Ihave poached (respectfully) about 10 of these players. I think it makes the game better and rescues some new players from quitting the game. It is not ok to recruit or poach from an active alliance.
As @zephyr1 wrote, even if finding an alliance that fits you can be a frustrating process, it is still less time demanding than running your own alliance. If you decide to start a new one anyway, some of the aspects to consider:
50 shades of casual-competitive: think about how serious you would like to play. Titan only or titan+war. What should happen if someone misses a titan hit? What if someone uses only 2 or 0 war flags? Are you willing to demote and/or boot people or would you like to use peer pressure or other measures only?
Recuitment: this is often time consuming task, helps if you set up a cap on how much time you are willing to use on it. Typical sources are in-game, forum, Line groups, Discord recuitment server, social media. Watch how others recuit and learn.
Member, elder, co-lead: consider who should get ranks and when. Some alliances have time limits for promotion, some promote everyone to co-lead, others have time and activity requirements. If you have a group of co-leads sharing your vision for the alliance, then running it will be easier.
Creates a war strategy that produces a reasonable win/loss ratio that keeps its members motivated to participate and encourages them to be better prepared for battle. Does it in a way that influences continuity and not conformity.
Consistently encourages its members on their accomplishments within the game through verbal communications on a third party app such as Line, Discord, etc. and promotes an atmosphere of that family feeling and the freedom for all to Express themselves and become closer in a safe environment.
Lastly I would like to say that I am fortunate enough to have this kind of leader in my alliance.
@zephyr1 more than demonstrates these attributes and I am 100% confident that everyone in our alliance shares these sentiments.
A good alliance leader understands that they are no one special. They are the swing vote, but they rely on the active consideration and conversation of the Co-Leaders and alliance members for the direction of the alliance.
The alliance leader sets the culture and tone of the alliance, and failure to do so will lead the alliance to plod along without an identity. This will lead to confusion and attrition. Sometimes making the tough calls to drop the axe on a member or enforce policies, all for the direction of the alliance and the climate they wish to foster.
Oh I 100% percent agree with that too. There are definitely alliances that have different goals and motivations that you would definitely need a varying type of leader for each said alliance.
Very well done and thanks for your input
Very well put and very true.
I was part of an alliance(my only other one) and without the vision there was no growth. That is why I left. There was great camaraderie but no goals as far as getting better as a whole.
One of the earlier alliance leaders I encountered micromanaged a bit, criticized activity often and was off-putting. Other leaders were hands-off, or did not chat, which was not super helpful either. I prefer my leader to be engaged and active, but reliant upon decisions-by-committee.
I ended up getting this role tossed in my lap, over another that I considered more deserving. When I polled the team (offering to give it up) they told me to keep it, so here I am. So I just try to be someone that others will tolerate and feel they can have fun as they choose, while being competitive.
Even as a coleader I felt that I might not be doing enough to organize war during my time slots. I told the boss and the other coleaders that if I was not doing what was expected of me that I would gladly step down as coleader and I would have without taking offense.
Being an Alliance leader, I have to say you also have to know your weakness and the strengths of your alliance members. I have 2 people in my alliance that have a mind for war strategy. I give over almost all control of the war to them and listen to their advice, as I know they excel in that area, where I feel like I am meh when it come to war.
I also think creating an environment that your members can come to you with an issue is very important . I have several teenagers in my alliance, so creating an environment that they can come to me with a problem (game or life) and know that I care is very important.
If you do want to lead then caring about your alliance is a great start. There are some threads already you can reference which I will link you to, and 1 close to my heart around how we migrated in a similar situation to you.
I can only echo many of the great ideas posted here, but the one that worked for me is to define what kind of Alliance you want to be. Define the parameters that will achieve that and use it to create a covenant with the membership based on fairly applied rules. Everyone then knows and understands what is expected of them then and everyone knows how the rules will be enforced with no fear or favour.
And I fully agree with your idea of waiting to develop and testing some war strategies before recruiting. It is very important to have a solid group that moves together and knows what to do and how to do it, before introducing new people. After you achieved this, I would recommend not to let in more than 2-3 people at each recruiting. Let them sink in, adapt to your alliance and then look for more.
For me I think that once A member is promoted to Elder that said elder should show participation on a regular basis be involved with Chat,
Help with directing newer players in answering questions and only then should be considered for a co-leader.
I would think in a training alliance that only the veteran players within the alliance should be allowed to act as co-leaders and monitor the progress and encourage the newer players as they progress in both experience and team strength.
If the alliance is a casual, laid-back alliance then certainly help and training is available if requested. That is true in mine, and I am certainly guilty of running off at the mouth (or fingers) regarding the questions asked . But, it is not a prerequisite for us. We are mainly in this to enjoy ourselves.
The alliance can also be a group of RL friends and/or relatives, in which case a lot of the interaction will happen outside of the game (or discord/line). Extreme cases, there are alliances of one player, or one with multiple accounts.
In particular, I made a point of visiting active alliances and only two out of the fourteen I toured were . So, if our definition of active is not the same, stands to reason our understanding of the roles within an alliance would differ too .
With that being said I do have several Co-leaders, since I started out as a training alliance and over time, these guys started answering the questions and took the load off me. They also update the messages when necessary.
(DISCLAIMER: all opinions raised here are just my own subjective opinions and all players are free to pick whichever alliance they like best and play however they choose. This guide is just for fun and does not create any binding restrictions on a given alliance. Only the players within an alliance can decide what they want to do and how they choose to play. However, as a starting point, the ideas given here may prove helpful, if taken on board.)
The reason why its hard is because a lot of my friends just go all out with factions some of my friends only play horde toons and never really level and alliance the others are alliance who never touch horde but ME I play both.
I am bifactional, but primarily play Horde. I enjoy the story the same on both sides (or dislike it, depending), but my bias comes from familiarity; I know where to find everything in Orgrimmar, but get lost in Stormwind, purely from years if play.
I am an old school player. I thought that having a faction to root for, and to root against was kinda fun back in the day. Story wise, I feel those days are long over as the Alliance and Horde have worked together so many times by this point, that the idea that they would war with eachother is getting kinda silly.
Finally, we know that cross faction play is coming, and I honestly would not be surprised if they expand the idea so that Horde and Alliance can quest together out in the world, visit eachothers towns, ect.
But as time goes on I find myself liking BOTH factions and because of OCD I have some dumb need to feel like I need to pick a favorite and ONLY play on that faction, thing is when it comes to alliance I love the zones, I think moonguard is amazing (the community is great if you look away from p0rnshire) but when it comes to the horde I love the races and the story behind them.
I honestly find it dumb that alliance is seen as the good guys and horde as seen as the bad guys, both factions have done not so tasteful things I honestly think if they avoided using blue and red no one would think this. Like IDK Purple and Green? Yellow and Brown? lmao
Blue and Red are primary colors, and despite red inspiring aggressive feelings, we tend to feel positively about characters depicted in primary colors (superman, spiderman batman, wonderwoman, ironman) whereas secondary colors like green, purple, despite inspiring tranquil, peaceful feelings, tend to communicate villainy when applied to characters (the joker, green goblin, riddler, doctor octopus, loki, kryptonite+anything)
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