It often happens that Junos installation at loader prompt create problem I have faced the situation many a times. After going through lot of documents about Junos and FreeBsd I have devised a procedure which works without any problem and 100 success rate
I'm hoping that someone out there can help me with the last bit of getting an external loader working for my custom board. I'm in the very early stages of developing, specifically at the whacking together dev boards for proof of concept stage. So anything can be changed at this point.
Ultimately my issue is that I've built an external loader that runs tested/verified QSPI flash routines, adpated that to the loader format (Loader_Src.c, Dev_info.c, etc) and built that using example linker scripts. For the life of me, I can't get CubeProgrammer to see the *.stldr. I can see the Dev_info object in the elf, as well as Init, Write, etc. Is there anyone out there that knows the specifics that CubeProgrammer is looking for?
1) What's the difference between the connection I created in Connection Manager on my server for type = "Microsoft Sql Server" that leverage "ODBC Driver 13 for Sql Server" vs a Sql Server Bulk connection?
2) How do I set up the DSN for a Sql Server Bulk connection? I need to do this so that the user will pass the name of the DSN and their credentials in the workflow to control user authentication (ex odbc: DSN=XXXX; UID=XXXX; PWD=XXXX
So now I see.....thanks for pointing that out. I was thinking there was some special driver needed that I didn't have. Once i switched to the native driver for the setup, it worked perfectly- took a 14 min process down to 14 seconds....
The SQL Server bulk loader is meant to improve the performance of data loads but it did not work with the default ODBC 13 Driver. So I downloaded the ODBC 11 driver from this link -us/download/details.aspx?id=36434
Without React Router, the browser would have made a Request to your server, but React Router prevented it! Instead of the browser sending the request to your server, React Router sends the request to your loaders.
If you are Server-Side Rendering and leveraging the future.v7_partialHydration flag for Partial Hydration, then you may wish to opt-into running a route loader on initial hydration even though it has hydration data (for example, to let a user prime a cache with the hydration data). To force a loader to run on hydration in a partial hydration scenario, you can set a hydrate property on the loader function:
module.rules allows you to specify several loaders within your webpack configuration.This is a concise way to display loaders, and helps to maintain clean code. It also offers you a full overview of each respective loader.
Loaders are evaluated/executed from right to left (or from bottom to top). In the example below execution starts with sass-loader, continues with css-loader and finally ends with style-loader. See "Loader Features" for more information about loaders order.
Loaders provide a way to customize the output through their preprocessing functions. Users now have more flexibility to include fine-grained logic such as compression, packaging, language translations and more.
A loader module is expected to export a function and be written in Node.js compatible JavaScript. They are most commonly managed with npm, but you can also have custom loaders as files within your application. By convention, loaders are usually named xxx-loader (e.g. json-loader). See "Writing a Loader" for more information.
LoaderLock was detected Message: Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initialization function since doing so can cause the application to hang.
I tried seraching what this error exactly means, but I am drawing pointless articles, mostly saying that it's just a warning, and I should switch that off in Visual Studio.The other solutions seem to be due to ITunes, or this problem occurring when programming with DirectX. My problem is connected to neither.
The general idea of loader lock:The system runs the code in DllMain inside a lock (as in - synchronization lock). Therefore, running non-trivial code inside DllMain is "asking for a deadlock", as described here.
The question is, why are you trying to run code inside DllMain? Is it crucial that this code run inside the context of DllMain or can you spawn a new thread and run the code in it, and not wait for the code to finish execution inside DllMain?
I believe that the problem with manged code specifically, is that running managed code might involves loading the CLR and suchlike and there's no knowing what could happen there that would result in a deadlock... I would not heed the advice of "disable this warning" if I were you because most chances are you'll find your applications hangs unexpectedly under some scenarios.
This is an old question asked at the time of .Net 2.0, when support for mixed mode DLLs had serious initialization problems, prone to random deadlocks. As of .Net 4.0, the initialization of mixed mode DLLs has changed. Now there are two separate stages of initialization:
It is also important that any code that DllMain might call directly or indirectly is also unmanaged. It makes sense to limit the type of functionality used by DllMain so you trace all code reachable from DllMain and ensure it is all compiled with #pragma unmanaged.
The setting path in my visual studio 2017 instance is Debug -> Windows -> Exception Settings . The exception settings "window" showed up in the bottom tab group (as opposed to a separate window), took me a while to notice it. Search for "loader".
I am upgrading my current project to Webpack2, which it was using Webpack1 prior. I have looked into a couple tutorials about upgrading and in general, I do understand.
The issue I keep running into, though, is I'm not sure when to use 'use' and 'loader' in when specifying the module rules (loaders). At first, I thought use replaced loader. I understand this type of syntax:
It should contain text that could replace the image without changing the meaning of the page. It is not meant to supplement the image and should not repeat information that is already provided in the captions above or below the image.
The component accepts a number of additional properties beyond those which are required. This section describes the most commonly-used properties of the Image component. Find details about more rarely-used properties in the Advanced Props section.
If no styles are applied to the image, the image will stretch to fit the container. You may prefer to set object-fit: "contain" for an image which is letterboxed to fit the container and preserve aspect ratio.
Alternatively, object-fit: "cover" will cause the image to fill the entire container and be cropped to preserve aspect ratio. For this to look correct, the overflow: "hidden" style should be assigned to the parent element.
A string, similar to a media query, that provides information about how wide the image will be at different breakpoints. The value of sizes will greatly affect performance for images using fill or which are styled to have a responsive size.
For example, if you know your styling will cause an image to be full-width on mobile devices, in a 2-column layout on tablets, and a 3-column layout on desktop displays, you should include a sizes property such as the following:
This example sizes could have a dramatic effect on performance metrics. Without the 33vw sizes, the image selected from the server would be 3 times as wide as it needs to be. Because file size is proportional to the square of the width, without sizes the user would download an image that's 9 times larger than necessary.
You should use the priority property on any image detected as the Largest Contentful Paint (LCP) element. It may be appropriate to have multiple priority images, as different images may be the LCP element for different viewport sizes.
When blur, the blurDataURL property will be used as the placeholder. If src is an object from a static import and the imported image is .jpg, .png, .webp, or .avif, then blurDataURL will be automatically populated, except when the image is detected to be animated.
Remember that the required width and height props can interact with your styling. If you use styling to modify an image's width, you should also style its height to auto to preserve its intrinsic aspect ratio, or your image will be distorted.
Recommendation: This property is only meant for advanced use cases. Switching an image to load with eager will normally hurt performance. We recommend using the priority property instead, which will eagerly preload the image.
To protect your application from malicious users, configuration is required in order to use external images. This ensures that only external images from your account can be served from the Next.js Image Optimization API. These external images can be configured with the remotePatterns property in your next.config.js file, as shown below:
Good to know: The example above will ensure the src property of next/image must start with or or any number of subdomains. Any other protocol, port, or unmatched hostname will respond with 400 Bad Request.
Good to know: When omitting protocol, port or pathname, then the wildcard ** is implied. This is not recommended because it may allow malicious actors to optimize urls you did not intend.
Warning: Deprecated since Next.js 14 in favor of strict remotePatterns in order to protect your application from malicious users. Only use domains if you own all the content served from the domain.
The following configuration is for advanced use cases and is usually not necessary. If you choose to configure the properties below, you will override any changes to the Next.js defaults in future updates.
If you know the expected device widths of your users, you can specify a list of device width breakpoints using the deviceSizes property in next.config.js. These widths are used when the next/image component uses sizes prop to ensure the correct image is served for user's device.
c80f0f1006