Beach Head 2002 Game Download

0 views
Skip to first unread message

Pinkie Pappalardo

unread,
Aug 5, 2024, 9:28:49 AM8/5/24
to tiytolighmys
Thegame's setting is the Pacific Ocean theater of World War II.[1] Gameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy beach defences and destroy an enormous gun-emplacement to win the game. The gun emplacement requires multiple hits to be destroyed, but traverses faster than tanks can aim and fire, so it cannot be destroyed in a single attempt. In order to complete the game multiple tanks must make it through to the final level.

Ahoy! stated "This game is a blast". It praised the graphics and concluded: "It is a remarkable programming achievement".[4] Compute! listed the game in May 1988 as one of "Our Favorite Games", stating that it was superior to its "many imitators".[5]


Zzap!64 reviewed the game in a retrospective feature in October 1985. They argued that although it was considered impressive at the time of release it had already become dated, and was rated 70% overall.[1]


A sequel, Beach Head II: The Dictator Strikes Back, was released in 1985. A version of the game for Amiga was planned, but was cancelled when an agreement to publish with U.S. Gold could not be reached.[7] In 2000, a loose remake of the game, Beach Head 2000, was released for the Windows and MacOS platforms.


A beachhead is a temporary line created when a military unit reaches a landing beach by sea and begins to defend the area as other reinforcements arrive. Once a large enough unit is assembled, the invading force can begin advancing inland. The term is sometimes used interchangeably (both correctly and incorrectly) with bridgehead and lodgement. Beachheads were important in many military actions; examples include operations such as Operation Neptune during World War II, the Korean War (especially at Inchon), and the Vietnam War.


The armed forces use codenames to refer to the planning and execution of specific military operations. Operation Overlord was the codename for the Allied invasion of north-west Europe. The assault phase of Operation Overlord was known as Operation Neptune. (...) Operation Neptune began on D-Day (6 June 1944) and ended on 30 June 1944. By this time, the Allies had established a firm foothold in Normandy. Operation Overlord also began on D-Day, and continued until Allied forces crossed the River Seine on 19 August 1944.[1]


Once an amphibious assault starts, victory tends to go to the side which can reinforce the beachhead most quickly. Occasionally, the amphibious forces do not expand their beachheads quickly enough to create a lodgement area before the defenders can reinforce their positions; in these cases, the defending forces tend to be victorious. This is exemplified by the landing at Suvla Bay in the Gallipoli Campaign during World War I and the amphibious landing at Anzio (during Operation Shingle) as part of the Italian Campaign of World War II.


I opened my eyes, and was immediately blinded by daylight. When my vision adjusted, I found myself staring at a stretch of deserted beach. The seemingly decapitated heads of Alvy and Mikey Burdy lay before me, propped up in the sand.


The ocean wind picked up suddenly, blowing more sand in my face. When I tried to raise my hands to shield my eyes, I found myself unable to move. I finally realized that my arms and legs were frozen in place, packed in sand that felt as heavy as concrete. Of course, I panicked.


For a few hours, Alvy occasionally hollered, hoping to catch the attention of someone further inland. Every time he shouted, the entire situation seemed increasingly hopeless. With the roar of the water and the high wind, we were quickly out of earshot. Someone would have to trip over our heads to actually find us.


The sun had reached its full height, heating the sand to a torturous temperature. I felt the skin on my nose and forehead slowly burn, and tasted nothing but sand on my tongue. Several death scenarios ran through my head: dehydration; blood clots; exposure during the night; or perhaps a drowning death after all, at the peak of a mid-summer storm.


While Mikey boiled in his own blood, Alvy and I desperately scanned the scrub brush, searching for the boy. We continued to call out for help, hoping to coax the boy back to us, but to no avail. Alvy lost it.


Mikey was still breathing, but in shallow gasps that were becoming less frequent. His head was an island, surrounded by a shallow pool of his own blood. Every once in a while, he would let another one of his teeth dribble down his misshapen jaw.


In what may have been several hours later, I woke to the thud of footsteps in the sand. All I could do was to react in the same way I would to a noise under my bed: I kept my eyes closed and tried to pass off the sound as imagination. Then I felt a wet towel engulf my face.


Although the girl looked underfed, she had surprising energy, often running up the trail to make sure the coast was clear. When I lagged too far behind, she would run back to me and grab a firm hold of my index finger, pulling me up to speed.


At one point, while the girl was far ahead of me, the brush became more tangled. I ended up veering off the path, taking an artery from the main trail. Before I knew it, I was back on the beach. The unmistakable hum of countless flies filled the air. Closer to the water, there were three dark mounds, each obscured by a thick cloud of insects.


From this new vantage point, I could finally determine that we were on an island. The landscape declined sharply towards a rock-littered beach, much rougher terrain than where I had been imprisoned with Alvy and Mikey. The wailing had become much louder.


I looked more intently and realized I was staring at a crop of hundreds of human heads. It was the hair that confirmed everything; some of the people had longer locks that whipped in the ocean wind. Many of the prisoners kept their mouths open, in a constant wail; the others were either sleeping or dead.


He was at the edge of the island, walking between the rows of heads. His hands grasped a broken oar, which he used to absentmindedly whack across the odd person who was in his path. Behind him, the waves were starting to roll in with greater force, submerging some of the screaming faces.


With a minor struggle, I managed to upright the overturned lifeboat. Further down the beach, the boy had already accumulated a considerable pile of human beings. Some of the fishermen crawled weakly across the sand. The window of opportunity was closing.


I pushed the boat until the water nearly reached my waist. As I pulled myself on board, I cast another glance down the beach. One of the fishermen was fighting back. After a brief struggle, the boy took to the air once again, grasping the fisherman by his neck.


Beach-Head (v2) came with three different yellow guns, a black missile launcher (spring loaded, actually fired), two yellow missiles, a yellow knife, and a yellow figure stand.



Except for the missile launcher, all of Beach-Head's accessories came attached to one plastic "tree." The accessories were removed from the tree.


Beach-Head's head, chest, and arms are original. The waist and legs of Beach-Head were originally used in 1988 to create Shockwave. However, note that the left and right lower legs of Beach-Head are switched from Shockwave's.



The entire mold of Beach-Head was re-used in 1994 to create Beach-Head (v3).


The only thing harder to keep track of than the 500+ G.I.Joe action figures released since 1982 are the manyguns, backpacks, helmets, and knives that were included with the figures. With almost 1800 different G.I.Joeaccessories, identifying them was once a long, arduous task. But not anymore.


Beach HeadPersonal informationReal nameWayne R. SneedenGenderMaleBirthplaceAuburn, AlabamaAliasBeachhead, Beach-HeadMilitary informationService branchUS ArmyGrade / RankStaff Sergeant (E-6) later in comics Command Sergeant Major (E-9)SpecialtyRanger; Small-arms armorerTrainingRanger School; Covert Ops SchoolOrganizational informationFaction(s)G.I. Joe TeamSubteam(s)Night ForceMedia informationFirst comic appearanceSea DuelFirst cartoon appearanceArise, Serpentor, Arise! (Part 1)Beach Head's life is defined by patience, discipline and absolute dedication to the profession he has chosen. When Beach Head hits the ground running, he doesn't stop until he reaches his objective. An Airborne Ranger through and through, Beach Head rises before the sun and does a ten mile run before starting his regular PT sessions with the unit. A former instructor at the Ranger School at Ft. Benning Georgia and a former observer/adviser at the Covert Ops school in Central America., Beach Head is a highly motivated individual with a high pain threshold, a moderate temperament, and a low tolerance for under achievers and slackers.


Beach Head likes to be the first one out of the helicopter on a combat assault because he knows he can provide the best covering and suppressive fire to allow the rest of his team to deploy. To him anger is a waste of energy and doesn't accomplish anything, he'd rather get even.


Beachhead became part of the reinstated Joe team in 2002, where he acted as a drill sergeant for new recruits in addition to his usual duties as a Joe. After he rejoined the team, he helped stop Storm Shadow in his attempt to assassinate Hawk. Beachhead was later part of a convoy of vehicles escorting a group of young children who turned out to be clones of the original Serpentor.


When the revived Serpentor arrived to claim them with the forces of The Coil to back him, Beachhead and several others were captured, and some of the team's new recruits were killed. Imprisoned on Cobra Island, the Joes eventually escaped and joined the battle against Serpentor's forces as the Joe team invaded the island. He later fought Destro's new recruit, Wraith as the mercenary freed Major Bludd and Scrap-Iron from Blackwater Prison. A short time later, members of the Joe team fought Cobra forces that were drawn into an attack on a train guarded by the Joes, believing that Destro was being held prisoner on board. At the battle's end, Hawk was shot in the back by Cobra Commander and paralyzed.

3a8082e126
Reply all
Reply to author
Forward
0 new messages