trainer, his own Flame is only +8 out of a possible +15 (the highest level he can raise yours to). If you tell him about Quelana and he goes in search of her, he can't find her due to her being invisible to anyone who doesn't have at least a +10 Flame, resulting in him going hollow in Blighttown. Characters who are attacked will only start fighting back after you deal a certain amount of damage to them. Being a Nice Guy who considers you to be his only friend and believes that he owes you his life, Laurentius will withstand more punishment before turning hostile than any other friendly NPC. I Owe You My Life: After you save him in the Depths, he thanks you for it and starts teaching you pyromancies back at Firelink Shrine. In the Hood: Wears the male starting pyromancer set. Jumped at the Call: How he initially views being Undead. It gave him the chance to come to Lordran so he could possibly master his pyromancy the way the Witch of Izalith had. Mundane Made Awesome: One of the pyromancies he teaches induces sweating to reduce fire damage. Nice Guy: Never once does he questions your actions (aside from attacking him, of course) and is always polite with you. He doesn't even mind if you refuse to tell him where you learned Chaos pyromancy, which is what he came to Lordran to find. Instead, he says he trusts you and drops the subject. Only Friend: Considers you as one throughout his conversations. Playing with Fire: The first pyromancer you meet unless you skipped all the way to Blighttown and talked to Eingyi. Speech Impediment: He has a bit of a stutter. It probably fi-fits with his so-social impairment. Verbal Tic: A slight one. He'll frequently pause mid-sentence.
The spirit of a princess from the long-dead magic kingdom of Oolacile, where they specialized in illusion magic. Cool Crown: Her lopsided crown has the bonus of boosting magic and pyromancy spells. Damsel in Distress: Needs to be rescued twice. First from the Crystal Golem in the base game and then from Manus in the new content. Dead All Along: She's been dead for centuries, as evidenced by a corpse wearing her robes found in the lake. From her perspective, you're speaking to her from the distant future. Flowery Elizabethan English: She speaks in this manner to imply she comes from an age long before the current setting. High-Class Gloves: Her royal outfit includes lace gloves. Human Popsicle: Was inside that Golem for a very long time, considering Oolacile is no more. Last of Her Kind: Possibly. There don't appear to be any other living or sane humans living in Oolacile in the DLC content. Pimped-Out Dress: She wears one with plenty of lace and ribbons. It fits with her status as a princess. Pointy Ears: Her concept art in the Design Works artbook. Not seen in-game due to the limitations of the character creation engine. Silk Hiding Steel: Definitely. Kind, submissive, eager to assist the player and implied to be a warrior before her death. Sympathy for the Devil: Should you defeat Manus then talk to her, she'll have an extra bout of dialogue reinforcing the Transhuman Abomination's desperation in trying to find his beloved Broken Pendant. I still think on that creature from the Abyss that preyed on me. My faculties were far from lucid, but I quite clearly sensed certain emotions. A wrenching nostalgia, a lost joy, an object of obsession, and a sincere hope to reclaim it... Could these thoughts belong to the beast from the Abyss? But if that were true, then perhaps it is no beast after all?
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