Autodesk Fbx Converter 2013.3

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Melany Odeh

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Jul 21, 2024, 11:50:20 AM7/21/24
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Autodesk FBX SDK is a free* C++ software development kit (SDK) that lets you create plug-ins, converters, and other applications that use Autodesk FBX technology. With FBX you can translate and exchange 3D assets and media from a variety of sources quickly and easily. The SDK is available for Windows, OSX, iOS, and Linux operating systems, which enables software and hardware vendors to add support for the FBX format.

Hello, I have the same issue. I downloaded the installation file from the main page and installed as usual on my PC (Windows 64bit) and then I just have an icon and cannot run anything. Tried several times also with older versions of Autodesk FBX Converter. Any ideas? Am I missing something too?

autodesk fbx converter 2013.3


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I don't know exactly where you downloaded the Fbx Converter installer. I suppose it is from the archived page: -network/platform-technologies/fbx-converter-archives. But, even if you manage to properly install it. The last version is 2013 so you will not be able to read more recent FBX files and the tool is practically useless (unless you are only working with older files!).

If you have a little bit of programming experience, I suggest you download the FBX SDK and in the samples folder there is the sample ConvertScene. This is a command line tool that takes one input file and generate several output files. But with a simple tweak you can probably make it to take one input and one output file and do the conversion.

I've just downloaded and installed the Windows version of FBX SDK twice and both times there is no icon to click on to launch the program/converter on my desktop nor an executable in the directory it was installed. Am I missing something?

first of all, Autodesk does not offer a conversion from FBX to an .skp file. Maybe the Sketchup developers have a way of converting an FBX file to their native format. This being said, the Converter you mention (in the Converter archives section) is a 7 years old product and is not maintained anymore. It should still run (maybe try to install as 'administrator' in case Windows is blocking something) but, even if you succeed, you will not be able to read the recent FBX files.

So im exporting a rigged mesh as fbx out of maya 2018, i bring it into the 2014 fbx converter (this is the most recent version i could find) and anything that i select for export it keeps populating a txt file that says: Call to FbxImporter::Import() failed. Error: File is corrupted

I've created a new scene with only a simple box to see if it was anything in my model and the same thing is happening. Can anyone tell me why this is happening? Does it matter that i'm still in my trial phase?

Sorry to hijack this thread, but I'm having an FBX issue where I'm trying to export selection of a camera and import it into EU4, but when I use Export>selection no animation keys show up. If I use export >all to fbx, then I get animation keys in EU4.

I have gone through and used all the same settings on the export. If I do it by selecting the camera and do export selection, when I pull it into UE4, I get no animation. When I use all the same export settings and do export all, the animation transfers over.

Yes, if I do an export all, the animated camera gets exported. BUT if I select the camera and do an EXPORT > SELECTED , the animated camera isn't animated (it has no keys) when imported into UE4. Yes, latest unreal version.

I'm just checking in again to see if you need more help with this. Did the suggestion I provided yesterday work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Ok, I`ll keep this as brief as possible. I started several models in my last version of Max which was 2016. 2016 (IIRC) used Mental Ray. Now when I open a file in 2018, which uses Arnold, I get the Scene Converter opening asking to convert the scene. I`m not sure as still lots to learn about Max but I think it`s trying to find the Mental Ray materials?

In order for the scene converter to not be triggered you are going to have to replace the MR materials with compatible replacements - in this case the Arnold materials would probably be best. Either let the scene converter do its thing or you can replace them manually. Again - I would recommend making a backup of your file just in case you need to revert or start over.

I need to open a received DWG-file into Designer, but never used that file format before. Unfortunately Designer doesn't support DWG and according to a six years long open request thread elsewhere on this forum no support would be expected in the near future.

Anybody here got a workaround to convert DWG to a vectorfile Affinity can import (Preferably SVG or PDF)? Any experiences with installable desktop converter tools either payed or free that can do this? Would it really be a one to one conversions, and/or are there differences in versions in the DWG fileformat I should be aware of (or things that could get lost during a conversion)?

[edit] Just did a quick test with AutoDWG (DWG to SVG Converter) to convert the DWG to SVG and than open it in Designer and that seems to work. But it's generating huge files with very inefficient conversions to vectors in the svg (could very well be inefficient in the original though). I'm not experienced in the DWG fileformat, don't know about DWG file format versions/compatibilities issues and at the moment I am not familiar with the original design as I can't view the DWG. So not sure if I am missing something in the export. So still open for experiences on the best workflow or things to take into account!

Thanks. I'm not on a Mac, but on Windows though. After a quick search I've found a site that has a 'DWG Tools' for windows, which looks like the 'official' website, but both shopsites it's pointing to for downloads actually don't have that software in their lists.

BTW As a graphical designer for many years I've never got a customer ever before coming with this file format. I've found by searching that it's the main format for Autocad and it's obviously a well known format in the area of cad-systems. And obviously it's a propriatory fileformat by Autodesk. But are there, next to the cad world, also professional graphical designers working with this file format when using only graphical (creative) design software? Or is this pure a main thing in the CAD world?

But are there, next to the cad world, also professional graphical designers working with this file format when using only graphical (creative) design software? Or is this pure a main thing in the CAD world?

DWG is as you say a propriety file format from Autodesk and so it is pretty much just in the CAD and 3D modelling world. Autodesk also created DXF which is an open format for easier file exchange between the CAD and plain graphics worlds, and no Affinity applications won't read those either.

I saw that Inkscape is able to directly import DXF, so not sure if everything imports 100%, but guess it will and should as it's an open format, so we could than import DXF in Inkscape, save it to SVG and open the SVG with Affinity without (much) issues I guess.

Is 'plain graphics' a wellknown term used for what I would describe as 'graphical design', normally done with tools like from Adobe, Affinity etc., like graphical design, webdesign, UI design, illustrations etc. as being somewhat the opposite of 'technical design' like CAD, or via another route 3D graphics like made with Blender, Maya, Max and such? Or is that just a term only you use? For me it would be nice to know a term others understand immediately to address the type of user instead of fiddling around with descriptions like 'creative' and 'graphical' (which they all are in some way).

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