The Symbol of Chaos (also known as the Chaos Star) originates from Michael Moorcock's Elric of Melnibon stories and their dichotomy of Law and Chaos. In them, the Symbol of Chaos comprises eight arrows in a radial pattern.
The symbol has been adopted in role-playing games such as Warhammer and Dungeons & Dragons, as well as modern occult traditions, where it represents chaos magic, and also as a part of punk rock subculture and branches of modern anarchism.
Michael Moorcock conceived this symbol while writing the first Elric of Melnibon stories in the 1960s. It later became common in popular culture, appearing in occult traditions and role-playing games.[1] In an interview, Moorcock described how he designed the symbol:[2]
In the 1970s, the Chaos Star become the main symbol of chaos magic, a British occult tradition.[2] It is the official symbol of the Illuminates of Thanateros, a magical organization dedicated to chaos magic.[3]
The Chaos Star in its original form has been adopted by multiple Eastern European and North and Latin American activist groups affiliated with post-leftism, insurrectionary anarchism and nihilist anarchism. The symbol likely came into modern anarchism movements from punk artwork and zines fulfilling the need for a unified symbol. A contributing factor to its adoption may be that Moorcock himself identifies as an anarchist.[4]
According to Anton Shekhovtsov, Aleksandr Dugin has used a modified version of the symbol to represent his idea of Neo-Eurasianism, and it can be seen on the logo of his Eurasia Party and the cover of his book Foundations of Geopolitics.[5]
This book was a mixed bag for me. I think this is a really fun, well-written contemporary romance/coming of age story forcibly sandwiched into a speculative fiction package that felt unnecessary and at times distracting. So for the contemporary romance portion I give it a strong 4 stars, and overall I give it 3. And on the quotability meter I give it a 4.5, it had a lot of great, insightful quotes that I thought captured truth. In fact, the romance and character dialogue made this book soar for me.
Isadora is a strong, well-written character. I loved her spark, the way she spoke, and the depth of her thought processes. I loved her interactions with Ry (more about him in a moment). And I loved the way he gently and patiently helped her understand that you could be strong, independent and fierce and still open yourself up to love.
In the end, I recommend this book for its compelling look at relationships, strong characterizations and snappy dialogue. Readers will have to be patient with the set up at the beginning, because the real story starts once Isadora gets to San Diego. And I felt the Egyptian mythology openings of each chapter kind of disrupted the pacing and flow of the parts that snapped and sizzled, it was distracting. Definitely get this in the hands of your readers looking for some fun romance, though it is definitely more than that with its exploration of family life and how it can define us and we can take back that power and reshape our image of self.
New research by Stella Offner, assistant professor of astronomy at The University of Texas at Austin, finds that magnetic waves are an important factor driving the process of star formation within the enormous clouds that birth stars. Her research sheds light on the processes that are responsible for setting the properties of stars, which in turn affects the formation of planets orbiting them, and, ultimately, life on those planets. The research is published in the current issue of the journal Nature Astronomy.
"These clouds are violent places," Offner said. "It's an extreme environment with all kinds of different physics happening at once," including gravity and turbulence as well as radiation and winds from forming stars (called stellar feedback). The fundamental question, Offner said, is: "Why are the motions in these clouds so violent?"
Some astronomers attribute the observed motions to gravitational collapse, while others attribute it to turbulence and stellar feedback. Offner wanted to test these theories and study how stars shape their birth environment, but it's virtually impossible to use telescope observations of these clouds to separate the influence of the various processes, she said.
Her models showed that stellar winds interacting with the cloud magnetic field generated energy and influenced gas at far greater distances across the cloud than previously thought: These local magnetic fields caused action at a distance.
As for the next step, Offner says she plans to study this process on larger scales, both in time and space. Her current study focused on one area within star-forming clouds; she said future studies will study the effects of magnetic fields and feedback on scales larger than a single cloud.
I've talked about the start of a new league franchise, and while the team owners are battling over which Chaos team will start in the new CBL (Chaosbunker Bloodbowl League), let's see how the roster is set up.
The league is set up around the miniatures from the 3rd edition of Blood Bowl, which was released in 1994 and partially updated beginning in the 2000's. Blood Bowl was a side-game produced by Games Workshop directly back in the day, later moved to Fanatic Games / Specialist Games and nowadays split between Games Workshop and Forge World.
The initial White Dwarf issue was UK Issue #174 in April 1994, to introduce the new boxed starter game and retiring the 1987 boxed set, that was quite popular, covered plastic miniatures, had an astrogranite matchfield and even a Dungeon Bowl supplement, that added even more plastic miniatures to the game.
Somewhen back a lot of years ago, I got one of these for my collection, but during slimming down my stock I handed it over to my oldest wargaming buddy Indigo. But one item, that I'll always cherish is my first ever wargaming boxed set, a german copy of the Blood Bowl boxed set, that I still own. I managed to keep it complete, yet a bit beaten around the edges, but hey, it's in my collection for 25 years and the components used over and over again.
The game had a brighter, more colourful look to it, it was compact and fast to play and manageable on a young wargamers budget. And I like to return on that, the team size makes it once again manageable, but this time from the time budget. Painting a group of 16 miniatures is do-able for wargaming dad. And the game is great fun, so it's very rewarding on that. Especially on a quick schedule, as you don't need terrain, everything is in the box. That's it.
So after we've sorted out, let's see what to start with. The plastic miniatures from the starter box? No way. They did their job back in the day, but that's it. All of them replaced by proper metal miniatures in the new league, and we're starting with Chaos.
The 3rd edition of Blood Bowl started in 1991 and the Chaos All-Stars got a new boxed set in 1994, sculpted by Gary Morley. The team covered 11 miniatures, 3 different poses of the Chaos Warriors and two each of the 4 different Beastmen poses.
The All-Stars got a huge re-vamp with the third edition, as the name was already around in earlier editions of Blood Bowl, but the Chaos All-Stars were more of a renegade team. No beast men, but outcasts of different "evil" races that made up the team. That concept was picked up again later in the Living Rulebooks.
So this mid-90s Chaos team fit more the 4th/5th edition flavour of Warhammer Fantasy, with the design of the miniatures, the colour choice and so on. You needed the Death Zone supplement, to have access to the roster, along with the new star players and big guys. And of course, the mutations.
The available range of the Chaos team box (50 DM when it was released in Germany, so about 38,20 EUR in todays money), the mutant blister (3 models) 20 DM, Lord Borak 15 DM and Grashnak Blackhoof 30 DM. The team box along with the mutant chaos warrior (not the beast men) was available as made-to-order by Games Workshop for 42 EUR in 2019 (which was quite a fair pricing considering inflation and the 12th player).
So that would be the range to choose from and very conveniently, this fills up a regular Blood Bowl roster of 16 completely, giving you enough option for variants of a starting team as well as a high ranking pro-team.
Where did the Chaos Team go in the revamps of the Living Rule Book as well as the 2017s updated official release? In the early 2000s of 5th edition / LRB, the minotaur option got an additional miniature, as you had access to a non-starplayer one. The main range of the Chaos All-Stars was kept the same, but another famous Chaos team, the Nurgle Rotters were (re-)produced, covering Pestigors and Rotters (and another update in 2018). Later an update of the "regular" Chaos Team was released, rebranding the team as Doom Lords and the faction of Chaos Chosen - with a reboxing / new box art, moving it from the rather grim Warhammer-type to the more Fantasy Football appeal of the 2nd season. And even a third Chaos team was recently released, the Skull-Tribe Slaughterers (Khorne Blood Bowl team). The star players and big guys were covered by Forge World with new releases in resin as well.
The roster covered in 3rd edition, which - I repeat myself - I am going for, up to 4 Chaos Warriors (three different poses + mutant) and up to 12 beastmen, which would be filled with 10 miniatures over 6 different poses (4 regular beastmen twice and the two mutants). And further expanded with the option for Starplayers; a Chaos team would have access to Lord Borak the Despoiler, Grashnak Blackhoof (the minotaurus, optional used as a big guy), Morg'n'Thorg (Ogre, optional used as a big guy) and Ripper Bolgrot (Troll, once again, optional use as a big guy). I chose Lord Borak as well as Grashnak Blackhoof, the other options I'd prefer in other teams (yeah, I know I could use them as "freelancers" or doubles, but I like the narrative and prefer to have them spread across the league's teams).
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