Aspart of a tour of Evolution Studios, we came away with a wealth of new information and impressions from the game, as we were afforded both time with the game and were also able to peek behind the curtains at how the game is being made.
You can read our impressions of both the racing side of the game and the more social side in our articles from the last few hours. However, we also sat down with Simon Barlow, Design Director on the game, to chat about the return to the spotlight and some of the decisions that have been made over the last nine months.
Simon: Driveclub is quite a complicated beast and it builds a lot on our heritage with the WRC series and with MotorStorm. It was particularly with MotorStorm RC that we started experimenting with challenge based gameplay.
When we looked at what we wanted to do with that challenge-based gameplay, it was going to be a lot wider and broader than what we did with MotorStorm RC. To really give everybody a complete socially connected, immediate and dynamic experience takes a lot of work.
TSA: Another talking point from your re-announcement was that clubs were being reduced to 6 players. It used to be 12, which felt like a fairly natural size, so why have you reduced it? Was it through the user testing and feedback?
To have 12 players in a club means you can only have one whole club racing at the same time, but if you reduce it down to 6 then you can have it a club vs. club synchronous event, and that is much more exciting.
Unfortunately that was all we had time for. Thanks to Simon for taking the time to speak to us and, in fact, all of the members of the Evolution team that were happy to chat about the game and give us insights into its creation over the course of the day.
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Driveclub[a] is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for PlayStation 4. It was announced during the PlayStation 4 press conference on 20 February 2013, and, after several delays, was released worldwide in October 2014.
Driveclub is a racing game in which players compete in racing events around the world in a variety of different fashions. Players can compete in clubs with other players, earning a reputation as one of the best clubs, and levelling up to unlock better items. Another game mode is tour, essentially a campaign mode. Players can compete in standard races, as well as time trials, by drifting events, and championship tournaments, with a variety of routes located in places around the world. Players may customize their car, their club, or their driver, and may complete optional challenges during events. A weather system and day-night cycle is also included as downloadable content.
Driveclub was released to a fairly mixed critical reception. Critics praised the photorealistic visuals, sound design, and the controls, but criticized the online playability, the inconsistent AI and a lack of gameplay variety. As of July 2015, the game has reached 2 million copies sold, becoming one of the best-selling PlayStation 4 video games.
Driveclub is a racing game in which players compete in races around the world in several different game modes. A major focus of the game is the club aspect. Players may join a club or create their own and will compete against other clubs to ultimately see whose club is the best. Clubs consist of up to six players. Players complete challenges together representing their club and earn fame and XP. The player earns fame by driving well and completing challenges. Fame determines the player's level as well as the club level. As the player levels up, they automatically unlock items, such as new vehicles, accolades, or colour schemes.[3] Every team member's action contributes to the club's overall success.[4]
The game's tracks and environments are inspired by actual places in diverse regions throughout the globe, such as Norway and India (Tamil Nadu).[5] Driveclub features dynamic weather system such as rain and snowfall and a day-night cycle. Each rain drop has realistic behaviour.[6][7]
There are three main game modes in Driveclub; tour, single event and multiplayer. Tour is a campaign mode where single-player events set in various locations can be played using the allocated cars.[8] A set of objectives are present and can be tackled during the events. In the single event game mode, players choose what event they would like to play (drift, sprint, race or time trial) and have the freedom to select the location, weather and other options.[9] The multiplayer game mode revolves around competition and co-operation with real life players. Players can complete challenges with social leaderboards, play with clubs, and play online races.[10] There are a total of 50 cars available initially, as well as over 60 more cars that can be downloaded from the PlayStation Store for free or with a charge.[11] The cars are split into five categories based on their in-game stats: hot hatch, sports, performance, super and hyper. Each car can be customized with paintjobs and stickers.[12]
In April 2014, game director Paul Rustchynsky stated that the delay was caused by the game's "dynamic menu". This menu allows players to quickly navigate from menu to menu, join clubs, race, and perform many other activities within the game.[16]
In early September 2014, Evolution Studios announced a downloadable content (DLC) Season Pass. The pass introduces 11 new courses, 23 new events, and a new car every month until June 2015 (later extended to July 2015). The DLC is both paid, and free.[1][17]
Cars in the game contain an average of 260,000 polygons.[18] Before release, Evolution Studios had confirmed that Driveclub runs at resolution of 1080p and would be capped at 30 frames per second.[19]
Driveclub launched in North America on 7 October 2014, Europe on 8 October 2014, and the United Kingdom on 10 October 2014. However, the game suffered from severe online issues at launch.[20] Evolution Studios had released the first premium DLC packs (Ignition Expansion Pack and Photo-Finish Tour Pack) for free to affected players in November.[21] PlayStation UK executive Fergal Gara apologized for the marred launch of the game.[22]
On 8 December 2014, Sony released a weather patch which added dynamic weather to the game. The feature was delayed up to two months after launch to include all improvements to the weather that the developers wanted.[17][23]
In January 2015, Evolution Studios released a new patch that brought several new features to the game, with the most significant one being the introduction of Japan. A total of five tracks were added, including Lake Shoji and Nakasendo.[24]
On 22 March 2016, Evolution released their final DLC pack for the game, "Finish Line", which includes events named "Clocking Off" and "The Long Goodbye". On the same day, Sony announced that Evolution would be shut down.[26] Subsequent updates for the game would be created by other Sony studios.[27] These updates included the game's first city circuit, Old Town in Scotland (along with six route variations), and Hardcore handling physics, available via Patch 1.26 on 11 February 2016, and five more city circuits (one in each country of location), all of which first appeared in Driveclub VR, added to the game via Patch 1.28 on 31 October 2016.
Sony Interactive Entertainment announced that online services for Driveclub would be terminated on 31 March 2020, meaning that players can no longer access the online features from that date onwards.[28] The game, along with its DLC packs and standalone expansions, was removed from the PlayStation Store on 29 August 2019.
Driveclub: PlayStation Plus Edition was a version of the game that was available for free to PlayStation Plus subscribers. It came with all the game modes and online capabilities of the paid version, but had a limited number of cars and locations available to the player. The PlayStation Plus Edition was originally set to be released on the same date as the full version of Driveclub, but was delayed to ease the load and traffic to the servers.[29][30] On 31 October 2014, Sony announced that the PlayStation Plus Edition would be postponed until further notice.[31] The Edition was released on 25 June 2015,[32] but has since been removed as of 6 October 2015.[33]
Driveclub Bikes is a standalone expansion for Driveclub and was released on 27 October 2015.[34] The expansion focuses on "superbike racing", and features a new Tour, a new gameplay mode, new challenges and new events. Similar to the main game, the motorbike and the rider can be customized, and the player's result in each race changes the reputation of their club.[35] The expansion initially contains 12 bikes, including the KTM 1190 RC8R, and Superbike World Championship winning bikes such as the Yamaha YZF-R1 and the Honda CBR1000RR. There are also 8 bikes available through free update or paid DLC packs.
Driveclub VR is a virtual reality version of the original PS4 exclusive game, Driveclub, compatible with PlayStation VR. It contains almost all the assets from the full game, with a total of 80 cars and 84 tracks, reworked for VR, with full 360 view of the interior and all views, while introducing five new city circuits. It was released on 13 October 2016 as one of launch titles of PlayStation VR for Japan.[36] This game is essentially a standalone expansion, with its own separate save file and stats, but does not feature online leaderboards.
The official soundtrack for the game was composed and produced by Hybrid. The soundtrack was released on iTunes on 7 October 2014, and also includes remixes by Elite Force, The Qemists, Noisia, DJ Shadow, Black Sun Empire and Fred V & Grafix.[37]
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